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What makes the engine gimbal?


jarmund

What makes an engine gimbal?  

105 members have voted

  1. 1. What makes an engine gimbal?

    • An unnamed Kerbal intern somewhere on the ship
      15
    • Gerbils (or Kerbils if you like)
      17
    • Hand and/or foot cranked from the command pod
      44
    • Other (specify in a Reply)
      29


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Hydraulics.

But what powers the hydraulics? Who knows.

The same thing that makes your car brake when the engine isn't running.

You have a master-cylinder for each axis in the cockpit which actuates the cylinders in the gimbal.

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Well, hang on a minute. All these answers are just wrong.

Everybody can see that the gimbals gimbal instantaneously from zero to max_gimbal_angle without gimbaling through the angels in between and therefore it must be QUANTUM!!

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The way I see it, "ElectricCharge" as shown on the meter only means high-power electric charge as would be used by machinery such as giant reaction wheels or long-range antennae. Being out of it means that you can't run those things, but doesn't actually mean no electrical power exists on the ship, as evidenced by the fact that batteries can still be switched on and off, battery LEDs remain on, and Kerbals can operate the throttle and gimbal controls. There just isn't sufficient power to run the big stuff.

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Well, hang on a minute. All these answers are just wrong.

Everybody can see that the gimbals gimbal instantaneously from zero to max_gimbal_angle without gimbaling through the angels in between and therefore it must be QUANTUM!!

Did you just say that angels gimbal the engines?

- - - Updated - - -

Angels...

Ah ha! Another vote for angels.

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For pump-fed engines, hydraulics driven by the engine's turbopump. It's just that nobody bothered to code having the gimbal stop working when the engine is turned off. The pressure-fed engines, like the LV-1R, the 24-77, and maybe the MK-55, probably have an electrical gimbal (or electrically-powered hydraulics for the MK-55 assuming it isn't pump-fed.

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Kerbals are green. Brussels Sprouts are green. Kerbals (Quite Rightly) hate the taste of Brussels Sprouts and so the more you eat the more heroic you are.

All our kerbals (Even the terrified ones) are truly heroic and indulge in this eating of the sprouts before every launch.

All that gas and energy has to go somewhere.

So when you see the gimble shaking like a mad thing. Give a thought to the Brave Kerbals who go through so much to be heroes.

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Hydraulics- Using pressure pumps and levers to nudge the engine to the correct position

Fly by system- Similar to planes that use electronics to turn the rudder and flaps.

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The way I see it, "ElectricCharge" as shown on the meter only means high-power electric charge as would be used by machinery such as giant reaction wheels or long-range antennae. Being out of it means that you can't run those things, but doesn't actually mean no electrical power exists on the ship, as evidenced by the fact that batteries can still be switched on and off, battery LEDs remain on, and Kerbals can operate the throttle and gimbal controls. There just isn't sufficient power to run the big stuff.

Not enough power to run the RPM monitors though, as I am reminded of whenever I forget solar panels.

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Well, hang on a minute. All these answers are just wrong.

Everybody can see that the gimbals gimbal instantaneously from zero to max_gimbal_angle without gimbaling through the angels in between and therefore it must be QUANTUM!!

Angels + Quantum = Weeping Angels. :P

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Gimbals use power assisted hydraulics, just like a car's brakes.

On a gas/petrol powered car, the engine's manifold vacuum is used to assist the driver's foot in applying pressure to the brake master cylinder's piston.

On a rocket in KSP, the ship's electric charge is used to assist the pilot's hands applying pressure to the control stick.

In both cases, manual control is still present if power is unavailable.

Of course, the engines gimbal will always overshoot because the Kerbal or probe core controlling it expects manual controls, but the assisted controls require far less force.

This explains how gimbals work in KSP (without breaking immersion), why they always go instantly to their limits, AND why the attitude hold SAS modes cause so much wobble.

Aerodynamic control surfaces, RCS, and reaction wheels are all tied into the same controls as engine gimbals, so they all have the same overshoot problem.

They all react at different speeds, so they cause more/less wobble depending on type.

Edited by SciMan
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