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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)


sarbian

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  • 2 weeks later...

hey, so I've got a weird error. Whenever I place a flag in my current 1.2 install (modded), the logfile starts spamming

  Quote

[Progress Node Complete]: FlagPlant
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

TimingFI threw during FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at VesselPrecalculate.SetLandedPosRot () [0x00000] in <filename unknown>:0 
  at VesselPrecalculate.MainPhysics (Boolean doKillChecks) [0x00000] in <filename unknown>:0 
  at ModularFI.ModularVesselPrecalculate.MainPhysics (Boolean doKillChecks) [0x00000] in <filename unknown>:0 
  at VesselPrecalculate.FixedUpdate () [0x00000] in <filename unknown>:0 
  at ModularFI.ModularVesselPrecalculate.TimedFixedUpdate () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
  at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
  at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
  at (wrapper delegate-invoke) Callback:invoke_void__this__ ()
  at TimingFI.FixedUpdate () [0x00000] in <filename unknown>:0 


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ModularFlightIntegrator] MFI Start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ModularFlightIntegrator] Start. VesselModule on vessel : 
  ModularFlightIntegrator
  BoiloffController
  CommNetVessel
  BetterBurnTimeData

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I'm posting here because the ModularFI piece is the only thing I can make out in the log. 

Any ideas what might be causing that or how I could trace it back to the origin? Thanks!

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  On 10/29/2016 at 12:04 AM, Capt. Quirk said:

I'm having a nasty physics bug. Engines simply have no thrust and I don't have attitude or whatsoever. Gravity doesn't work either. All my ships do is bounce around the pad as if they were dropped in space.

 

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I can't find out what is going on without a log...

 

Edited by sarbian
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Oh! Of course, Sorry for my Newbieness

https://drive.google.com/open?id=0B9NCqP-4tBvZaFZERWhfbVJNTTQ

WHAT HAPPENED: I downloaded some mods using CKAN and yours came a long as a necessary add for some. Whenever I try to launch or manuever anything, it simply doesn't happen. Ships bounce around the pad as if there's no gravity. Thrust doesn't make any effect and attitude control also does not respond. The issues go away if the mod folder is deleted from GameData

Here, I hope this helps. Thanks for your time.

Edited by Capt. Quirk
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  On 10/29/2016 at 10:23 PM, Capt. Quirk said:

Oh! Of course, Sorry for my Newbieness

https://drive.google.com/open?id=0B9NCqP-4tBvZaFZERWhfbVJNTTQ

WHAT HAPPENED: I downloaded some mods using CKAN and yours came a long as a necessary add for some. Whenever I try to launch or manuever anything, it simply doesn't happen. Ships bounce around the pad as if there's no gravity. Thrust doesn't make any effect and attitude control also does not respond. The issues go away if the mod folder is deleted from GameData

Here, I hope this helps. Thanks for your time.

Expand  

I'm not an addon developer so I might not be the best to consult, but check CKAN for a Toolbar update. (I assume that Toolbar is Blizzy's Toolbar). 

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  On 10/29/2016 at 10:23 PM, Capt. Quirk said:

Oh! Of course, Sorry for my Newbieness

https://drive.google.com/open?id=0B9NCqP-4tBvZaFZERWhfbVJNTTQ

WHAT HAPPENED: I downloaded some mods using CKAN and yours came a long as a necessary add for some. Whenever I try to launch or manuever anything, it simply doesn't happen. Ships bounce around the pad as if there's no gravity. Thrust doesn't make any effect and attitude control also does not respond. The issues go away if the mod folder is deleted from GameData

Here, I hope this helps. Thanks for your time.

Expand  

Sorry I forgot to reply. You have a bunch of outdated mod in there. You should restart from a clean install and add mod that are actually updated for 1.2

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  • 4 weeks later...

Alright, I don't know whether to take this to the GPP thread, Kopernicus, or here, but I'm coming here first... I was timewarping on Lili waiting for all my ore to be processed when I was suddenly hit with this -

  Reveal hidden contents

 

https://drive.google.com/open?id=0By_sZrSLJbEuZUIySGxFYUlmWGs

Full log, and I've got verbose debug log on. Also screenshot of around when it began - http://imgur.com/a/9LSKK

 

Edited by TheUnamusedFox
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Hallo.

like Capt. Quirk, I'm having this 'nasty physics bug. Engines simply have no thrust and I don't have attitude or whatsoever. Gravity doesn't work either. All my ships do is bounce around the pad as if they were dropped in space.'

