Souptime Posted November 20, 2020 Share Posted November 20, 2020 1 hour ago, Jimbodiah said: @Souptime Those were removed a while ago and replaced with the modular tank part. NOOO THAT TANK LOOKED SO GOOD You think theres any way to get that tank back? that was the main reason i downloaded SSTU, for the nice lander parts Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 20, 2020 Share Posted November 20, 2020 I think it might work if you find an old version with that part in it and just import the needed files into your current sstu folder. Not sure in which version it was last avialable. Try the KSP1.3.1 version of SSTU. https://github.com/shadowmage45/SSTULabs/releases Quote Link to comment Share on other sites More sharing options...
Li0n Posted November 24, 2020 Share Posted November 24, 2020 Hi SSTU's fan I'm using SSTU alongside ReStock and I've found some issue : ReStock blacklist some model/texture to save memory, unfortunately some of them are used by SSTU. To prevent this I've made a whitelist patch for SSTU, to use it copy the six lines below to a file with the extension .restockwhitelist and place it in your GameData. Squad/Parts/Utility/ServiceBay/ Squad/Parts/Resources/MiniDrill/ Squad/Parts/Utility/commsAntennaDTS-M1/ Squad/Parts/FuelTank/RCSTankRadial/ Squad/Parts/FuelTank/RCStankRadialLong/ Squad/Parts/FuelTank/xenonTankRadial/ Happy flying Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted November 27, 2020 Share Posted November 27, 2020 I'm having a bit of a problem. The station parts are completely breaking my game. I try to use them and my game just suddenly goes crazy. It works OK at first and then after a little bit it goes completely crazy and nothing works. Quote Link to comment Share on other sites More sharing options...
kylelander Posted December 2, 2020 Share Posted December 2, 2020 Funnily enough, this is a perfect drop-in replacement to the ROMods in my 1.10.1 RO Install! Quote Link to comment Share on other sites More sharing options...
RedParadize Posted December 2, 2020 Share Posted December 2, 2020 On 11/27/2020 at 3:26 PM, Brainpop14 said: I'm having a bit of a problem. The station parts are completely breaking my game. I try to use them and my game just suddenly goes crazy. It works OK at first and then after a little bit it goes completely crazy and nothing works. If you want support you gonna have to be more specific. "breaking my game" and "going crazy" don't say much. Quote Link to comment Share on other sites More sharing options...
Kornet Posted December 3, 2020 Share Posted December 3, 2020 (edited) I am experienceing a rather inconvenient bug: my SSTU capsules detach their service modules when I focus on them in tracking station/revert the flight to start. Does anyone have any idea what may be causing it? Some kind of mod conflict, maybe? KSP verion is the current iteration of 1.10 Edited December 3, 2020 by Kornet Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 3, 2020 Share Posted December 3, 2020 SSTU does not support 1.10.x, the last build was for 1.8. Quote Link to comment Share on other sites More sharing options...
Kornet Posted December 3, 2020 Share Posted December 3, 2020 1 hour ago, Jimbodiah said: SSTU does not support 1.10.x, the last build was for 1.8. Yes, I do know that. Yet, there are multiple reports of people running it in 1.10 with little issues, and I kinda hoped that someone encountered that particular problem before and found a solution. O r at least the cause. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted December 10, 2020 Share Posted December 10, 2020 Hello, I am using your mod on KSP RSS 1.8.1 and wanted to know how can we remove evaporation from lh2? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 10, 2020 Share Posted December 10, 2020 You can change/disable boiloff in the settings menu for game difficulty. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted December 14, 2020 Share Posted December 14, 2020 On 12/2/2020 at 9:54 AM, RedParadize said: If you want support you gonna have to be more specific. "breaking my game" and "going crazy" don't say much. I'm not sure how else to describe it, but the SRB have a problem too. They don't change their stats when I change and configure them. I'm not sure how else to explain any of this Quote Link to comment Share on other sites More sharing options...
Fundati Posted December 15, 2020 Share Posted December 15, 2020 I am using Kerbalism and it seems all solar panels seem to be working with the mod EXCEPT the panels on the large service module. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 15, 2020 Share Posted December 15, 2020 Are both of you using KSP 1.8.x? Quote Link to comment Share on other sites More sharing options...
Messeno Posted January 14, 2021 Share Posted January 14, 2021 hi I installed the mod in 1.9.1, but it doesn't work, I have seen from several videos where the mod works in 1.9.1 do you know how they did it? Quote Link to comment Share on other sites More sharing options...
Akira_R Posted January 20, 2021 Share Posted January 20, 2021 On 1/14/2021 at 4:34 AM, Messeno said: hi I installed the mod in 1.9.1, but it doesn't work, I have seen from several videos where the mod works in 1.9.1 do you know how they did it? You put the mod and all of it's dependencies in the GameData folder... Not trying to be snarky here but you didn't give us much to go on lol. Exactly how does it not work? Is your game crashing? Are parts not showing up? Are features not working? Quote Link to comment Share on other sites More sharing options...
Qwarkk Posted February 3, 2021 Share Posted February 3, 2021 Is there any way to adjust the maximum altitude at which the parachutes will deploy? The max for the drogue chutes is currently 12000, can I increase it at all? Thank you! Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted February 7, 2021 Share Posted February 7, 2021 You can adjust the pressure at which they open, as they need a minimum, causing the chutes to open at lower altitudes than set sometimes. Spoiler @PART[*]:HAS[@MODULE[SSTUModularParachute]]:NEEDS[SSTU]:AFTER[SSTU] { @MODULE[SSTUModularParachute] { @stagingEnabled = true @mainMaxQ = 60000 } } I don't think you can change the max altitude beyond what the slider allow. Quote Link to comment Share on other sites More sharing options...
Unknown_Linux Posted February 27, 2021 Share Posted February 27, 2021 anyone ever run into this and know how to fix it? im running KSP 1.8.1 and am using the latest version of SSTU available for 1.8.1. This happens with ALL of the engines in the SSTU pack. here is a screenshot of what im running into: https://imgur.com/a/6jLYYyt Any help would be appreciated greatly so thanks in advance to anyone who may be able to help. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted February 28, 2021 Share Posted February 28, 2021 Do you have all the folders like 000_TexturesUnlimited in your gamedata folder, plus ModuleManager.dll? You will also need to force the graphics mode in the commandline when launching the game. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted March 6, 2021 Share Posted March 6, 2021 Any word on this mod for 1.11? I can't play without it. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted March 12, 2021 Share Posted March 12, 2021 Or is there another mod that works just as well? I need to know please! Quote Link to comment Share on other sites More sharing options...
Unknown_Linux Posted March 13, 2021 Share Posted March 13, 2021 On 2/28/2021 at 9:29 AM, Jimbodiah said: Do you have all the folders like 000_TexturesUnlimited in your gamedata folder, plus ModuleManager.dll? You will also need to force the graphics mode in the commandline when launching the game. Yes i do have all the folders in my gamedata folder as well as modulemanager.dll and i am forcing directx11 if thats what you mean. Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 19, 2021 Share Posted March 19, 2021 Does anybody have a lunar lander that looks just like the video? Without realism overhaul Configs Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 19, 2021 Share Posted March 19, 2021 (edited) 8 hours ago, EndAllFilms said: Does anybody have a lunar lander that looks just like the video? Without realism overhaul Configs You mean the lander in the video at page one? You can build it with SSTU. Just downlaod SSTU and build it. You don`t need realism overhaul. Your screenshot doesn`t work here. You must upload it and then insert a link here. Edited March 19, 2021 by Cheesecake Quote Link to comment Share on other sites More sharing options...
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