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Movable fuel pumps


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With the awesome implementation of resources in KSP 1.0 I've been building mining colonies on Ike. I am designing transport rovers that move the fuel from the refinery to VTOL craft that take it to a station in orbit. It seems its very hard to get docking ports from the rover to the refinery to aline. In general I think its very hard to use docking ports on the surface of planets, Squad should implement fuel lines that Kerbals can hold and attach to fuel reciprocals that attach to the sides of ships and such. It would make the logistics of a mining colony less frustrating, and would make a great addition to the game.(IMO)

What do you guys think?

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Right, but this would be stock and just for pumping fuel. It would go good with all the resource parts.

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Skrimming paipezs >:L

Yes, I agree @squaed pls

E: as someone pointed out in a similar thread, it would give some more purpose to EVAs and crewed flights. Maintaining mining colonies is fun!

Edited by Veeltch
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I thought using it on a planetary surface caused problems?

Did they fix the glitches with the claw?

The only claw glitch that I know of from surface encounters is if you use it backwards - as in you're in control of the vehicle WITHOUT the claw, and drive it up to the vehicle WITH the claw (armed) and attach that way. Deletes the planet, makes my hypetrain fall into the void...

HypeTrain-Departing3.jpg

As you can see, the engine of this hypetrain has a claw that attaches to the cars behind it.. but the cars have both power and probe cores and can drive themselves. If I back the engine up and hook it to the first car, everything works fine, but if I drive the car up to the engine and attach that way, they attach but the planet vanishes and the train falls into the void...

I've not had any problems using them in a "forwards" manner.

I'd love to see KAS stock, or for stock to implement it's own KAS-like functionality (gee, I'm starting to sound like a broken record on that.. time to make that a macro)

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