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Ussari Space Program! A highly [unstable] modded 64K career from behind the iron kertain!


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Greetings, Comrades!

Today we bring you thrilling account of pair of historical launches!

Grossly underfunded yet plucky Gytepi space program has succeeded in constructing their first spacecraft! They do, however, suffer from frustrating lack of launch vehicles, space ports, and any sort of necessary infrastructure. After session of tense negotiation with USKOSMOS and consumption of several bottles of surplus rocket fuel and (ABSOLUTELY NON-ALCOHOLIC) sake, historic international agreement has been reached! USKOSMOS agrees to provide launch vehicle and mission support service for Gytepi spacecraft in exchange for future overflight rights, and personal guarantee from Gytepi Kerbonauts to touch nothing!

 

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Greetings, Comrades!

Today, we begin with updates of ongoing missions.

 

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After two days in space, giving crews on ground adequate time to calm down, TURIST begins preparations for landing. Following de-orbit burn, service module and ballast is jettisoned.

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Brilliant Ussari engineers will waste no time in finding solutions to minor problems for Blok-G update to Zarya hardware. Communications difficulties despite CHAOS satellite network have also revealed need for major geostationary satellite to provide reliable communications with Ussari vessels during all phases of orbit. Meanwhile, launch window to Eve approaches in only 40 days, making for busy time ahead for USKOSMOS and glorious Ussari Space Program!

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Edited by CatastrophicFailure
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Greetings, Comrades! Is very busy few days here at Cosmodrome, and today we bring not one but trio of launches of massive KI-3 rockets!

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Edited by CatastrophicFailure
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  On 2/29/2016 at 7:02 AM, boccelounge said:

"The last two pictures absolutely do not show vast swaths of green-irradiated wastelands in planet's northern hemisphere!"

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This, we do not speak of.

 

 

 

Also, good to see another set of launches come out. I think comrade political officer is my favorite character on this forum...

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Cant believe you have lasted this long without a dedicated comn net, didn't you have a "not space station" that was handling your relays? I guess you are using the 24hr Kerbin day seeing as your KSO is at 26Mm (I use the 12Hr and get KSO at about 15Mm)

92 Days to Eve? I am looking at over 300 to get to Duna! I assume you are taking something of a shortcut? 2,900Dv burn? .... but, thats only 400m/sec more than Minmus!!

20tonne lifter ... hmm, seems I will have to speed up progress on HDIV :P

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  On 2/29/2016 at 5:42 PM, Shania_L said:

Cant believe you have lasted this long without a dedicated comn net, didn't you have a "not space station" that was handling your relays? I guess you are using the 24hr Kerbin day seeing as your KSO is at 26Mm (I use the 12Hr and get KSO at about 15Mm)

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I've been mostly relying on my CHAOS net, which basically involves sticking antennae & solar panels on the spent upper stage and leaving it in low orbit. But as you can see, it inevitably bunches up & leaves gaps. Also, contract made me an offer I couldn't refuse. True Geosynchronous from 43* is quite a pain, tho.

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  On 2/29/2016 at 5:42 PM, Shania_L said:

92 Days to Eve? I am looking at over 300 to get to Duna! I assume you are taking something of a shortcut? 2,900Dv burn? .... but, thats only 400m/sec more than Minmus!!

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According to MJ's porkchop, it's only a couple hundred m/s more than the most efficient window, but that would have meant waiting in orbit several days more, and I didn't want to test boiloff rates :sealed:. 300 12-hour days to Duna sounds about right just guesstimating, gotta love those low transfer times to the inner planets tho. Landing on Duna with a comm delay, now that's a problem that still needs solving.

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  On 2/29/2016 at 5:42 PM, Shania_L said:

20tonne lifter ... hmm, seems I will have to speed up progress on HDIV :P

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I look forward to seeing that :cool:. 20 tons is looking like the practical limit of 2.5m parts, might squeeze a little more out with better engines, but I was already well into 3.75-m parts for 25+ tonnes in the old KSA save. Realfuels booster much more efficient!

@boccelounge & @PanzerAce thanks & thanks :D. I can only take half the credit for the visuals, Scatterer does the hard part, I just end up in the right place at the right time.

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Meanwhile, progress on atomic rocket engine slightly slowed by minor technical difficulties at north pole research base. In completely unrelated news, pay no attention to eerie green lights in northern sky, absolutely not related to minor containment breach of airborne nuclear reactor. Distribution  of gas masks and potassium iodide pills completely coincidental! But probably best if you stay indoors for next couple of millennia or so...

