CptRichardson Posted September 2, 2015 Share Posted September 2, 2015 @ CptRichardson;Ah, so more turbobooster Ramjet then. That would be much more usable than what i tried; I was going off of theorized real world stats, so activation at ~1750m/s, TWR ~2, ISP of ~1000, which meant I found myself needing to use ESTOCs on rocket mode to get up to speed, and at that point, why not just continue to use the ESTOCs?With the emissives constantly emitting, are you trying to stick more than one particle emitter in your FX? I discovered that things like shock diamonds have to be their own FX, and then you use a FXMultiparticle module to combine them when the engine is running.@Cuky; Yeah, I figured it would be something like that, considering the size of mk2 wings. Heh, now I'm going to have to throw in some mk3 wing segments as well...I basically copied the ESTOC part file and have been modifying it. Why bother building a whole new file, after all? Reuse code. *sigh* Might have to. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 2, 2015 Author Share Posted September 2, 2015 My question was if you were making a new custom FX in Unity for the MAACE to use, since the Unity KSP particle emitter tool is sort of finicky at times. If its solely cfg edits, I'd have to take a look a the code before I could determine what's wrong. Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted September 2, 2015 Share Posted September 2, 2015 What are people's experiences with scramjets from other mods?They're great, just make sure they need to be at or above mach 3 to even ignite, altitude range should be from 19km to 45km.If that seems OP, just up the fuel consumption a little Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted September 2, 2015 Share Posted September 2, 2015 Some musings about the current system after playing around a bit more:Oddly enough, I kind of want more hub parts options. They're actually pretty useful, especially for building large spaceships. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 2, 2015 Share Posted September 2, 2015 Okay I really wanna see the OMS posts for the MK3 systems- - - Updated - - -Also what about shuttle style engines? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 2, 2015 Author Share Posted September 2, 2015 @ CptRichardson; mk3 hubs I can do. T & X hubs are easy; With the size of the mk3 hull, 3-axis hums should also be viable@Nothalogh; Wouldn't the engines flameout from lack of intake air at 45km?@davidy12; I should have some OMS stuff done in the next day or so. Shuttle engines I'm going to pass on given the addition of a stock SSME part in KSP version 1.1 Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted September 2, 2015 Share Posted September 2, 2015 @ CptRichardson; mk3 hubs I can do. T & X hubs are easy; With the size of the mk3 hull, 3-axis hums should also be viable@Nothalogh; Wouldn't the engines flameout from lack of intake air at 45km?@davidy12; I should have some OMS stuff done in the next day or so. Shuttle engines I'm going to pass on given the addition of a stock SSME part in KSP version 1.1Operation of a scramjet is velocity dependent, thus the higher it goes the higher it's minimum velocity becomes.So yeah, at 40km you'd better be doing at least 1.8km/s, and fly a shallow ascent to keep your ballistic losses low.For a good look at scramjets, go look at 8bitsblu's mod, he got them pretty damn perfect Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 2, 2015 Author Share Posted September 2, 2015 Mk3 hulls are getting a new cockpit:Currently WIP; I'm not sold on the size of the windows, TBH, but the IVA concept I have calls for them - it should be far more interesting conceptually than the standard aircraft control deck style IVA. Also debating whether or not I should add some Shuttle style +pitch/yaw RCS thrusters to the nose. Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted September 2, 2015 Share Posted September 2, 2015 Mk3 hulls are getting a new cockpit:http://i.imgur.com/0LlEmBz.pngCurrently WIP; I'm not sold on the size of the windows, TBH, but the IVA concept I have calls for them - it should be far more interesting conceptually than the standard aircraft control deck style IVA. Also debating whether or not I should add some Shuttle style +pitch/yaw RCS thrusters to the nose.Yes to the thrusters, but I think it needs to be longer, currently it will have hideous performance in FAR Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 3, 2015 Share Posted September 3, 2015 What's the design based off of? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted September 3, 2015 Share Posted September 3, 2015 Like it agreed on thrusters and would agree it would look nicer and be more aerodynamic longer. Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted September 3, 2015 Share Posted September 3, 2015 @ CptRichardson; mk3 hubs I can do. T & X hubs are easy; With the size of the mk3 hull, 3-axis hums should also be viableI was thinking of a T-hub where the intersecting hull line is on the top of the hull, thus letting me hook a Mk2 vertically off of an X-hub instead of horizontally. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 3, 2015 Author Share Posted September 3, 2015 @davidy12; It's a custom design, but one vaguely reminiscent of a terrible, terrible cockpit I made back in 0.24@ Nothalogh, Svm420; Noted, on both counts. Nose RCS and increased overall length it is.@ CptRichardson; So mk2 dorsal fins? Quote Link to comment Share on other sites More sharing options...
