HebaruSan Posted May 10, 2022 Share Posted May 10, 2022 On 10/3/2021 at 12:07 AM, JPLRepo said: I don't understand how installs that follow my install instructions leads to installs that don't have my distributed zip file with the DLLs it includes. If people use other tools to install that have split out DLLs from my zip files, eg: CKAN that is entirely up to them. Hi, BackgroundResources was changed from a dependency to a recommendation in CKAN after this: https://github.com/JPLRepo/DeepFreeze/issues/96#issuecomment-583789984 Quote JPLRepo commented on Feb 9, 2020 BackgroundResources is not required to run DeepFreeze and can be safely removed from it's separate folder. If that has changed again, we'd be happy to change it back. Quote Link to comment Share on other sites More sharing options...
MisterBluSky Posted May 14, 2022 Share Posted May 14, 2022 Hello, I've been using this mod alongside Snacks! to freeze kerbals while I do interplanetary missions, however it seems I can't thaw them. They don't exist in the Astronaut Complex as Missing or Active or otherwise, and the Deep Freeze component says they are empty, however the Deep Freeze Menu itself shows the two under the 'other frozen kerbals on other ships' bottom part of the menu, but they have no assigned ship. Please, is there any way for me to rescue my kerbals from this ether? Thank you Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 14, 2022 Author Share Posted May 14, 2022 4 hours ago, MisterBluSky said: Hello, I've been using this mod alongside Snacks! to freeze kerbals while I do interplanetary missions, however it seems I can't thaw them. They don't exist in the Astronaut Complex as Missing or Active or otherwise, and the Deep Freeze component says they are empty, however the Deep Freeze Menu itself shows the two under the 'other frozen kerbals on other ships' bottom part of the menu, but they have no assigned ship. Please, is there any way for me to rescue my kerbals from this ether? Thank you No logs = no support. sorry. Without logs I can't investigate your issue. For yours in particular I would also need the save files. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 14, 2022 Author Share Posted May 14, 2022 On 5/11/2022 at 12:57 AM, HebaruSan said: Hi, BackgroundResources was changed from a dependency to a recommendation in CKAN after this: https://github.com/JPLRepo/DeepFreeze/issues/96#issuecomment-583789984 If that has changed again, we'd be happy to change it back. That's a mistake on my part. Background resources is required for Deepfreeze to run and is distributed with Deepfreeze in the distribution zip file. The problem is with people playing around with the install files, so if you install the zip supplied by me you will have no issues. As stated in the opening post, I do not, and never will support the likes of CKAN. The install instructions for all my mods are included both at the download site and in the opening post of the thread for each mod. Quote Link to comment Share on other sites More sharing options...
MisterBluSky Posted May 14, 2022 Share Posted May 14, 2022 28 minutes ago, JPLRepo said: No logs = no support. sorry. Without logs I can't investigate your issue. For yours in particular I would also need the save files. Actually, I was able to find a work-around: I'm able to thaw kerbals via the Space Center Deep-Freeze menu, just not the physical ship itself. Next time I have an issue on this forum, I'll be sure to include my logs. Great mod, thank you! Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 15, 2022 Share Posted May 15, 2022 2 hours ago, JPLRepo said: As stated in the opening post, I do not, and never will support the likes of CKAN. TBH, this is the reason I do not use DeepFreeze any more. I don't like spending all my time keep various mods happy and CKAN really helps with that. My time spent playing as opposed to installation dinking improved dramatically when I went to CKAN only mods. Just a data point, for what it is worth to you Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 15, 2022 Author Share Posted May 15, 2022 30 minutes ago, darthgently said: TBH, this is the reason I do not use DeepFreeze any more. I don't like spending all my time keep various mods happy and CKAN really helps with that. My time spent playing as opposed to installation dinking improved dramatically when I went to CKAN only mods. Just a data point, for what it is worth to you Thanks, but thre is a very long history with regard to CKAN, and modders time being wasted with such. Hence, I do not and never will support it. Spending hours upon hours on mods for no reward is bad enough. Spending several more hours maintaining meta data for CKAN just isn';t worth my time. If the community can't install them without CKAN that's up to them. Unzipping a file is not hard. I play with tons of mods installed, and I have no issue doing it without CKAN. But,each to their own. Have a great day! Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 15, 2022 Share Posted May 15, 2022 (edited) 13 hours ago, JPLRepo said: Have a great day! No worries, as noted, just a data point, and you have a great one also! It looks like there is a good chance that some type of hibernation may be stock in KSP2 and that would be optimal Edited May 15, 2022 by darthgently Quote Link to comment Share on other sites More sharing options...
