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[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!


Artyomka15

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Okay, so, this is, in my humble opinion, the most awesome planet pack I've ever seen. I mean, wormholes! That being said, I'm curious as to the long term plans for this mod. Do you have biomes in mind for the current moons and planets? Also, do you have a set number of stars, planets, or moons you plan to include?

While I'm here, I had a couple of ideas I wanted to throw out there:

A cluster of small bodies, ranging in size from smaller than Gilly to the size of Minmus, with similarly sized spheres of influence. These objects would be closer to each other than the Mun is to Kerbin, but on their own, unique and technically independent orbits around their star. The thing that makes them remain in a cluster would be the fact that they all have identical orbital periods. Their orbits are just slightly differently placed, with maybe one or two being longer and thinner than the others, so, while they undulate around each other, they remain in close proximity none the less.

A star system on an extremely eccentric orbit around the galactic center, making it particularly difficult to get to.

A pulsar or magnetar system, with the pulsar being a strobe light star, and the magnetar disallowing transmissions while in it's Sphere of Influence. Not certain if these are accurate interpretation of these kind of celestial bodies, but I think they would be fun.

A star system with five or six captured satellites, each with a strange, wildly eccentric orbit.

A planet using the color scheme: white stone land, black tar oceans, and sparse, purple iodine clouds. I would imagine it would have a thin atmosphere and be hot (close to it's parent star) to have iodine gas as said atmosphere.

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If I add this to my modded save which already has OPM, will the OPM planets fit inside kerbol's SOI?

No, KerbalGalaxy mod has not developed for OPM. Outer planets will rotate around Kerbol, but your spacecraft won't be able to come to these planets being at orbit of Kerbol.

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anybody getting an issue where the sky is pitch black? any tips on remedying this?

I am assuming you mean in map view. If so, then it's a different skybox. It you look around, you'll see a few galaxies here and there. I think the idea is to make distant objects pop out more, and maybe to fill the sky with stars.

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I am assuming you mean in map view. If so, then it's a different skybox. It you look around, you'll see a few galaxies here and there. I think the idea is to make distant objects pop out more, and maybe to fill the sky with stars.

Yes sirree your right :) In fact i created the skybox :D If you want the skybox on its own Download Here ;)

- - - Updated - - -

btw Artyomka you kinda need to slow your pace, Many planets glitch and destroy ships when attempting to land, please take more time to ensure each planet works properly :)

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What's the RAM usage on this pack?

Not bad at all. I was afraid of downloading it myself because I was already running KSP with only 3GB of RAM, but I gave it a shot, and, insanely, my game actually runs better now. I assume it's because the skybox was eating up my RAM before.

Also, I agree with danie l. It's better to make people wait for a few weeks and make sure everything runs perfectly, than to release a pretty-looking load of junk in a couple of days. That being said, maybe you could get a couple of forum users to go through your coding and refine the coding. I have no knowledge of how to do that, myself, but, danie l might be able to help.

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