Jump to content

[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!


pozine

Recommended Posts

At game startup v0.7.0 and v0.7.0 Lite gives me a black Tracking Station screen. Reversing to 0.6.0 solves the problem.

In the error log I find this. Full log attached.

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

at PQS.AssignQuad (Int32 subdiv) [0x00000] in <filename unknown>:0

at PQS.CreateQuads () [0x00000] in <filename unknown>:0

at PQS.UpdateQuadsInit () [0x00000] in <filename unknown>:0

at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0

at PQS.ForceStart () [0x00000] in <filename unknown>:0

at PSystemSetup.SetPQSActive (.PQS pqs) [0x00000] in <filename unknown>:0

at PSystemSetup.SetSpaceCentre () [0x00000] in <filename unknown>:0

at PSystemSetup.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Coroutine couldn't be started because the the game object 'TrackingStation' is inactive!

https://www.dropbox.com/s/ig6s8bwyp0n56nz/output_log7.zip?dl=0

Found an typo in RSSKopernicus.cfg line 4205

Wrong: texture = RSSTextures/UranusColor

Right: texture = RSS-Textures/UranusColor

Edited by Kolago
Link to comment
Share on other sites

At game startup v0.7.0 and v0.7.0 Lite gives me a black Tracking Station screen. Reversing to 0.6.0 solves the problem.

In the error log I find this. Full log attached.

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

at PQS.AssignQuad (Int32 subdiv) [0x00000] in <filename unknown>:0

at PQS.CreateQuads () [0x00000] in <filename unknown>:0

at PQS.UpdateQuadsInit () [0x00000] in <filename unknown>:0

at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0

at PQS.ForceStart () [0x00000] in <filename unknown>:0

at PSystemSetup.SetPQSActive (.PQS pqs) [0x00000] in <filename unknown>:0

at PSystemSetup.SetSpaceCentre () [0x00000] in <filename unknown>:0

at PSystemSetup.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Coroutine couldn't be started because the the game object 'TrackingStation' is inactive!

https://www.dropbox.com/s/ig6s8bwyp0n56nz/output_log7.zip?dl=0

Found an typo in RSSKopernicus.cfg line 4205

Wrong: texture = RSSTextures/UranusColor

Right: texture = RSS-Textures/UranusColor

The typo isn't acually a typo since I changed Uranus texture. Did it solved the problem?

Anyway, i'm at work so i'm gonna make a clean install and test 0.7.0 later today.

Edited by pozine
Link to comment
Share on other sites

The typo isn't acually a typo since I changed Uranus texture. Did it solved the problem?

Anyway, i'm at work so i'm gonna make a clean install and test 0.7.0 later today.

I see, your are right with the typo. I compared the RSSKopernicus.cfg with 0.6.0.

One thing, I converted Textures to DDS, maybe this is the problem. But in 0.6.0 I did the same and it worked.

Edited by Kolago
Link to comment
Share on other sites

I see, your are right with the typo. I compared the RSSKopernicus.cfg with 0.6.0.

One thing, I converted Textures to DDS, maybe this is the problem. But in 0.6.0 I did the same and it worked.

ahh...I see

My Kopernicus config is based on PNG textures. So, by converting them to DDS, the game can't load some of the textures and i've had a similar issue yesterday.

So, to solve this: Either revert to PNG or edit the RSS Planets & Moons.cfg file and change every *.png to *.dds

Link to comment
Share on other sites

ahh...I see

My Kopernicus config is based on PNG textures. So, by converting them to DDS, the game can't load some of the textures and i've had a similar issue yesterday.

So, to solve this: Either revert to PNG or edit the RSS Planets & Moons.cfg file and change every *.png to *.dds

Ok. Any clue why the these L8 textures can`t be converted? Can you save the PNGs in a another way? Or better make a DDS Version of your mod?

AdrasteaHeight.png

ArielHeight.png

CeresHeight.png

CharonHeight.png

DactylHeight.png

DaphnisHeight.png

IdaHeight.png

JunoHeight.png

MetisHeight.png

OberonHeight.png

PallasHeight.png

PanHeight.png

PlutoHeight.png

TitaniaHeight.png

UmbrielHeight.png

VestaColor.png

VestaHeight.png

LOG : Converting C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png to C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.dds

ERR : Unknown file format L8, skipping conversion for C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png

Edited by Kolago
Link to comment
Share on other sites

Ok. Any clue why the these L8 textures can`t be converted? Can you save the PNGs in a another way? Or better make a DDS Version of your mod?

