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[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!


Artyomka15

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does not work with module manager. this is too annoying, its not this particular mod, its the fact that one must know every little piece of source code to have some fun, nobodys helping, and im not gonna write about it all over again. goshö

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For everyone that has problems with the black hole:

1. Download KerbalGalaxy 2

2. Rename the 'Wormhole' folder to 'Wormholes'

3. Download the latest Kopernicus.dll (ONLY THE DLL!)

4. Replace the old dll with the new one

5. Download ModuleManager (if you don't have it already)

6. Start KSP

Everything loads fine and the black hole should have it's own corona and not the Sun's one.

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Sun effects! :cool:(Very WIP)

xAIpjd2.png

- - - Updated - - -

Hi,

I'm trying to apply Eravate's appearance to the Sun without installing the rest of the mod, but it doesn't seem to be working. Can anybody offer advice?

Show me your cfg.

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Show me your cfg.

What I've done is drag the KerbalGalaxy and Kopernicus folders into GameData, and removed everything from KerbalGalaxy except Plugins and Eravate System (which itself now contains only corona.png and System.cfg). System.cfg now reads:

// Eravate System

@Kopernicus:AFTER[Kopernicus]
{

Body
{
name = Sun
flightGlobalsIndex = 705
Template
{
name = Sun
}
Properties
{
mass =
radius =
description =
ScienceValues
{

}
}
Orbit
{
referenceBody = Sun
semiMajorAxis =
longitudeOfAscendingNode =
inclination =
color = 0.7,0.3,0.3,0.5
}
ScaledVersion
{
SolarLightColor
{
sunlightColor = 1.0, 1.0, 1.0, 1.0
sunlightIntensity = 0.45
scaledSunlightColor = 1.0, 1.0, 1.0, 1.0
scaledSunlightIntensity = 0.45
IVASunColor = 1.0, 0.977, 0.896, 1.0
IVASunIntensity = 0.34
sunLensFlareColor = 1.0, 0.2, 0.2, 1.0
sunAU = 13599840256
brightnessCurve
{
key = -0.01573471 0.217353 1.706627 1.706627
key = 5.084181 3.997075 -0.001802375 -0.001802375
key = 38.56295 1.82142 0.0001713 0.0001713
}
}

Material
{
emitColor0 = 0.861,0.404,0.194,1.0
emitColor1 = 0.398,0.071,0.0,1.0
sunspotColor = 0.01,0.003,0.007,1.0
rimColor = 0.626,0.131,0.0,1.0
rimPower = 0
rimBlend = 3
}

Coronas
{
Corona
{
rotation = 3
speed = 9
updateInterval = 5
scaleLimitX = 5
scaleLimitY = 5
scaleSpeed = 0.8

Material
{
texture = KerbalGalaxy/Eravate System/corona
inverseFade = 2.553731
}
}

Corona
{
rotation = 3
speed = 9
updateInterval = 5
scaleLimitX = 5
scaleLimitY = 5
scaleSpeed = 0.8

Material
{
texture = KerbalGalaxy/Eravate System/corona
inverseFade = 2.553731
}
}
}
}
}
}

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Is this compatible with OPM?

Yes, but you must to change value at the Kopernicus/Configs/System.cfg

Kopernicus { Properties { radius = ... } } } maybe...

Edited by Tankuwi
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I have been playing with the kerbal galaxy mod for a couple weeks now, It looks great and thanks for the hard work... Could I make a suggestion, It might be beneficial to create a second wormhole object in the Gargantua system, possibly orbiting the biggest planet and have it so that entering one wormhole would put you into an orbit around the 2nd wormhole and vice versa... that way you could travel back and forth between Kerbol and Gargantua systems

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Decreasing the mass of the black hole is the only way to make Kerbol's SOI bigger, and that causes problems.

No, it isn't. Kopernicus allows for manual patching of SOIs since a few versions, it is done by adding a sphereOfInfluence Parameter in the Properties node.

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Any thoughts over Edmund's planet in the Gargantua system ?

I forgot how it looks. Describe this planet.

----------------------------------------------------------

Extremely oblate asteroid!

7ewmQ0N.png

Edited by Artyomka15
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