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  On 3/1/2016 at 6:16 AM, CatastrophicFailure said:

I look forward to seeing that :cool:. 20 tons is looking like the practical limit of 2.5m parts, might squeeze a little more out with better engines, but I was already well into 3.75-m parts for 25+ tonnes in the old KSA save. Realfuels booster much more efficient!

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Without the final R&D I am still limited to 3.5m procedurals and 3m fairings/thrust plates, HDIV will be a 30 tonne lifter. Triple arrangement like your KI-3, but weighing somewhere around 360tonnes, I still need to work out some details of it .. like trying to stage at the mach 1 boundary ... but I'm getting there :) ..... Although its in a bit of an SLS like situation where I will have a lifter but not really any payloads for it, yet.

Considering I had just made a point about our differing day lengths, I then go and make a direct 92 to 300 day comparison :blush:. 300 being 50% larger than 92 makes sense now for an outward journey rather than inward.

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  On 3/1/2016 at 10:47 PM, Shania_L said:

Without the final R&D I am still limited to 3.5m procedurals and 3m fairings/thrust plates, HDIV will be a 30 tonne lifter. Triple arrangement like your KI-3, but weighing somewhere around 360tonnes, I still need to work out some details of it .. like trying to stage at the mach 1 boundary ... but I'm getting there :) ..... Although its in a bit of an SLS like situation where I will have a lifter but not really any payloads for it, yet.

Considering I had just made a point about our differing day lengths, I then go and make a direct 92 to 300 day comparison :blush:. 300 being 50% larger than 92 makes sense now for an outward journey rather than inward.

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Hmm... what's the issue of staging around Mach 1?

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  On 3/1/2016 at 11:19 PM, CatastrophicFailure said:

Hmm... what's the issue of staging around Mach 1?

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You get some funky airflow in the transonic region, its generally best not to linger there (here lie backflips and other directional uncertainties). When staging my rocket designs tend to drop their TtW ratios pretty close to 1:1, also the centre of mass and/or centre of lift can shift quite dramatically when releasing larger boosters which can also de-stabilise the rocket.

If you can maintain a decent acceleration and ensure your CoM/CoL wont interfere with each other you should be ok staging there, but for me it has more often than not lead to 'bad things'.

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  On 2/21/2016 at 3:09 AM, CatastrophicFailure said:
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One thing I've found in my own play through is that a lot of the flags end up looking like enormous bumper stickers slapped on by an inattentive intern. I've had some luck cutting the logos down so they don't go all the way to the edge of the mesh. A little bit of transparency goes a long way. :)

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  On 3/3/2016 at 3:26 AM, Ten Key said:

One thing I've found in my own play through is that a lot of the flags end up looking like enormous bumper stickers slapped on by an inattentive intern. I've had some luck cutting the logos down so they don't go all the way to the edge of the mesh. A little bit of transparency goes a long way. :)

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Wow that's awesome :0.0: Are those stock flags or a decal add on? And that's not Ven's retexture is it?

Just demonstrates the limits of my artistic talent. Never once occurred to me to make a triangular graphic to fit a conical shape -_-

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  On 3/3/2016 at 7:12 PM, CatastrophicFailure said:

Wow that's awesome :0.0: Are those stock flags or a decal add on? And that's not Ven's retexture is it?

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Those are stock flags. All I did was change the edges from red to transparent. The last image is in the proper KSP format. . .just drop it into your flags folder and you should be good to go. :)

The capsules are from an older retexture pack: 

Edit: Oh, there is one minor drawback. EVA flags are determined by the flag on the ship, so if you plant a flag with that logo you'll get one with the cropped logo on a white flag instead of the full flag of the Ussari Union. 

Edited by Ten Key
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@Ten Key cool, I'll have to play around with this. All my flags are actually from a decal mod (they even burn off on reentry occasionally), hopefully that will make it simpler, KSP can be awfully balky about flags. Tho needing to worry about EVA flags is a very very long way off, if ever. :ph34r:

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Greetings, Comrades! Today, we bring back old friend for late early pre-weekend preview edition with mostly sort-of uncut hullcam footage!

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Why return to obsolete, outdated launch vehicle?
We find one behind couch cushions, and was nearing expiration date, so...

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Greetings, Comrades! Today brings end of busy busy month for tireless Ussari Space Program! Edicts from Imperious Academy of Sciences with extremely short deadlines have led to flurry of activity and record construction pace!

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First, we go back to Mün for experimental impact mission!