My rocket starts floating mid air as soon as it's put on the launch pad (precisely, when Jebediah's face appears on the lower right corner - and the static disappears). The rocket floats veeeeery slowly upwards, the solid state engine (the only one I have: I started a new game) has no effect whatsoever. Jebediah can jump out of the command module, but RCS on his suit has no effect either, and he gently floats away as well.

Here's me log.

Thanks

AC

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Edited by Val
Put the log in a spoiler
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@f.pelosa first of all, do not post the log here. Use a file - sharing web site to upload it.

Second, you have an older version of KSP:

  On 11/30/2016 at 8:35 AM, f.pelosa said:

Kerbal Space Program - 1.2.0.1500 (WindowsPlayer)-pre

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The pre - release one...

Third, some assemblies are invalid:

  On 11/30/2016 at 8:35 AM, f.pelosa said:

[EXC 09:03:39.127] FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

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This specific assembly was already deprecated during the KSP 1.2 pre - release (the one you currently have installed) meaning that Steam did not do such a good job updating the game.

Reinstall the game (fresh copy of KSP 1.2.1.1604) and you should be good.

Edited by Phineas Freak
Wrong info
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  • 2 weeks later...

I've been using the bundled version of this mod from Kopernicus because I have been trying to use the 'jool_rings' from Stock Visual Enhancements. The problem is that I've been getting spammed with errors on the screen whenever anything hits a planet and gets destroyed, accompanied with a split second freeze. Here is the log, and some pics of the errors I get on screen:

Edit: I did do this on a clean, fresh install of KSP.

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Edited by Micro753
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  On 12/11/2016 at 3:12 AM, Micro753 said:

I've been using the bundled version of this mod from Kopernicus because I have been trying to use the 'jool_rings' from Stock Visual Enhancements. The problem is that I've been getting spammed with errors on the screen whenever anything hits a planet and gets destroyed, accompanied with a split second freeze. Here is the log, and some pics of the errors I get on screen:

  Reveal hidden contents

 

Expand  

I've never had an issue with MFI before, but I'm getting this as well now.  every time I get a ship on the runway past a certain speed, around 10-20 m/s, the root part detaches from the rest of the craft, physics and gravity basically turn off, things go floating away everywhere, and this message gets spammed into the logs.  Just started yesterday, not sure what precipitated it, but it's defintely MFI throwing the error in the log.

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I have done some more testing/messing with stuff. Here is what I've found out:

A little of the performance issue is from a problem with my graphics card, but most was coming from ModularFlightIntegrator. I "fixed" the problems by using the Kopernicus version 1.2.2-1, which was before the " Hotfix for Kopernicus.Parser.dll  ". This has brought my frames back up to their usual 120 (from the 23 I was getting) and stopped the timer from being yellow on Kerbin. I did check the jool rings, and they are present, so Kopernicus is working just fine. I don't know if the hotfix is causing the problem or a change in ModularFlightIntegrator, but I believe I have narrowed it down at least. If anyone can replicate/confirm, I would greatly appreciate it.

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  On 12/11/2016 at 12:47 PM, Oshika said:

Hi,

Why this mod is needed by kopernicus with ckan installation of kopernicus ?

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Because Kopernicus needs it ? Ask kopernicus dev...

 

I just released 1.2.3 that should fix at least the spam on crash. Not sure about the "every time I get a ship on the runway past a certain speed" since there was no log in that post.

 

 

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  On 12/11/2016 at 2:43 PM, sarbian said:

Because Kopernicus needs it ? Ask kopernicus dev...

 

I just released 1.2.3 that should fix at least the spam on crash. Not sure about the "every time I get a ship on the runway past a certain speed" since there was no log in that post.

 

 

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Thank you for your answer and sorry if my question bother you, I did not know if I had to post here or on the kopernicus thread. 

And my english is pretty bad so i didn't understand well what changes your mod makes to the game. 

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  • 2 weeks later...
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