LieutenantPotato Posted August 4, 2022 Share Posted August 4, 2022 Hello! Two days ago I decided to return to the game after a year of non-playing and installed some mods including Galaxies Unbound, Extraplanetary Launchpads, Interstellar Extended, Interstellar Technologies, TAC Life Support, and DeepFreeze, to try an intergalactic KSP run. But the game was crashing on startup and after two days of trying to understand what's the problem, I finally found that it was the Deep Freeze mod causing a CTD, and it's really sad because I had big plans to colonize with kerbals all of the galaxies transporting them in cryo-sleep. After a bit of research, I found that my issue (#108) was already solved on GitHub, but the source code was never compiled and there weren't any updates on the release page.. So.. Is there any chance for an update any time soon? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 26, 2022 Author Share Posted August 26, 2022 On 8/4/2022 at 11:17 PM, LieutenantPotato said: Hello! Two days ago I decided to return to the game after a year of non-playing and installed some mods including Galaxies Unbound, Extraplanetary Launchpads, Interstellar Extended, Interstellar Technologies, TAC Life Support, and DeepFreeze, to try an intergalactic KSP run. But the game was crashing on startup and after two days of trying to understand what's the problem, I finally found that it was the Deep Freeze mod causing a CTD, and it's really sad because I had big plans to colonize with kerbals all of the galaxies transporting them in cryo-sleep. After a bit of research, I found that my issue (#108) was already solved on GitHub, but the source code was never compiled and there weren't any updates on the release page.. So.. Is there any chance for an update any time soon? Hmm, I thought I had fixed that. I will investigate. Quote Link to comment Share on other sites More sharing options...
tinygrox Posted September 20, 2022 Share Posted September 20, 2022 A stupid question: what does "S/BY" mean? it in the menu and on the EC column. is it mean "stand by" or something else? Quote Link to comment Share on other sites More sharing options...
cyberkolbasa Posted October 14, 2022 Share Posted October 14, 2022 Hello! I want to significantly increase the cost of freezing technology (this technology is too cheater, especially when you use mods for life support systems). I found a way to increase the cost of modules. But I could not find how to increase the cost of the "glycerol" resource. Now its price is 2 credits per unit. I want to increase to 2000. Can you tell me in which file to do this? Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 20, 2022 Share Posted November 20, 2022 Do we have any method to produce Glykerol via an ISRU? Quote Link to comment Share on other sites More sharing options...
HansAcker Posted November 20, 2022 Share Posted November 20, 2022 2 hours ago, RB101 said: Do we have any method to produce Glykerol via an ISRU? Rational Resources (Companion) adds a recipe to produce Glykerol and Oxygen from Water and Carbon. Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 20, 2022 Share Posted November 20, 2022 2 hours ago, HansAcker said: Rational Resources (Companion) adds a recipe to produce Glykerol and Oxygen from Water and Carbon. Thanks, any water to extract clean water and carbon? I don't know which parts are supposed to do that? Quote Link to comment Share on other sites More sharing options...
HansAcker Posted November 20, 2022 Share Posted November 20, 2022 6 minutes ago, RB101 said: Thanks, any water to extract clean water and carbon? I don't know which parts are supposed to do that? That's part of the Rational Resources Rabbit Hole. Water can be extracted with drills in water-bearing biomes, split from Hydrates or collected from atmospheres/exospheres where available. Carbon can be refined from Ore or by splitting Carbondioxide (from atmospheres/exospheres). The RR companion mod adds ISRU recipes and extractors. The RR parts mod adds some specialized scanners and ISRU freezers. SCANsat is helpful to find planetary resources. Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 24, 2022 Share Posted November 24, 2022 Is there a mod that can add large Glykerol tanks? The fact you can only use a tiny tank is quite limiting for Glykerol refuelling... Quote Link to comment Share on other sites More sharing options...
