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pozine

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Anyway, about the Earth-intercepting asteroids... I think that it will be not the best idea to do bodies with intercepting orbits until we have them on rails. It looks very unrealistic and, to my mind, it'll be better to do asteroids with stable (resonances are good too) orbits.

Edited by Einkleinermensch
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Anyway, about the Earth-intercepting asteroids... I think that it will be not the best idea to do bodies with intercepting orbits until we have them on rails. It looks very unrealistic and, to my mind, it'll be better to do asteroids with stable (resonances are good too) orbits.

Aren't ksp bodies on rail?

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I don't think it would break anything, unless the asteroid enters earth soi

- - - Updated - - -

Sadly, I couldn't find any precise calculator for Ida's orbital elements. I will have to guess with help from space engine.

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Were these the numbers you were looking for?

Num Name Epoch a e i w Node M Ref

243 Ida 51200 2.8606634 0.04538179 1.13674 112.20040 324.39462 174.1937499 DKY0294

Sorry - can't get the formatting to stick

Edited by wasml
fix formatting
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Were these the numbers you were looking for?

Num Name Epoch a e i w Node M Ref

----- ----------------- ----- ---------- ---------- --------- --------- --------- ----------- --------

243 Ida 51200 2.8606634 0.04538179 1.13674 112.20040 324.39462 174.1937499 DKY0294

May I kiss you?

Which calculator do you use?

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It doesn't look so good with oblateness...And my spacecraft can't land on it, it goes straight through the asteroid.

Kqprt8F.png

U18Kv7X.png

F2Rn0to.png

I can't make it oblate since it doesn't work in scaled space. And you will not be able to land on it. So I will ditch oblateness for now

Edited by pozine
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Both of them look too sharp :)

The real Ida has more flat surface, afaik.

- - - Updated - - -

http://imgur.com/a/PcUAj#0

Ceres and Ida both look much bumpy than IRL :)

I totally agree for Ida. It is a placeholder until I find a better model in Space engine.

Real Ceres looks like this :

http://www.nasa.gov/sites/default/files/thumbnails/image/pia19185-cr.jpg

Edit :sorry I read too fast. Ceres looks a little bit softer IRL indeed. But I have to be cautious because IRL lighting is different than in game

Edited by pozine
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Wow, it looks great!

If you are searching for Vesta heightmap, maybe you can look for the SpaceEngine forum? There are a bunch of threads about celestial bodies textures.

I already have the heightmap for Vesta . The problem is to make the body appear oblate. The PQSOblate plug in doesn't work well yet.

I might have a look on Celestia forum. Maybe they made a special oblate height map

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Ida's moon Dactyl is a wip. Will post an update tonight.

Edit : Update will be delayed. Sorry. Ida's moon is too small to be drawn correctly by ksp.

Edited by pozine
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UPDATE 2015/07/23

Added Ida's moon Dactyl ,the only known moon of an asteroid​. Escape velocity is 0.9m/s....Yes your read right. Diameter of 1.4km.

Added (2) Pallas, the second largest asteroid in the solar system. It has a proper inclination of 33 degrees. Such an inclination made impossible for Dawn to make a flyby of this asteroid.

Added Pan, the closest moon of Saturn. It orbits inside Saturn's ring. (I had to cheat for this one. I changed a little bit its semi major axis so it orbits where it should)

Pics on page 1

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Just popping in to say I see in your screenshots that some of the terrain can be a bit blocky. Good news is you can fix that by playing around with the PQS maxLevel parameter. Try adjusting it much lower to smooth out your terrain and get rid of any pixelation or blocky step-like terrain. Really small bodies should have maxLevel fairly low.

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Just popping in to say I see in your screenshots that some of the terrain can be a bit blocky. Good news is you can fix that by playing around with the PQS maxLevel parameter. Try adjusting it much lower to smooth out your terrain and get rid of any pixelation or blocky step-like terrain. Really small bodies should have maxLevel fairly low.

Ahhh thank you , I was wondering what these parameters were for. I thought the pixelated ground was because of the small size of my bodies

Edited by pozine
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