Sudragon Posted December 29, 2017 Share Posted December 29, 2017 I'm trying to add Xenon to SSTU tanks. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 29, 2017 Share Posted December 29, 2017 (edited) It's already defined with exception to maybe 1-2 tank types. If you define it again, you will get errors and hangs when opening the container GUI. Check for the VolumeContainer module in the part you want it added to and see if the line resource = XenonGas is in the list like in my example above. If not; add it. Let us know what tank you are referring to, maybe it can be added but I think you are using the MUS tank where it was omitted on purpose (edit: nope, MUS actually has it defined)? Edit: I see it's not defined for the MFT-A and MFT-D. Mage, do you want me to PR it into the A? Not sure about you wanting it added to the MFT-D though. Edited December 29, 2017 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted December 29, 2017 Share Posted December 29, 2017 10 minutes ago, Sudragon said: I'm trying to add Xenon to SSTU tanks. Xenon seems to be present for the L, R, S & MUS types. I would not have expected it in the MUS tanks. Might be useful in the A type configuration. Quote Link to comment Share on other sites More sharing options...
tater Posted December 29, 2017 Share Posted December 29, 2017 They all have xenon, don't they? Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 29, 2017 Share Posted December 29, 2017 So it does. I'm going to blame this lapse of judgement on a) it's 0120 here and b) gin. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 29, 2017 Share Posted December 29, 2017 @tater MFT-A and D don't have it defined. Quote Link to comment Share on other sites More sharing options...
tater Posted December 29, 2017 Share Posted December 29, 2017 I don't use xenon much since I don't have the mod installed to properly model constant low thrust. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 29, 2017 Share Posted December 29, 2017 Just now, tater said: I don't use xenon much since I don't have the mod installed to properly model constant low thrust. which mod is that? Quote Link to comment Share on other sites More sharing options...
tater Posted December 29, 2017 Share Posted December 29, 2017 Can't remember. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 29, 2017 Share Posted December 29, 2017 I use it sometimes in NF Propulsion for end-game, but mostly Lithium and ArgonGas though as Xenon is so expensive. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 29, 2017 Share Posted December 29, 2017 (edited) I'm playing with BDB's early Ion Thruster, using it for station altitude adjustment. Said station is mostly @Angel-125's MOLE system, so 60's ish. I'm trying to post a pic, but imgur seems to have lost the plot. Edited December 30, 2017 by Sudragon imgur found plot Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 29, 2017 Author Share Posted December 29, 2017 General Development Update: Still working through the 'rewrite' of the modular part system. Think I might need a bigger (or just better) in-editor part right-click menu... so... many... features.... /** * UI Layout for part right-click menu (Editor) * Line Feature * 1 Diameter Adjust Control * 2 Nose Selection * 3 Upper Selection * 4 Core Selection * 5 Lower Selection * 6 Mount Selection * 7 Upper RCS Mounting Choice (nose/upper/core) * 8 Upper RCS Selection * 9 Upper RCS Offset * 10 Upper RCS Layout * 11 Lower RCS Mounting Choice (core/lower/mount) * 12 Lower RCS Selection * 13 Lower RCS Offset * 14 Lower RCS Layout * 15 Solar Panel Mouting Choice * 16 Solar Panel Selection * 17 Solar Panel Layout * 18 Nose Texture * 19 Upper Texture * 20 Core Texture * 21 Lower Texture * 22 Mount Texture * 23 Upper RCS Texture * 24 Lower RCS Texture * 25 Solar Panel Texture * 26 Nose Animation Toggle * 27 Nose Animation Deploy Limit * 28 Upper Animation Toggle * 29 Upper Animation Deploy Limit * 30 Core Animation Toggle * 31 Core Animation Deploy Limit * 32 Lower Animation Toggle * 33 Lower Animation Deploy Limit * 34 Mount Animation Toggle * 35 Mount Animation Deploy Limit * 36 Open Volume Container GUI * 37 Open Recoloring GUI * 38+++ Stock RCS, gimbal, ReactionWheel toggles (lots more lines) **/ /** * UI Layout for part right-click menu (Flight) * Line Feature * 1 Solar Panel Status * 2 Nose Animation Toggle * 3 Nose Animation Deploy Limit * 4 Upper Animation Toggle * 5 Upper Animation Deploy Limit * 6 Core Animation Toggle * 7 Core Animation Deploy Limit * 8 Lower Animation Toggle * 9 Lower Animation Deploy Limit * 10 Mount Animation Toggle * 11 Mount Animation Deploy Limit * 12+++ Stock RCS, gimbal, ReactionWheel toggles (lots more lines) **/ The problem is I don't want (to develop, or to use) a new UI. Stock code won't let me replace the existing one, so my only option is a button that opens a custom-built GUI (e.g. similar to the recoloring GUI). Having tried that before... its less than ideal. One option that might work would be to add yet-more-GUI controls that works like the stock RCS module 'toggle visibility' controls -- one button each for nose/upper/core/lower/mount/rcs1/rcs2/solar that show/hide the options for that section only. Anyone know how many lines the stock right-click menu will comfortably display at standard 1080p resolutions? Probably only something like ~20? Quote Link to comment Share on other sites More sharing options...