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...and moderately rough landing. However, crew remains good spirits and humor is not tarnished by anything that can't be washed off. Zarya continues to perform admirably, while minor details related to landing may need addressing in further revisions.

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Greetings, Comrades! Today we bring Super-Exended-But-Slightly-Truncated Edition update after exceptionally busy month of setting new space records!

Glorious Ussari Union continues to demonstrate unquestioned domination of crewed spaceflight with inaugural launch of new Krazniyy Zarya orbital spacecraft!

 

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Greetings, Comrades! Please excuse interruption, bad borscht. Never trust green borscht. Moving on...

After five days in orbit engaged in joint scientific measurements and absolutely not peeking at KSC in dark, crews say their do svidaniya's and close hatches for final time. Blok-G Zarya's experimental fuel cell oxyim is nearly depleted, as expected, demonstrating full five-day endurance even with above-normal power draw. Crew then undocks and spends an orbit practicing more station keeping and docking approaches before initiating separation burn to return gloriously to Kerbin!

 

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Greetings, Comrades!

Is day of mixed emotions, but first, the glory!

 

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Riding atop massive KI-3 booster, Glorious Ussari Union launches first purpose-built space station into orbit!

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TINKAN-1 launches with reliable Blok-F Zarya craft already in position, crewed by new-to-space-program-but-highly-trained operatives observation officers P and S. That is all.

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Monolithic launch of Kerballed orbital laboratory allows for great simplicity of program and reduction of cost by avoiding second launch of crew and complicated rendezvous procedures, but necessitates heaviest payload ever attempted! TINKAN-1 masses well over 30 tonnes, far beyond nominal capacity of even KI-3 booster.

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Fairings and abort motors separate as core stage follows unusually steep trajectory into space.

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KI-3 upper stage burns all fuel and separates with TINKAN-1 still on significantly sub-orbital trajectory...

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...On-board orbital maneuvering engine is then employed to place station into final 250kmx50* orbit

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Final checks are completed, and all solar arrays, radiators, antennas, and miscellaneous scientific greebles successfully deployed! Crew then opens hatch to inspect home in orbit for next 60 days. TINKAN-1 is absolute pinnacle of aerospace technology! TINKAN-1 is shining beacon of completely self-contained closed-loop environment! TINKAN-1 is absolutely not named for thin-walled non-perishable food container used extensively in construction!
(No, really, is mostly aluminum...)

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Most important and single largest component of space complex, highly advanced 270-degree active scanning Kerbin sciences camera, with cutting edge on-board film processing laboratory! Is absolutely not sub-meter resolution ground reconnaissance camera!

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Several days later, BORSCHT-Vagabond 1 probe finally enter Eve's sphere of influence. After careful analysis of initial data, mission planners propose reconfiguration of mission to bring Vagabond-1 probe bus into stable but highly elliptical obit for long-term study of perplexing purple planet. BORSCHT lander is therefore detatched shortly after SOI entry.

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BORSCHT uses on-board engines to reduce relative speed drop trajectory into Evean atmosphere, while Vagabond-1 will continue ahead to braking maneuver. As planned, Vagabond-1 reaches perieve several hours ahead of lander, and burns most of remaining on-board fuel to capture into highly elongated retrograde orbit.

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Marvel at bizzare green Evean orbital sunset!

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However, modification to mission plan as put unexpected tax on BORSCHT's batteries. Unable to power communication antennas with small on-board micro-RTG, BORSTCHT's batteries are quickly depleted long before entry.

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BORSCHT slams into unexpectedly thick Evean atmosphere at over 12 kilometers per second! With no power or communications for last-minute course adjustments, what were minor oscillations during 8km/s entry testing on Kerbin become severe instabilities. Craft is torn apart high in atmosphere. Only spurious data indicating acceleration moments far beyond 30-g limit of sensors is received, and probe is considered lost.

In other news, night train to Kerberia now leaving ahead of schedule...

 

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Vagabond-1 continues to function well, and returns over a thousand units of scientific data during initial orbit. New mission controllers suggest close pass to planetoid orbiting Eve may be possible at unspecified point in future.

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Meanwhile, back over Kerbin, crew of TINKAN-1 remain in good spirits and look forward to remaining 43 days in orbit. They shall spend long hours studying effects of long-term spaceflight on biological subjects, developing film, staring out windows, and absolutely not spying on everything below 51 degrees latitude! See city in distance? Absolutely not being recorded in unprecedented detail for return to Imperium intelligence agencies!

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