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Kerbin Circumnavigation 1.0.4/1.0.5 - Aviator Challenge Continuation


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Hi Xannari Ferrows

... errrm, i did it again. 3 times around.

3 Circumnavigations prograde, night landing

Total Time 2:20:55

Average height was around 22500 meters

Average cruise speed was around 1495m/s

Highest speed was 1567 m/s

Lemster Kerman in Command Capsule, had a good time... (he was listening Rolling Stones, "Paint it Black"...)

Blasted 93000 kg boo... errm liquid fuel

SAS? ... what is this...??

Electric charge: some 40 or even none...

Aircombustion... not much at all...

Coffee... three cups sufficiently filled.

Landing... the best ever, like a feather.

I tried alot to trimm the bunch as best as possible, max speed (1567 m/s) was at the first and the last round doable, the plane flew flatout for longer times without input (about 5-8 minutes!), without SAS, sometimes without electricity :D (No rams running...), sometimes without Turboramjets (Combustion failed...), sometimes without me watching it (was out in the fresh air...), BUT...: the landing was a amazing grace! I have lots of crazy Pics done...

I had a bad high speed sideways stalling event in the last round while trimming the plane by pumping fuel around and fine trimming the pitch... more than 20g brakedown from 1500m/s to 700m/s... i was shocked... but luckily the plane was still stable and heading front ahead...:rolleyes:

ok, this is a slightly enhanced Mk3 plane, same thing, just changed the landinggear and added more wingtip and a rudder for additional pitch and roll authority. Changed the backend cone and moved the radiators and the airbrakes.

Rudder?- Check...

Flaps?- Check...

Pitch?- Check...

Fuelflow?- Check... uuuuh, might get expensive...

Intakeair? - yeah its fresh outside... Check...

Engines? - running... Check...

Electric Charge? - errm... Yepp, found a small battery here, Check...

SAS? - ...hmmm, what is diss asayas... let`s see... naaahh... me needs no asayas... ...Check...

Snacks? - Check

You are ready for take off... - Okay, releasing brakes,... ...holy kraken... ...oh-oh...

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qwrfSev.png

Following Pic taken after a bad lateral stall event, the center of mass was closing the center of lift due to my trimming efforts, the plane was close to flip, i had so much luck it think :rolleyes:! It stabilized by itself in thicker atmosphere...

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After loosing aircombustion for the turboramjets, i decided to cut them off completly, the plane went only on the R.A.P.I.E.R.S. above 22000 meters... even sometimes i did not have any electric charge, i thought i was going nuts up there...

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This was a real adventure, had some huge suspense...!

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YAY!

Edited by Mikki
The whole shebang...:)
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helmut... that's a good time and a nice design, but i'm curious as to why you chose that particular type of structural wing? surely struc. wing A would be better as it provides the same lift for less drag?

just wondering, very nice time ;)

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Hi all, well my fastest small plane with one rapierengine was able to do 1721m/s. I just cannot find a way to get faster...

maybe someday i will try again.

Greetings to all who made a entry in this cool challenge, respect...:P

I will try a Mk2 entry after my summerbreak... until then, happy landings!

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that's pretty good for one engine. the absolute best speed i was ever able to get with 1 rapier using every trick I know, was something like 1726 m/s.

also, xannari...

...38:24, beating my old time by 15 seconds...

anyway, next i will try something with 4 or 5 engines... who knows, maybe a 37:59 is possible...

also, there are some images of a 38:25 landing. ignore those, F9 got me 1 second faster ;)

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The Challenge - Circumnavigate Kerbin in a continuously moving aircraft.

The Rules -

  • Stock parts only.
  • No mods that change aerodynamics are allowed.
  • Mods that allow giant bananas into the game are not allowed, but would be funny.
  • Informational mods are allowed [Mods that give you Delta-V, TWR, mass, ect.]
  • Only engines the use Intake Air as a propellant may be used.
  • If your craft has 1 or more R.A.P.I.E.R engine, as well as a tank with Oxidizer capacity, you must show your resource panel before takeoff to confirm you are not bringing any Oxidizer.
  • No physics exploits [infiniglide for example]
  • Debug menu settings that change the physics of the game will be at default. Only informal debug settings are allowed.
  • 30 Km is the ceiling. Any higher than that, and you restart. Don't worry, a 29,999 is still safe.
  • A runway takeoff is required (You may use VTOL's and STOL's.)
  • You must land back at KSC (runway landing is not required, but you must be nearby).
  • You must show at least one clear screenshot of your aircraft. (Preferably upon takeoff. Phoenix screenshots do not bear fruit.)
  • When your Circumnavigation is finished, show an F3 screenshot for the details of your flight.
  • No pizza allowed.
  • Do not offset parts to be separate from the craft [They must visually connect]
  • Your aircraft must stay perfectly intact the whole flight [No drop tanks, burn-offs, or otherwise lost parts]
  • Manned flights only.
  • In your submission, you must list your flight time, and the number of circumnavigations. The visual post should be able to verify this.
  • You may only do an equatorial or polar Circumnavigation only. None of that 89 degree stuff [Just kidding, but don't deviate too far]
  • One clear screenshot per Circumnavigation of your aircraft on the opposite side of the planet is required.
  • Anything that ruins the spirit of the challenge is also not allowed.