Mike` Posted December 29, 2017 Share Posted December 29, 2017 I'm currently trying to create a new SRB thrust curve, however the SRBs seem to flame-out when the thrust curve falls somewhat below 10% thrust, with the message "air combustion failed". Does anybody know the reason for this? It also happens with the "gradual" sstu thrust curve, and causes some fuel to be left unburnt in the SRB. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 29, 2017 Author Share Posted December 29, 2017 5 minutes ago, Mike` said: I'm currently trying to create a new SRB thrust curve, however the SRBs seem to flame-out when the thrust curve falls somewhat below 10% thrust, with the message "air combustion failed". Does anybody know the reason for this? It also happens with the "gradual" sstu thrust curve, and causes some fuel to be left unburnt in the SRB. Can't say as I've seen that myself, but I would think it is related to this line in the ModuleEngines configs: https://github.com/shadowmage45/SSTULabs/blob/master/GameData/SSTU/Parts/ShipCore/Engines/SC-ENG-AJ10-137.cfg#L144 Quote Link to comment Share on other sites More sharing options...
Mike` Posted December 29, 2017 Share Posted December 29, 2017 (edited) Thanks for the quick reply, though that doesn't seem to change it, set it to 0.01 but the SRB still flame-outs. The exact number it flameouts seems to be around 7%. I'll google a bit more for this, i guess. Edit: I've found the reason: Quote flameoutBar and CLAMP. These control how flameouts occurs. When the combined flow multiplier (product of atmCurve and velCurve) is below flameoutBar, the engine will flame out because "air combustion failed". The minimum flow multiplier will never go below CLAMP (to avoid a divide by zero error). You probably never need to touch CLAMP, but if you want a lower flameout bar than 7% (0.07) you can specify it Setting flameoutBar to something more sensible like 0.001 for the SRB-parts "fixes" the problem. On another note, i had to be reminded again that the x axis for SRB thrust curves is the amount of propellant left, not the burn time as one might expext, correct? I think burn time would be easier for end-users to use, but probably isn't that simple to implement? Edited December 30, 2017 by Mike` Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 30, 2017 Share Posted December 30, 2017 2 hours ago, Mike` said: I'm currently trying to create a new SRB thrust curve, however the SRBs seem to flame-out when the thrust curve falls somewhat below 10% thrust, with the message "air combustion failed". Does anybody know the reason for this? It also happens with the "gradual" sstu thrust curve, and causes some fuel to be left unburnt in the SRB. Speaking of SRB's, I've been having trouble with mine, namely, the segment count. I can get one and two segment boosters, but not any more than that. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 30, 2017 Share Posted December 30, 2017 Just to be sure: do you have the techtree upgrades unlocked for the extra lengths? Quote Link to comment Share on other sites More sharing options...
tater Posted December 30, 2017 Share Posted December 30, 2017 Or if in sandbox, have all part upgrades checked. SSTU makes use of the upgrade functionality. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 30, 2017 Share Posted December 30, 2017 Techtree upgrades are unlocked. I get Varients A, B, C and D. I only get length varients under type D. Under type D only length varients 1 and 2 . I have modular SRB level 3 unlocked. Quote Link to comment Share on other sites More sharing options...
tater Posted December 30, 2017 Share Posted December 30, 2017 (edited) In career things can be a little flakey in my experience (KSP in general, not just SSTU). Make sure you've paid for the appropriate part upgrade if funds are required. Edited December 30, 2017 by tater Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 30, 2017 Share Posted December 30, 2017 Try in sandbox to see if it's a techtree issue. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 30, 2017 Share Posted December 30, 2017 Tried sandbox. Still only size one and two. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 30, 2017 Share Posted December 30, 2017 (edited) I am in my full career right now with 90% of the tree unlocked and can select any length and size for all four versions. Edited December 30, 2017 by Jimbodiah zpelink Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 30, 2017 Share Posted December 30, 2017 Right. Time for some large bore troubleshooting. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 30, 2017 Share Posted December 30, 2017 Did you modify any cfgs or add any patches? It could be a techtree issue in sstu, but I have not noticed it in a recent career playthrough (but I rarely use SRBs to be honest). Quote Link to comment Share on other sites More sharing options...
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