amarius1 Posted June 15, 2015 Share Posted June 15, 2015 Owersome! It is great to see more planet modders involving into Kopernicus!!! Link to comment Share on other sites More sharing options...
VASMIR Posted June 15, 2015 Share Posted June 15, 2015 (edited) How do you make biome maps? Also, how do you make .bin files? Lastly, are any of the planets potentially habitable? Edited June 15, 2015 by VASMIR Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 15, 2015 Author Share Posted June 15, 2015 New Version:http://kerbal.curseforge.com/ksp-mods/231536-kerbalgalaxy-2-Fixed atmospheres-Added neutron star with planets-Added clouds! (using EVE) Link to comment Share on other sites More sharing options...
Alkahest Posted June 16, 2015 Share Posted June 16, 2015 Is anyone else not having any of the star systems show up? Link to comment Share on other sites More sharing options...
_Augustus_ Posted June 16, 2015 Share Posted June 16, 2015 Kottabos made a review of this mod! Link to comment Share on other sites More sharing options...
daniel l. Posted June 16, 2015 Share Posted June 16, 2015 when you add planets for the brown dwarf pls make them orbit really close in. Link to comment Share on other sites More sharing options...
Pumpum Posted June 17, 2015 Share Posted June 17, 2015 Can somebody make a delta V map for the mod? Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 17, 2015 Author Share Posted June 17, 2015 (edited) daniel l. , Okay_Augustus_ , Awesome! Edited June 17, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
Larrt_M Posted June 17, 2015 Share Posted June 17, 2015 Nicely done so far, this a Great mod! Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) Aphrodite and Violetta (coming in next version) ! Edited June 18, 2015 by Artyomka15 Link to comment Share on other sites More sharing options...
JDCollie Posted June 18, 2015 Share Posted June 18, 2015 Out of curiosity, what is the memory footprint for this mod? Link to comment Share on other sites More sharing options...
_Augustus_ Posted June 18, 2015 Share Posted June 18, 2015 Aphrodite and Violetta (coming in next version) !http://i.imgur.com/qJWjeYN.pnghttp://i.imgur.com/8IIWEeZ.png Nice! Link to comment Share on other sites More sharing options...
MoeKitsune Posted June 18, 2015 Share Posted June 18, 2015 I'm scared. Hold me.Anyways, this looks amazing, but my computer would probably just give up loading my KSP with this. Link to comment Share on other sites More sharing options...
Saab Pimping Posted June 18, 2015 Share Posted June 18, 2015 hey this mod Looks crazy good!, but for some reason only the Black Hole and NIM will load, how do i fix it so everything else will load? thnks! Link to comment Share on other sites More sharing options...
CosmoBro Posted June 19, 2015 Share Posted June 19, 2015 Blue supergiant Oblok-Gas giant AELION-Dwarf planet PHOENIX-Dwarf planet SUNFLOWERI think you could change the op colours to make the AELION name to show:Djust a small recomendation. Love this mod Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 19, 2015 Author Share Posted June 19, 2015 Next version will be released tomorrow!Features in next version:-Bugfixes-Added new solar system with 3 planets-Compatibility with kopernicus 0.0.9 Link to comment Share on other sites More sharing options...
vixr Posted June 19, 2015 Share Posted June 19, 2015 (edited) This mod is working great for me... thank you!. It was sensitive to the order which it wanted to be installed for me though...KerbalGalaxy first, then OPM...I couldn't get it to work just adding KerbalGalaxy to my game with OPM in place first... I also had to hack -force-opengl or the load would just crash to desktop right after the yellow loading bar reached the end. Since adding -force-opengl, I have not had a single crash. Edited June 19, 2015 by vixr Link to comment Share on other sites More sharing options...
vixr Posted June 20, 2015 Share Posted June 20, 2015 (edited) Volco has a problem... if you burn retrograde, your orbit increases, although the planet rotation relative to your spacecraft (by the nav ball) appears to be correct. Your lander will also explode at around 2500 meters above the surface.Landed on Eden and Rocko without too much trouble...landed on Hoth fine, but when I tried to step off the ladder the pilot just falls over and is uncontrollable. You can use the jetpack, but as soon as you turn it off the pilot falls over again... Edited June 20, 2015 by vixr Link to comment Share on other sites More sharing options...
Artyomka15 Posted June 20, 2015 Author Share Posted June 20, 2015 KerbalGalaxy 0.3 has been released!FEATURES IN NEW VERSION:Added new star systemAdded description for OsirisBugfixes Link to comment Share on other sites More sharing options...
Alkahest Posted June 20, 2015 Share Posted June 20, 2015 (edited) I've managed to get this mod to work by replacing the provided Config and Cache with the default one from Kopernicus 9. Although the lighting is finally correct and all the systems are in the game, the Black Hole is not present and Kerbol is at the center of the system.With the current config and cache provided with the mod I get this:It seems like if you go to the star map and go back to Kerbin while KSC is in the dark the atmosphere never renders, but if you go back when it's under the sun the atmosphere renders but very strangely. Edited June 20, 2015 by Alkahest Link to comment Share on other sites More sharing options...
_PRATTER_ Posted June 20, 2015 Share Posted June 20, 2015 OPM Compatibility? Link to comment Share on other sites More sharing options...
Alkahest Posted June 20, 2015 Share Posted June 20, 2015 From what I've seen if you install OPM after this mod it seems to work. Link to comment Share on other sites More sharing options...
daniel l. Posted June 20, 2015 Share Posted June 20, 2015 Here is a idea, Since the relative velocities between nearby stars are so low IRL meaning you can just aim at the star and burn, to emulate that in ksp you should reduce the black holes gravity to a very small fraction. Link to comment Share on other sites More sharing options...
Alkahest Posted June 20, 2015 Share Posted June 20, 2015 (edited) Okay, seriously, come on now.More egregiously, my ships are now being teleported to 40Km when I launch them now. Edited June 20, 2015 by Alkahest Link to comment Share on other sites More sharing options...
Dante Montana Posted June 21, 2015 Share Posted June 21, 2015 HelloNice update. The galaxy is really huge. Wow. Thank you for sharing. By the way I found something in the OPM threat about caching that would fit also to this mod........ that allows Kopernicus Body nodes to specify a cacheFile property, which is a GameData relative path to the PQS cache file.So you should be able to do...Body{ name = Sarnus cacheFile = OPM/KopernicusCache/Sarnus.bin}...and distribute the cache files inside the OPM folder. This should be in the next version (after 0.0.7) of Kopernicus. This should make the entire OPM installation a single folder. With some changes future updates of KerbalGalaxy would be easier.Body{ name = Abbadon cacheFile = KerbalGalaxy/Cache/Abbadon.bin}or something like that.OPM Compatibility?I think the SOI of the new Kerbol is a little bit to low. In the stock system the SOI of the sun is infinitife but in KerbalGalaxy it´s about 143000000km (hope enough 0´s) for the new Kerbol. For OPM it should be 4 times greater since Plock is very far away. Link to comment Share on other sites More sharing options...
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