No pizza allowed?! That's cruel.

Anyway, meet KAS (Kerbal Air Ship) Magmoth and its pilot, famous Philwig Kerman, the first kerbal to successfully crash on the Mun!

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Edit: oh, formalities. Number of circumnavigations: 1. Flight time: 1:32:59.

Edited by Haruspex
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No pizza allowed?! That's cruel.

Anyway, meet KAS (Kerbal Air Ship) Magmoth and its pilot, famous Philwig Kerman, the first kerbal to successfully crash on the Mun!

Edit: oh, formalities. Number of circumnavigations: 1. Flight time: 1:32:59.

http://i.imgur.com/AEJKjPh.png

http://i.imgur.com/SBthnbr.png

Full set of screenshots from the circumnavigation is here: http://imgur.com/a/cCtCh#0

I realize the anti-pizza rule is cruel, but it had to be done in order to not cause chaos.

Certainly a huge plane you've got there. Maybe this could be dubbed the Platypus Mk2 on behalf of the noname stream.

But hey, it flies, and so does this submission.

http://www.datainterlock.com/Kerbal/circumnavigator%20resized.png
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38 parachutes? O.o o.O

...

I designed it as a heavy transport plane to carry rovers and it developed a disgusting habit of breaking landing gear on touchdown. So I kept adding chutes and struts until it stopped to disintegrate. Seriously, better 38 chutes just in case than having to timewarp for half an hour staring at the crude mach effect animations again.
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A dash around the diameter in 40:57 by me with The Pleasure Cruise...

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Top speed was 1,730m/s.

I wasted time getting to cruising speed/altitude and because I forgot to include some airbrakes or 'chutes I spent a while losing speed to land. So I think it wouldn't be too hard to knock a minute or more off the time...if I didn't find flying aircraft for so long like having my teeth filed :wink:.

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A dash around the diameter in 40:57 by me with The Pleasure Cruise...

http://imgur.com/a/OTk0Y

Top speed was 1,730m/s.

I wasted time getting to cruising speed/altitude and because I forgot to include some airbrakes or 'chutes I spent a while losing speed to land. So I think it wouldn't be too hard to knock a minute or more off the time...if I didn't find flying aircraft for so long like having my teeth filed :wink:.

I certainly felt like that. Imagine how I feel on my Vall circumnavigation?

I'm gonna add in a rule saying that you cannot mount anything on the back of an engine. Seeing as how that was only declared now, you can pass.

Hear that, gang? No more ridiculous stuff like parachutes on engines.

http://www.datainterlock.com/Kerbal/circumnavigator%20resized%20velocity.png
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Hear that, gang? No more ridiculous stuff like parachutes on engines.

I know mine is a fairly naughty way to reduce drag of the engine but I'm not 100% about it being so bad with little parts on the RAPIER like the little 'chute or the little nosecone as they kinda sit in the middle between the four engines. Probably would still get pretty toasty though IRL.

But, hey, you're the boss, so whatever you say.

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I know mine is a fairly naughty way to reduce drag of the engine but I'm not 100% about it being so bad with little parts on the RAPIER like the little 'chute or the little nosecone as they kinda sit in the middle between the four engines. Probably would still get pretty toasty though IRL.

But, hey, you're the boss, so whatever you say.

Even being close to the exhaust would probably not feel good [How do you like burn marks?]

I guess I can justify this rule as a physics exploit.

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well... it's having the spike of a shock cone poke out of a rapier.

i don't think it's a physics exploit, because IIRC in real life there should be no drag behind an engine because it is pushing air out the back anyway.

also, parachutes on the end of an engine seem reasonable to me... if it's in a protected case that doesn't obstruct the engine nozzles and you don't fire the engine after dploying...

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The game doesn't model radial heat emission unlike real life, so a parachute, even if in it's case, would be superheated by all the exhaust, especially early on.

It would be put under the category of a physics exploit for the same reason FAR is banned, not under the reasoning that it would be impossible in real life, although to be fair most of the things we've done here would probably be impossible.

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