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[1.0.4][Kopernicus]KerbolPlus v.2.3.9 - a planet pack that ads the legendary Gas Planet 2 and more.


amarius1

What should we add in future updates? (besides EVE, science and resources intergration)  

202 members have voted

  1. 1. What should we add in future updates? (besides EVE, science and resources intergration)

    • I want more planets/moons.
    • I want the existent content improved.
    • I want more optimisations.


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I already have .dds conversion done, but we still nead to finish some more things like Biomes before next release. EVE configs are also planned, as well as resources that will make (especialy) the Sarvin system feel like it was created by SQUAD.

Well I'm looking forward to that. The memory issues on my install are brutal lol. Even with things like DX11 and ATM. Texture optimization of this pack would greatly help that. Resources and EVE are also going to make this pack even greater.

What I like most about this pack so far (besides the planets) is that you didn't mess with the stock system very much, just expanded on it. I sort of dislike packs that stick Kerbin around Jool or whatever. It just feels weird.

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make sure you have 2.6.3 Module Manager.dll installed in your Game Data folder.

You should remind this in some readme or just add it to an archive. I had to read about 8 pages of forums, before I found what I was missing.

Edited by Dixi
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Hey man! Remember I made those Moon pack mod things? Well, I kinda want to make them again, but I don't know if KopernicusTech works in 1.0.2. Does it? Cause for you and OuterPlanets mod maker, it looks like it does.

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Also, I know you can make the ground bumpy in the config, but how do get specific mountains?

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god it's so difficult to explain all but. First:

This no longer uses Kopernicus Tech, only Pure Kopernicus that is less buggier and simple to work with. In the configs, you can change bumping but large relief forms are only specified by the height and normal textures. For example, we had to play a bit with the height map on Potatus (I. E make thecenter lighter) to give a nice oblate effect. Cheers and We welcome you into the mod comunity.

Also, do you have a link to those moon packs?

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god it's so difficult to explain all but. First:

This no longer uses Kopernicus Tech, only Pure Kopernicus that is less buggier and simple to work with. In the configs, you can change bumping but large relief forms are only specified by the height and normal textures. For example, we had to play a bit with the height map on Potatus (I. E make thecenter lighter) to give a nice oblate effect. Cheers and We welcome you into the mod comunity.

Also, do you have a link to those moon packs?

Ahh! I see! Ok.

A link? I thought you posted on one? Some excellent tips that I am now using for my next Moon Pack. :D

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it keeps all stock planets and in their normal positions too. there are just new bodies all over the place, plenty to look at and explore although it still nedes more tweaks than new horizons, im working on quite a few things right now. :wink:

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Maybe we should start actually coordinating again the mod on email! :huh:

BTW, finished .DDS conversion and added Ribbons for the next small 2.0.5 update but I hhaven't had time to upload them and fix the download links... do you still want to do the eve configs or i should let someone else do it? I don't want to put you under pressure too much. Also, turns out Kerbal stuff refuses my files when uploading. I have to sadly delete te mod and make a new page there so we can upload again. Cheers and see you on mail!

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@amarius1 Everything looks so cool :) Before I move to New Horizons I'd like to expand my current game. Does this pack alter original planets? Can I add it to an existing save?

you can safely add it to an existing save as this does not modify stock planets IN ANY WAY. It just fits the gaps wile, in the same time, adding the official bodies SQUAD was working on but never implemented.

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Currently, this mod's page is quite confusing... it says that version 2.06 is available, but CKAN says "1.5.5", as does KerbalStuff. There's a warning not to use the GitHub download, and GitHub doesn't have the compiled plugin (but I guess the sourcecode works, and there is version 2.07 there?)... finally, buried deep in the thread, there's this Mega link, which just says "2.0"...

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