AdrasteaHeight.png

ArielHeight.png

CeresHeight.png

CharonHeight.png

DactylHeight.png

DaphnisHeight.png

IdaHeight.png

JunoHeight.png

MetisHeight.png

OberonHeight.png

PallasHeight.png

PanHeight.png

PlutoHeight.png

TitaniaHeight.png

UmbrielHeight.png

VestaColor.png

VestaHeight.png

LOG : Converting C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png to C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.dds

ERR : Unknown file format L8, skipping conversion for C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png

Maybe because they're grayscale? I don't know.

Link to comment
Share on other sites

Heightmaps are not textures. They're not being rendered on the surface of a model by the graphics card, they're being used to determine the terrain of a planet or moon. Therefore no DDS.

At least that's how I understand it.

Link to comment
Share on other sites

Heightmaps are not textures. They're not being rendered on the surface of a model by the graphics card, they're being used to determine the terrain of a planet or moon. Therefore no DDS.

At least that's how I understand it.

Eh, I don't think that's it judging by the amount of planet packs that use .dds textures as their heightmaps.

Link to comment
Share on other sites

I don't think the comet 67p (Rosetta) is feasible... :( It is so small it make kopernicus behave weirdly

- - - Updated - - -

I'll show you anyway what i've done so far.

La-sonde-Rosetta-lance-le-robot-Philae-sur-sa-comete_article_popin.jpg

vkVdpEa.png

Edited by pozine
Link to comment
Share on other sites

Yeah, does seem small.

But you could probably ask Thomas P. how to fix it.

I would enlarge it and see if that fixes anything though.

Link to comment
Share on other sites

Yeah, does seem small.

But you could probably ask Thomas P. how to fix it.

I would enlarge it and see if that fixes anything though.

I raised its radius to 2000 meters. Which is already way bigger than the real 67p. The stuttering is low enough so its playable.

At least I know that all this is entirely caused by its small size.

Link to comment
Share on other sites

Is that dactyl's final orbit? From pictures I've seen it should be inclined about 20 degrees from the width of Ida at its widest

ida.jpg

Apparently it's inclined 8 degrees from Ida's equator but I can't find anything on Ida's axial tilt so I'm not entirely sure where the equator is, though I assume it isn't too tilted on account of how oblate it is

Link to comment
Share on other sites

Is that dactyl's final orbit? From pictures I've seen it should be inclined about 20 degrees from the width of Ida at its widest

http://www.astronomycafe.net/qadir/ida.jpg

Apparently it's inclined 8 degrees from Ida's equator but I can't find anything on Ida's axial tilt so I'm not entirely sure where the equator is, though I assume it isn't too tilted on account of how oblate it is

20 inclination seems just about right

Edited by pozine
Link to comment
Share on other sites

New pics of new model of Comet 67P

http://i.imgur.com/rHC3VHT.png

http://i.imgur.com/Bc0BXxp.png

http://i.imgur.com/ngHnj7Y.png

http://i.imgur.com/4e6CVHN.png

Also visited by Rosetta.

http://i.imgur.com/3WjKZAH.png

Also, Dactyl will have a 20 degrees inclination now.

Great work Pozine. Your stuff is right up there with OPM in terms of planet pack awesomeness.
Link to comment
Share on other sites

Saying it again, this pack is awesome. I finally got a chance to try a mission with it today. Realism Overhaul was having some issues (my biggest problems with it is the realistic ion engines, I don't have a year to wait for a burn, does anyone know how to fix this in the configs?) so I went without it to send a lander and orbiter to Ceres. I was about 5k dV short due to underestimating it, but I used the lander to fly really close to the surface and took a picture a little higher up above Ceres that I wanted to share:

7MaQfMw.jpg

Link to comment
Share on other sites

Thank you guys! It is really appreciated!

Ceres is really awesome, one of the best bodies of the mod.

For estimating dV requirements here is a chart for our solar system.

http://i.stack.imgur.com/lcCTv.png

- - - Updated - - -

So it takes about 650 km/s to land on the sun without gravity assists... :D

Also, someone told me earlier that Ceres should be flatter in game. I wasn't sure what to think until I saw this picture. Vesta-_-Ceres-_-Dawn.jpg

dawn20150608.jpg

Ceres isn't flat at all. So ksp representation could be quite close to reality.

Edited by pozine
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...