Nertea Posted June 5, 2015 Share Posted June 5, 2015 KSP 1.12.x Heat Control [0.6.2] Last Updated August 18, 2024 This part pack is designed to provide players with more flexibility when dissipating heat on their vessels. It is designed primarily to dissipate and control heat from nuclear reactors, but it can be used to work with stock parts such as LV-N/ISRU/drills and protect ships on Moho or near Kerbol. Full Image Album These new heat radiators provide different bonuses than the stock Heat Rejection Systems. They are superior for eliminating heat from equipment cores, so when cooling ISRUs, reactors and the like, you will need fewer radiators. However, they have less overall surface area - this makes them poorer choices for radiating overall vessel heat. Frequently Asked Questions Q: Will you ever finish this? A: I have plans for more parts eventually but very low priority Dependencies (Required and bundled) ModuleManager B9 Part Switch Tech Tree This pack is compatible with the Community Tech Tree, version 2.0+. It places radiators in the Heat Management nodes. Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 5, 2015 Share Posted June 5, 2015 I think I speak for a LOT of people when I say this.Thank God and Nertea this is out! Quote Link to comment Share on other sites More sharing options...
White Owl Posted June 5, 2015 Share Posted June 5, 2015 Fantastic! And I think it's a good move to separate these parts from Near Future. The sheer size and scope of NF will scare some people away, so players wouldn't even know about Heat Control, and even near-stock players will benefit mightily from this mod. Quote Link to comment Share on other sites More sharing options...
DavidBowman Posted June 5, 2015 Share Posted June 5, 2015 Are you sure your Squad invitation wasn't lost in the sea of appreciation posts? Quote Link to comment Share on other sites More sharing options...
Vahal Posted June 5, 2015 Share Posted June 5, 2015 Near Future Air Conditioner Thank you! Jeb will be able to eat icecream again and not only drink boiled Minmus water. Quote Link to comment Share on other sites More sharing options...
Scotius Posted June 5, 2015 Share Posted June 5, 2015 Thank you, kind sir My interplanetary ships will be cool once more Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2015 Share Posted June 5, 2015 Any chance for it being added to CKAN and Kerbalstuff? Quote Link to comment Share on other sites More sharing options...
zengei Posted June 5, 2015 Share Posted June 5, 2015 (edited) Any chance for it being added to CKAN and Kerbalstuff?It's already on Kerbal Stuff. As for CKAN, questions like that should go to the CKAN thread as most mod authors don't maintain their own CKAN metadata. In this case Streetwind has volunteered to assume maintainership of all of the CKAN metadata for Nertea's mods. We're waiting for his pull requests to make any updates. Edited June 5, 2015 by zengei Quote Link to comment Share on other sites More sharing options...
Eleven Posted June 5, 2015 Share Posted June 5, 2015 It's all fun and games until the CKAN ppl show up Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2015 Share Posted June 5, 2015 How do these compare to the Heat Management mod?Both in memory footprint and what it can do? Quote Link to comment Share on other sites More sharing options...
The14th Posted June 5, 2015 Share Posted June 5, 2015 Thanks so much Nertea!I've always found it frustrating that they introduced heating without any particularly effective ways of managing it. Quote Link to comment Share on other sites More sharing options...
smjjames Posted June 5, 2015 Share Posted June 5, 2015 Thanks so much Nertea!I've always found it frustrating that they introduced heating without any particularly effective ways of managing it.Same here, I was surprised that they did the heating system without providing a dedicated radiator part. Quote Link to comment Share on other sites More sharing options...
Jivaii Posted June 5, 2015 Share Posted June 5, 2015 YAY! Now I can have legit radiators! RADIATE ALL THE THINGS! Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 5, 2015 Share Posted June 5, 2015 How do these compare to the Heat Management mod?Both in memory footprint and what it can do?This does some different things and is using a plugin to expand on the stock heat system. One example: the radiators are not passive radiators like they seem to be in Heat Management, they're active. This makes them generally more effective as they're attempting to pull heat away from the craft rather than just passively heating up & dispersing. There's also the heat pipe which lets you pull heat away from whatever the source is (reactor, NTR, MPD thruster) and send it off somewhere else to wherever you may have placed your radiators. Functionally you can do a bit more with Heat Management, but outside of having extendable radiators the two are probably very compatible with one another. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 5, 2015 Author Share Posted June 5, 2015 Basically what Sierra said. It has the same goal, but does things in a different way. Heat Management provides some things this doesn't like active and vent-based cooling, Heat Control provides more stuff with regards to moving heat around your ship. Quote Link to comment Share on other sites More sharing options...