complynx Posted September 3, 2015 Share Posted September 3, 2015 Propose: add Connected Living Space compatibility.I made a fast draft on it and pulled a request.https://github.com/SuicidalInsanity/Mk2Expansion/pull/1 Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted September 3, 2015 Share Posted September 3, 2015 As for the Mk2 parts, could you make a unified set of intakes that match the stock ones?Such as a proper subsonic intake, a doublewide ram intake, and a Mk2 cross section shock cone. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 4, 2015 Share Posted September 4, 2015 Ahh okay. Oh and just curious, what will the ISP be for the OMS pods? Can you make them higher than the MK2 ones like around 300? I'm tired of clustering Monoprop and offsetting it inside the shuttle to get at least 1800 DV. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 4, 2015 Author Share Posted September 4, 2015 Since they're Monoprop, 300 would be around the upper limit for ISP, but yes, I think they'll have slightly better ISP than the mk2 version. Out of curiosity, why do you need 1800m/s dV for an Orbital Maneuvering System? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 4, 2015 Share Posted September 4, 2015 Because that's my upper limit for Rendezvous. Okay, 1200 m/s is good enough, but I like to have some backup propellant since I suck at Rendezvous launches. Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted September 4, 2015 Share Posted September 4, 2015 Consider this 'motivation' for working on some more SW model pieces. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 5, 2015 Author Share Posted September 5, 2015 @Nothalogh;It would round out the mk2 intakes available, I'll add them to the list@CptRichardson; Time to change the thread title again....I'll get to the Y-Wing eventually. Progress on SW stuff is slowly coming along, but at this point the truth is it's taken a back seat to getting the mk3 stuff ready for an initial release. And yes, the Twin Ion Engine there makes the noise. eeeeEEERRRRRRRRRROOOOOOoooooo! Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted September 5, 2015 Share Posted September 5, 2015 @Nothalogh;It would round out the mk2 intakes available, I'll add them to the list@CptRichardson; Time to change the thread title again....http://i.imgur.com/h6t1N1t.png?1I'll get to the Y-Wing eventually. Progress on SW stuff is slowly coming along, but at this point the truth is it's taken a back seat to getting the mk3 stuff ready for an initial release. And yes, the Twin Ion Engine there makes the noise. eeeeEEERRRRRRRRRROOOOOOoooooo!Heh. Eh-hheehehe. AAAAAAHHEHEAHAHAHAAHAHAHAHAHAAHAHAAAAA! DARTH JEBER RISES!Wait... holy crap, SOLAR WINGS! OMG, THIS IS THE MOST USEFUL THING EVAH! Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 5, 2015 Author Share Posted September 5, 2015 (edited) Yep. Double-sided, too. Or at least thats the intention, since KSP doesn't seem to like double sided solar panels. I modeled them to have the same dimensions and attach points as the standard wing boards, to make them compatible with standard multi-part wing construction. So, yes, I fully expect to see them integrated into or used as (space)plane wings.On an unrelated note, I should have a ver 1.0 Mk3 Expansion release up in the next few days. It won't have everything people have requested, but that's more to wanting to get a release version out that I can later build off of, instead of trying to include everything on the first go. Edited September 5, 2015 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted September 5, 2015 Share Posted September 5, 2015 Yep. Double-sided, too. Or at least thats the intention, since KSP doesn't seem to like double sided solar panels. I modeled them to have the same dimensions and attach points as the standard wing boards, to make them compatible with standard multi-part wing construction. So, yes, I fully expect to see them integrated into or used as (space)plane wings.On an unrelated note, I should have a ver 1.0 Mk3 Expansion release up in the next few days. It won't have everything people have requested, but that's more to wanting to get a release version out that I can later build off of, instead of trying to include everything on the first go.That's plenty-fine. Haven't had time to work on the MAACE for a bit, but I'm planning on doing some more work shortly. Still thinking of a few things to stick onto the 'might be cool if' pile, like larger and slightly thicker Mk2 type wings with wet-wing capabilities. Quote Link to comment Share on other sites More sharing options...
ABZB Posted September 6, 2015 Share Posted September 6, 2015 In patches/Mk2X_NTJ_decay.cfg:'@PART[M2X_AtomicJet]' has no needs attached for whatever mod it is for.In any event, would it be possible for you to add a:NEEDS[!KSPIntegration,!RealFuelsMK2]I have added FOR[] fields that will prevent conflicts if you can do that.Also, for the MFT patch, could you change the NEEDS[modularFuelTanks] to NEEDS[modularFuelTanks|RealFuels]? Quote Link to comment Share on other sites More sharing options...
Siphonophore Posted September 6, 2015 Share Posted September 6, 2015 Dang, that looks awesome!If you would make a Mk3 NERVA, a Mk3 high-visibilty cockpit, a Mk3 ISRU, some MK3 xenon tanks, Mk3 Space Shuttle-style heatshields, and a Mk3 inline cockpit, I would be sincerely grateful. Quote Link to comment Share on other sites More sharing options...
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