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LiquidHype's Real Scale Launch Vehicles (RETIRED)


liquidhype

Which launch vehicle would you like to see next?  

145 members have voted

  1. 1. Which launch vehicle would you like to see next?

    • Titan IV (A & B)
      51
    • Ariane 4 (All configurations)
      24
    • ULA Vulcan
      57
    • Other (specify in the comments)
      8


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That's really looking great, a huge jump ahead, if you compare Ariane now with the Vega! :)

Thank you KK! :) Yea Vega needed alot of work, both modeling and texturing wise. I've re-done the textures so there are no z-fighting, and the blue stripes doesn't get interrupted by the decouplers. The upper stage is now devided into 3 pieces, avionics, payload adapter and RD-843 engine. All the models for the upper stage are new, as well as new textures.

In short, I've re-done and upgraded most of the parts for the launchers that have already been released. Ariane 6 and Delta III upper stages have been split into tanks and engines, instead of combined, and each of the engines have new models with animated nozzle skirt extentions. I'm hoping to use BDAnimationModule to have the nozzle skirts extend when activating the engines through staging.

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Simply stunning work. Glad to add yet more real launchers to my game.

Thank you very much :)

Once I finish up ATV and actual decouplers for the SRBs (been using stock HDMs for testing purposes), I should be good to go for another update. Everything else that needed to be done and re-done are complete.

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Yeah...i really feel,silly because i can't find anything...though....i love the atv,panels. Can't wait to try yours though

My ATV panels will be quite a bit larger (I make everything to scale) compared to the ones included in the Lionhead pack. I'm also aiming to make them look as close to the real ones as possible. I've made textures for the panels, that to me look pretty much identical to the real ones. The ones in Lionhead looks a bit too cartoony for my liking, but they still look nice.

Anyone want IVA for ATV btw? I figured with Enhanced IVA being released now, someone out there would probably like to float around inside the ATV.

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That would be,cool!..now, since your making everything to,scale...i wonder what scale the existing iss is at?

It is quite large. To give you an idea of scale, Zarya for example is about 12.5 meters long with a diameter of just over 4 meters. ATV is roughly 10.27 meters long, by 4.48 meters in diameter. So if you were to slap all the modules together, you'd end up with a pretty big station :)

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Yeah, i was just wondering if this atv will work with the existing iss...

I'm pretty sure the existing ISS, the project led by Bobcat a few months ago, is in 64% of real life-scale. So LiquidHype's ATV would be huge compared to it. But its possible that someone rescaled the ISS mod to be real size (I seem to remember a RO module manager script makes at least most of the parts real scale, but could be wrong on that).

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His stuff is readily compatible with RSS/RO because of their scale, but I think his main focus is rockets with their correct dimensions, but in the stock-scale KSP system. I may be wrong on that

The launchers originally was only configured for RSS only (with stock fuels), but after quite a few people wanted to use the real scale vehicles in stock-size KSP, I decided to add a separate folder to the mod with configs for stock.

My main focus is RSSRO, but I need to configure each of the launchers for RO, Real Fuels, Real Plume, ETC and various other Realism Overhaul dependencies first. Making the launchers compatible with all these dependecies will take a little bit of time, so for the time being I am focusing on pumping out a few launchers that will make it to LEO and GTO just fine in RSS without RO. Once Vega, Delta III, Ariane 5 ECA & ES, Ariane 6 A62, A64 & PPH are all done, I will start configuring them for RO with all of its dependent mods.

The next update will of course include the two Ariane 5 versions, but also a whole host of changes to the already released launchers, such as new/updated models, better textures, upper stage engines with extendable nozzle skirts, various cfg clean-up and other tweaks.

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I'm waiting for the Ariane 5 to launch Rosetta. Also the Ariane 6 flips out on launch if I'm not careful. I don't want to put find on either as it ruins the look. Do you know why?

I've never had any issues launching either of the Ariane 6 versions with FAR, without FAR or in RSS. They always seem to fly fine. I did however give every single launcher better avionics for the next update. I've tested them all out, and so far you can pretty much just pitch over 5 degrees at 40m/s and press the "hold prograde" button and they will fly themselves into orbit.

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Have you thought about making this RO? That's what I use RSS with all the time.

Yes that is very much what I intend to do. I stated in a post a page or two back that I am currently focusing on just getting all the launchers modeled and released, and then I will quickly move on to making the mod work with RO, ETC, Real Plume and all other RO dependencies.

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