TheMoonRover Posted November 15, 2015 Share Posted November 15, 2015 Why is the signature field limited to 1000 characters? I'm running right up against that limit. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted November 15, 2015 Share Posted November 15, 2015 So they don't take up overly much of the screen. In your post, for example, the sig is half the screen space. We don't want our members to have to go hunting through the verbiage on the screen to find the actual posts. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 15, 2015 Share Posted November 15, 2015 Why is the signature field limited to 1000 characters? I'm running right up against that limit.You can save some characters by replacing the tags to forum threads with [THREAD] tags instead. For example:[noparse]Kerbal Historical Institute v3.4[THREAD=99020]Kerbal Historical Institute v3.4[/THREAD][/noparse]Produces these results:Kerbal Historical Institute v3.4[THREAD=99020]Kerbal Historical Institute v3.4[/THREAD]You can also use bit.ly to shorten your youtube links. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted November 16, 2015 Share Posted November 16, 2015 If you click the link on my sig, I do share what I have learned about signatures. Please remember it is a work in progress. Quote Link to comment Share on other sites More sharing options...
Sampa Posted November 16, 2015 Share Posted November 16, 2015 Given what you see as a moderator, how good do you say KSP's chances of continued popularity and growth during the next decade? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted November 16, 2015 Share Posted November 16, 2015 [quote name='Sampa']Given what you see as a moderator, how good do you say KSP's chances of continued popularity and growth during the next decade?[/QUOTE] [SIZE=5][B]¯\_(ツ)_/¯[/B] [/SIZE] Quote Link to comment Share on other sites More sharing options...
sal_vager Posted November 16, 2015 Share Posted November 16, 2015 [quote name='Sampa']Given what you see as a moderator, how good do you say KSP's chances of continued popularity and growth during the next decade?[/QUOTE] Also [SIZE=4]¯\_(ツ)_/¯[/SIZE] Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 16, 2015 Share Posted November 16, 2015 [SIZE=4]¯\_(ツ)_/¯[/SIZE] [SIZE=1]Seriously, we don't see any kind of sales numbers or other usage stats.[/SIZE] Quote Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted November 16, 2015 Share Posted November 16, 2015 @sampa claus ( ,'') ) for the steam part you have this, but as ksp can be played without steam too it's only a small indicator [url]http://steamcharts.com/app/220200[/url] Quote Link to comment Share on other sites More sharing options...
r4pt0r Posted November 17, 2015 Share Posted November 17, 2015 All we know is they have sold over 1 million copies( thats on steam, and as of april 2015) . That was confirmed by steamspy, and Squad has since requested to be unlisted on that site. [url]https://www.reddit.com/r/KerbalSpaceProgram/comments/31cthn/ksp_has_sold_over_1_million_copies_on_steam_alone/[/url] Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 17, 2015 Share Posted November 17, 2015 [quote name='r4pt0r']All we know is they have sold over 1 million copies( thats on steam, and as of april 2015) . That was confirmed by steamspy, and Squad has since requested to be unlisted on that site. [url]https://www.reddit.com/r/KerbalSpaceProgram/comments/31cthn/ksp_has_sold_over_1_million_copies_on_steam_alone/[/url][/QUOTE] Past sales don't really matter, IMO. It's ongoing and potential sales that determine whether the game is worth continued development, so we're probably good for at least until after the console versions drop. After that some other revenue stream would be needed to incentivize further development. Quote Link to comment Share on other sites More sharing options...
r4pt0r Posted November 17, 2015 Share Posted November 17, 2015 [quote name='Red Iron Crown']Past sales don't really matter, IMO. It's ongoing and potential sales that determine whether the game is worth continued development, so we're probably good for at least until after the console versions drop. After that some other revenue stream would be needed to incentivize further development.[/QUOTE] I must say when I posted that I was not considering $$$, rather I was sorta getting at "Woot, we sold at least a million" It would be really nice to partake in just one tiny thread commemorating some sort of sales milestone... But I still understand why they didnt want to, cartels and such there. Actually, since [I]former producer[/I] Maxmaps that said that ( [URL="https://www.reddit.com/r/KerbalSpaceProgram/comments/330vsi/squad_removes_steam_spy_data_from_public_view/cqgix7f"]here for those curious[/URL] ), think this new turkey guy will let us have a celebration thread next time they reach a sales total milestone? Quote Link to comment Share on other sites More sharing options...