HansAcker Posted November 25, 2022 Share Posted November 25, 2022 4 hours ago, RB101 said: Is there a mod that can add large Glykerol tanks? How much do you need? SSPXr appears to add Glykerol storage to all its cargo parts, ranging from small to massive. Quote Link to comment Share on other sites More sharing options...
bobisback Posted March 1, 2023 Share Posted March 1, 2023 This mod says it works with kerbalism, but the kerbalism mod says there is a issue between the two? Any ideas which one is right? Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted March 6, 2023 Share Posted March 6, 2023 @JPLRepo Today I downloaded deep freeze from github, and I put everything inside the game data folder, so, lacking of a dependency is not an issue here, how ever, when I run the game, it complains about something went bad and about bad installation! Here is my player.log file, please help LINK thanks for your help Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted March 14, 2023 Share Posted March 14, 2023 Hello, I got this error a bunch of times in log: Spoiler [LOG 02:46:40.862] DeepFreezer OnDestroy [EXC 02:46:40.862] NullReferenceException: Object reference not set to an instance of an object DF.DeepFreezer.OnDestroy () (at <72233efaa3ee4936a15201f98fac7b68>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:DestroyImmediate(Object) <RenderDragCubes>d__34:DragCubeSystem+<RenderDragCubes>d__34.MoveNext_Patch0(<RenderDragCubes>d__34) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) KSP.log Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 12, 2023 Author Share Posted April 12, 2023 Hi everyone, some of you may or may not know that I am a senior dev on KSP1 and now also on KSP2. Unfortunately I am finding it harder and harder to find time to invest in my KSP1 mods as I would like to. Almost all of my efforts and time now go into KSP2. That is not to say that I am giving up on my KSP1 mods, just that it is unlikely I am going to have much time to invest in looking at or fixing problems with them. I will find the time to fix some things but it is going to be a very slow road I'm afraid. I will try my best, but cannot gaurantee anything. Instead - I am sinking all my time into KSP2 development in order to deliver all the exciting new stuff we can for KSP2 and opening up modding in KSP2 for everyone as well. I hope you all understand. Thanks for your patience and support. Quote Link to comment Share on other sites More sharing options...
Aerospacesmith Posted April 18, 2023 Share Posted April 18, 2023 On 3/14/2023 at 10:16 AM, UltraJohn said: Hello, I got this error a bunch of times in log: Hide contents [LOG 02:46:40.862] DeepFreezer OnDestroy [EXC 02:46:40.862] NullReferenceException: Object reference not set to an instance of an object DF.DeepFreezer.OnDestroy () (at <72233efaa3ee4936a15201f98fac7b68>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:DestroyImmediate(Object) <RenderDragCubes>d__34:DragCubeSystem+<RenderDragCubes>d__34.MoveNext_Patch0(<RenderDragCubes>d__34) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__61:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) KSP.log This is an issue JPLRepo fixed in the Source code back in May 2022, but never released an update to the game files. With them now stating they will be busy for a bit to do any updates, I built their source to get the updated DeepFreeze.dll. You can grab the updated dll from the fork: https://github.com/Aerospacesmith/DeepFreeze/blob/master/Distribution/GameData/REPOSoftTech/DeepFreeze/Plugins/DeepFreeze.dll It goes in \GameData\REPOSoftTech\DeepFreeze\Plugins\ I've tested it and haven't run into any issues so far. And no more log spam on startup. Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 18, 2023 Share Posted April 18, 2023 8 minutes ago, Aerospacesmith said: This is an issue JPLRepo fixed in the Source code back in May 2022, but never released an update to the game files. With them now stating they will be busy for a bit to do any updates, I built their source to get the updated DeepFreeze.dll. You can grab the updated dll from the fork: https://github.com/Aerospacesmith/DeepFreeze/blob/master/Distribution/GameData/REPOSoftTech/DeepFreeze/Plugins/DeepFreeze.dll It goes in \GameData\REPOSoftTech\DeepFreeze\Plugins\ I've tested it and haven't run into any issues so far. And no more log spam on startup. Thank you! Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted June 3, 2023 Share Posted June 3, 2023 (edited) On 3/6/2023 at 4:15 PM, Jiraiyah said: @JPLRepo Today I downloaded deep freeze from github, and I put everything inside the game data folder, so, lacking of a dependency is not an issue here, how ever, when I run the game, it complains about something went bad and about bad installation! Here is my player.log file, please help LINK thanks for your help until @JPLRepo can find a time to see to this error, can anyone help me getting rid of it with an unofficial build? I want to play interstellar and honestly, without deep freeze it's almost impossible to send kerbals to other stars in galaxies. If there is no way to fix this for time being, can anyone help and recommend an alternative way? Personally was thinking about playing with civilian population hand in hand with deep freeze, but now, I don't know if I can use civilian population for years away from kerbol system! Edited June 3, 2023 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
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