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Galactic Neighborhood


Sigma88

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Well only when travel between the star SOI's, in other words the black hole SOI. The nav bar was spinning and creating nav point was a bit of a problem, but beside that everything works.

I may be able to fix that

Btw, could the mass of the Black hole be reduced, thereby decreasing the speed of the rotation of the stars? I would make traveling between star at sub light speed a little easier.

you can try reducing the mass going into GameData/GalacticNeighborhood/Core/Configs/GalacticCore.cfg

currently it's mass = 1.5e30

I didn't want to lower it too much because there may be some issue when crossing SoIs if the parent has a mass that is too low.

but if you find that lowering the mass is not a problem I don't have any problems adding the change into the mod :)

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you can try reducing the mass going into GameData/GalacticNeighborhood/Core/Configs/GalacticCore.cfg

currently it's mass = 1.5e30

I didn't want to lower it too much because there may be some issue when crossing SoIs if the parent has a mass that is too low.

Well I tried 1.0e30 and didn't notice any new problems, but perhaps I'm testing it wrong and should restart or something. What values have you already tried yourself?

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Well I tried 1.0e30 and didn't notice any new problems, but perhaps I'm testing it wrong and should restart or something. What values have you already tried yourself?

Only 1.5e30, I'm still working on adding the systems so I was waiting to get some feedback about the gameplay before changing those values.

If you think 1e30 is better I can change it :)

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Only 1.5e30, I'm still working on adding the systems so I was waiting to get some feedback about the gameplay before changing those values.

If you think 1e30 is better I can change it :)

Going to to it will some lower number. What does the mass actually represent? Metric Tons? Does it have any effect on the SOI of the stars? I wonder how low I can get before I run into trouble

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Going to to it will some lower number. What does the mass actually represent? Metric Tons? Does it have any effect on the SOI of the stars? I wonder how low I can get before I run into trouble

it's kg

but the only thing it affects is the orbital period of stuff orbiting the galactic core (both stars and crafts)

if you get too low it could happen than when you exit a star's soi, the craft just jumps to a riddiculus speed.

so, if you can cross the SoIs and nothing weird happen than you should be fine

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it's kg

Interesting because the mass of our sun is about 2xe30 kg

- - - Updated - - -

but the only thing it affects is the orbital period of stuff orbiting the galactic core (both stars and crafts)

Is there anyway to increase the SOI of the star?

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Interesting because the mass of our sun is about 2xe30 kg

- - - Updated - - -

Is there anyway to increase the SOI of the star?

I've set them manually so they are all at 2e12 m

do you need bigger SoIs for some reason?

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Opinion: the Outer Planets Mod planets should still be in orbit around the KSP Sun, and the Trans-Keptunian planets should be in the same system as the Terrestrial Planets Pack planets.

this is not the aim of this mod but it's easily doable with a custom cfg so anyone can make their favourite mod load on a different system if they want

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I was wondering. Do you have any plans to add any planets to the K-Stor system or is it just cosmic porno? :P

Not for now, but maybe in the future I may try to see if I can improve my planetary skills. :)

If I do, I'll probably add planets to all standard star systems

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I also suggest you to try to add the "Other Worlds" planet pack. It would be easy to implement since it already has a star in it.

yeah I can just put the star in a more convenient position :)

I'll have to check if that mod adds stuff outside of that star

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I'm not sure whether this qualifies as a bug report rather than a minor nuisance, but clouds aren't showing up on the OPM copies of the stock planets. I tried the following config to no avail:

@CLOUD_LAYER_PACK:HAS[@CLOUD_LAYER]:FINAL
{
@CLOUD_LAYER,*
{
+DEFAULTS:HAS[#body[Moho]]
{
@body = Helios I
}
+DEFAULTS:HAS[#body[Eve]]
{
@body = Helios II
}
+DEFAULTS:HAS[#body[Kerbin]]
{
@body = Helios III
}
+DEFAULTS:HAS[#body[Duna]]
{
@body = Helios IV
}
+DEFAULTS:HAS[#body[Jool]]
{
@body = Helios V
}
+DEFAULTS:HAS[#body[Eeloo]]
{
@body = Sarnus III
}
+SAVED:HAS[#body[Moho]]
{
@body = Helios I
}
+SAVED:HAS[#body[Eve]]
{
@body = Helios II
}
+SAVED:HAS[#body[Kerbin]]
{
@body = Helios III
}
+SAVED:HAS[#body[Duna]]
{
@body = Helios IV
}
+SAVED:HAS[#body[Jool]]
{
@body = Helios V
}
+SAVED:HAS[#body[Eeloo]]
{
@body = Sarnus III
}
}
}

Until I can figure this out, I'll probably just have to delete the copies.

Also the Trans-Keptunian planets are plunged into perpetual darkness; is this intentional?

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I'm not sure whether this qualifies as a bug report rather than a minor nuisance, but clouds aren't showing up on the OPM copies of the stock planets. I tried the following config to no avail:

Until I can figure this out, I'll probably just have to delete the copies.

Also the Trans-Keptunian planets are plunged into perpetual darkness; is this intentional?

I haven't looked into cloud configs yet. I'll think at something and I'll let you know.

The idea is that trans-keptunian planets should be very dark since they are orbiting a brown dwarf.

This is because in the stock system transkeptunian were very far from the sun, in GN they are closer so I chose a dimmer star.

that said, the lighting may be too low and I may fix it, nothing you see is final.

If you have some screenshots I can get a better idea, otherwise the first time I get the chance to load TK I'll give them a look

thank you for the feedback

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Here's a screenie of Putto's north pole:

q0gcE9K.png

As you can tell, there's no noticeable difference between the light side and the dark side.

I should probably clarify that these should not be taken as complaints and I'm quite grateful for the existence of this mod.

EDIT: Upon closer inspection, the light side of Putto appears to a very slightly warmer and lighter color.

Edited by Whovian
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Here's a screenie of Putto's north pole:

http://i.imgur.com/q0gcE9K.png

As you can tell, there's no noticeable difference between the light side and the dark side.

EDIT: Upon closer inspection, the light side of Putto appears to a very slightly warmer and lighter color.

yeah there should be a brownish (dark red/orange) color coming from the star, but it's very faint due to it being a brown dwarf :)

if it feels wrong I can up the lighting, have you tried bodies that are not brown?

I should probably clarify that these should not be taken as complaints and I'm quite grateful for the existence of this mod.

Don't worry, I don't have time to check out every single thing in this mod, that's why I need people like you to point out the issues :D

So I can go and fix them ;)

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