Sampa Posted November 18, 2015 Share Posted November 18, 2015 diomedea, how did you make that cool avatar? Quote Link to comment Share on other sites More sharing options...
Sampa Posted November 18, 2015 Share Posted November 18, 2015 Also, why was it decided to make the stock procedural fairings decouple the way they do? (am I even allowed to ask this?) Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 18, 2015 Share Posted November 18, 2015 [quote name='Sampa']Also, why was it decided to make the stock procedural fairings decouple the way they do? (am I even allowed to ask this?)[/QUOTE] Mods, not devs. :) Quote Link to comment Share on other sites More sharing options...
Sanic Posted November 19, 2015 Share Posted November 19, 2015 [quote name='Sampa']Also, why was it decided to make the stock procedural fairings decouple the way they do? (am I even allowed to ask this?)[/QUOTE] [s]They were drunk[/s] It allows the fairing debris to be ejected to a safe distance. Quote Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted November 21, 2015 Share Posted November 21, 2015 Hey, how do we change our titles? I've seen people with titles that have changed (Like starfleet admiral, for instance), but I have no idea how to do it myself. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted November 21, 2015 Share Posted November 21, 2015 (edited) [quote name='Generalstarwars333']Hey, how do we change our titles? I've seen people with titles that have changed (Like starfleet admiral, for instance), but I have no idea how to do it myself.[/QUOTE] Settings button at the top of the forums > Edit profile on the left. Edited November 21, 2015 by Mad Rocket Scientist Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 21, 2015 Share Posted November 21, 2015 Edit Profile is on the left, not the right. :P Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted November 21, 2015 Share Posted November 21, 2015 [quote name='Red Iron Crown']Edit Profile is on the left, not the right. :P[/QUOTE] Oh, yeah. Thanks. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Alright: Will it be against the rules after the 27th to take craft requests with a group of collaborative builders in a thread in the spacecraft exchange? Thank you! Quote Link to comment Share on other sites More sharing options...
Gaarst Posted November 21, 2015 Share Posted November 21, 2015 [quote name='Mad Rocket Scientist']Alright: Will it be against the rules after the 27th to take craft requests with a group of collaborative builders in a thread in the spacecraft exchange? Thank you![/QUOTE] [notamod] RP is specifically stated as the reason for the removal of the RB section of the forum. I guess taking requests to make crafts will be OK as long as there is no corporation/employee/CEO thing. [/notamod] Quote Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2015 Share Posted November 22, 2015 On the other hand, limiting the amount of people that may post craft on your thread might be considered "employing" them and that would be roleplaying.... Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted November 22, 2015 Share Posted November 22, 2015 [quote name='Gaarst'][notamod] RP is specifically stated as the reason for the removal of the RB section of the forum. I guess taking requests to make crafts will be OK as long as there is no corporation/employee/CEO thing. [/notamod][/QUOTE] I think so too, but I would prefer hearing it (or something else) from a moderator. Quote Link to comment Share on other sites More sharing options...
BlueCanary Posted November 23, 2015 Share Posted November 23, 2015 Sorry if this has been asked before and/or is dumb, but rule 3.1 says: [QUOTE][B]3.1 Definition of “staff†and “member of staff†A member of staff is someone appointed by or on behalf of Squad to handle (part of) one or multiple services as meant in 1.1. Squad employees and forum moderators are two such examples of this definition.[/B][/QUOTE] So do Porkjet/Roverdude/NathanKell and any other modders Squad hire count as staff? I'm assuming they do, but does that include when they are not acting in the capacity of Squad staff but are instead acting as normal members of the community, eg. commenting on mod threads or spacecraft? Not asking for any particular reason, just out of interest. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 23, 2015 Share Posted November 23, 2015 They are considered staff, yes. If you are wondering about how it applies regarding rule 3.4, I don't think any of the contracted modders mind discussion of their decisions regarding their mods (though of course you should be polite and respectful, as you should with any forum member). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.