sreinmann Posted June 5, 2015 Share Posted June 5, 2015 Okay, so this might be a redundant question but, I'm not running Near Future. I'm fairly stock but want to simulate more realism especially with my space station and Deep Space missions. Does this mod ADD heating to the stock game? Will my existing vessels heat up with this mod and without the parts? Or, once I apply a part, will things then heat up? Also, How do I know in advance how much/many sinks I'll need for my design Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 5, 2015 Share Posted June 5, 2015 Great work as usual Nertea Does this mod ADD heating to the stock game? Will my existing vessels heat up with this mod and without the parts? Or, once I apply a part, will things then heat up?Only stock heating system (sunlight exposure, shock heating, engines) to add heat. Heat Control just gives a few things to move the energy around in a more controlled manner. Quote Link to comment Share on other sites More sharing options...
Nubage Posted June 5, 2015 Share Posted June 5, 2015 I haven't tried yet but any chance this works with KSP interstellar "waste heat"? I'm assuming it is only for "stock" heat but would be awesome if it could make the crossover. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 6, 2015 Share Posted June 6, 2015 I haven't tried yet but any chance this works with KSP interstellar "waste heat"? I'm assuming it is only for "stock" heat but would be awesome if it could make the crossover.Interstellar uses a custom part module for its radiators which these do not share. It wouldn't be terribly difficult to make a config patch to add that in via modulemanager. I'm sure if one was created, Nertea would add it to the download. Getting other things like the heat pipe to work, however, is an entirely different animal due to plugin stuff.I assume you want these to have KSPI compatibility because you prefer their aesthetic over KSPI's correct? Quote Link to comment Share on other sites More sharing options...
sidfu Posted June 6, 2015 Share Posted June 6, 2015 when i get to play ill see how well this works with http://forum.kerbalspaceprogram.com/threads/118189 should work good hopely.now off to tweak my game more to try to get around the damn mem leak they havent fixed. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted June 6, 2015 Share Posted June 6, 2015 You did it! Hadn't seen the developed insulator textures yet, they look great. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 6, 2015 Share Posted June 6, 2015 when i get to play ill see how well this works with http://forum.kerbalspaceprogram.com/threads/118189 should work good hopely.now off to tweak my game more to try to get around the damn mem leak they havent fixed.As long as you remember to toggle off the temp gauges (F10) shortly after they come on, you're fine. Quote Link to comment Share on other sites More sharing options...
Eleven Posted June 6, 2015 Share Posted June 6, 2015 As long as you remember to toggle off the temp gauges (F10) shortly after they come on, you're fine.There's a mod for that too KerboKatz Quote Link to comment Share on other sites More sharing options...
Randazzo Posted June 6, 2015 Share Posted June 6, 2015 (edited) when i get to play ill see how well this works with http://forum.kerbalspaceprogram.com/threads/118189 should work good hopely.now off to tweak my game more to try to get around the damn mem leak they havent fixed.I have been withholding comment until I had the opportunity to test it myself. The models are absolutely first rate and the system is quite clever.Using a 3.75m multinode heat sink and four XR-4500 Radiators, I successfully completed a 30 minute burn at full throttle (4 LV-N's) with no overheats. The cooldown time after the burn was ~40 minutes, but I actually missed the exact time. I was shooting for an hour to see what the temps were and noticed the entire ship was completely cool at the 40 minute mark. The radiators themselves were still quite hot.A 3.75m multinode heat sink and four large radiators from HM also successfully completed a 30 minute burn at full throttle. After 1 hour, temperatures had dropped to ~800. Overall temps were higher throughout.There is a trade off in mass, but certainly worth it if you need to dissipate heat rapidly.I didn't bother to test them in conjuction with an AHMS unit because I'm relatively sure that you could fly into the sun with some clever placement with this particular combo. Two thumbs up!Edit: Just for giggles I tried the XR-4500's with a 3.75 AHMS unit. Heat equilibrium was achieved in the LV-N's at 2107.5 at around 13 minutes. You could literally burn forever. Edited June 6, 2015 by Randazzo Quote Link to comment Share on other sites More sharing options...
Tankman101 Posted June 6, 2015 Share Posted June 6, 2015 There's a mod for that too KerboKatzIf you only want the temp-gauge fixAnyway nice work Nertea, looks like another mod on my list once I'm no longer burned out on KSP! Quote Link to comment Share on other sites More sharing options...
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