TheDog Posted April 30, 2016 Share Posted April 30, 2016 Never noticed a problem like that, so maybe give it a go.... Link to comment Share on other sites More sharing options...
Genolution Posted May 6, 2016 Share Posted May 6, 2016 I really didnt want to test anymore decouplers slashed down on kerbin so this looks promising. Thanks @iamchairs and @TheDog Link to comment Share on other sites More sharing options...
Qwarkk Posted July 18, 2016 Share Posted July 18, 2016 Can anyone confirm that this works for 1.1.3? Link to comment Share on other sites More sharing options...
Deimos Rast Posted July 19, 2016 Share Posted July 19, 2016 (edited) 21 hours ago, Qwarkk said: Can anyone confirm that this works for 1.1.3? https://github.com/TheDogKSP/StateFunding/releases/tag/0.4.2-KSP1.1.3 He did a 1.1.3 version just a day ago actually. Haven't tested it myself yet, but I will shortly. Edit: Well I loaded it up and got the "Choose a Gov't Screen" and the Reviews and Overview screen. So far the 1.1.3 version linked above seems to be working. @TheDog You still undecided about becoming maintainer? Edited July 19, 2016 by Deimos Rast Link to comment Share on other sites More sharing options...
TheDog Posted July 19, 2016 Share Posted July 19, 2016 Yes, sorry, I did the upgrade mainly for myself, forgot to mention it here.... Yes, everything should be working under 1.1.3. For being an official maintainer I seriously lack the time & dedication, I am sorry. Still hoping @iamchairs will continue the development... But dont worry: since I use it myself, I have an interest in keeping this working Link to comment Share on other sites More sharing options...
TheDog Posted October 13, 2016 Share Posted October 13, 2016 (edited) Anyone desperately looking for this to be updated to 1.2? I have decided I will no longer use it in my save, as there are better alternatives (contracts, funding mods) out there. However, if someone desperately depends on this I'd give it a shot to compile it for 1.2. Edited October 13, 2016 by TheDog Spelling Link to comment Share on other sites More sharing options...
Qwarkk Posted October 16, 2016 Share Posted October 16, 2016 On 13/10/2016 at 0:09 PM, TheDog said: Anyone desperately looking for this to be updated to 1.2? I have decided I will no longer use it in my save, as there are better alternatives (contracts, funding mods) out there. However, if someone desperately depends on this I'd give it a shot to compile it for 1.2. If it's a quick compile for 1.2 I'd love to continue using your mod, but if it's difficult to update don't worry about it - I'll give the alternatives a look. Link to comment Share on other sites More sharing options...
TheDog Posted October 16, 2016 Share Posted October 16, 2016 4 hours ago, Qwarkk said: If it's a quick compile for 1.2 I'd love to continue using your mod, but if it's difficult to update don't worry about it - I'll give the alternatives a look. Alright, here you go: https://github.com/TheDogKSP/StateFunding/releases/tag/0.5.0 It was a bit more than a recompile, since the load order of addons and scenariomodules changed, which screwed up some internal logic. I *hope* it works reliably without nullref exceptions... Link to comment Share on other sites More sharing options...
Qwarkk Posted October 16, 2016 Share Posted October 16, 2016 1 hour ago, TheDog said: Alright, here you go: https://github.com/TheDogKSP/StateFunding/releases/tag/0.5.0 It was a bit more than a recompile, since the load order of addons and scenariomodules changed, which screwed up some internal logic. I *hope* it works reliably without nullref exceptions... Really appreciate it - thanks a million. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 22, 2017 Share Posted February 22, 2017 @TheDog Are you still looking for someone to take over this mod? Link to comment Share on other sites More sharing options...
TheDog Posted February 24, 2017 Share Posted February 24, 2017 On 2/22/2017 at 5:52 PM, linuxgurugamer said: @TheDog Are you still looking for someone to take over this mod? Hi Linuxguru, Sure, if you'd like to take over wouldn't mind, indeed I'd be happy about it! Use my repo as base. Are you planning to make this a part of the Krash mod? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2017 Share Posted February 24, 2017 (edited) 2 hours ago, TheDog said: Hi Linuxguru, Sure, if you'd like to take over wouldn't mind, indeed I'd be happy about it! Use my repo as base. Are you planning to make this a part of the Krash mod? It doesn't belong with KRASH. A long time ago, I made a post looking for a Govfunding mod, was (at the time) pointed to the CIT - govfund mod. That one is long gone, and this looks better. So I'll fork your repo, recompile, make my normal changes to any mod I adopt (logging, putting version info into dll, etc) and release it in a day or so in an official version. In the repo, I see you have quite a number of branches. I assume the master branch is current? Is there anything in those other branches that may be something under development? thanks Edited February 24, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2017 Share Posted February 24, 2017 I'd appreciate some people trying out the following release candidate: https://www.dropbox.com/s/lk1tcqdwkdvfrkd/StateFunding-0.6.0.zip?dl=0 Source is on Github as usual. Link to comment Share on other sites More sharing options...
TheDog Posted February 24, 2017 Share Posted February 24, 2017 Just now, linuxgurugamer said: It doesn't belong with KRASH. A long time ago, I made a post looking for a Govfunding mod, was (at the time) pointed to the CIT - govfund mod. That one is long gone, and this looks better. So I'll fork your repo, recompile, make my normal changes to any mod I adopt (logging, putting version info into dll, etc) and release it in a day or so in an official version. In the repo, I see you have quite a number of branches. I assume the master branch is current? Is there anything in those other branches that may be something under development? thanks Master is current, the rest is old stuff (99% from IAMCHAIRS), nothing in there that you'd need to consider. But before you pour too much work into this, have a look at this up-to-date and maintained mod: I feel it somewhat extends on the scope of StateFunding, and maybe even does things better (though StateFunding is the simpler solution overall)... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2017 Share Posted February 24, 2017 1 minute ago, TheDog said: Master is current, the rest is old stuff (99% from IAMCHAIRS), nothing in there that you'd need to consider. But before you pour too much work into this, have a look at this up-to-date and maintained mod: I feel it somewhat extends on the scope of StateFunding, and maybe even does things better (though StateFunding is the simpler solution overall)... Interesting, I'll have to look at it. Link to comment Share on other sites More sharing options...
WuphonsReach Posted February 24, 2017 Share Posted February 24, 2017 I wasn't a fan of "disable contract payouts" in Monthly Budgets, so I wasn't that interested in the MB mod. (but I see that is now tweakable in v2.0) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2017 Share Posted February 24, 2017 It would be very interesting to compare State Funding to Monthly Budgets, side by side. They both look good, and solve similar issues Link to comment Share on other sites More sharing options...
drhay53 Posted February 24, 2017 Share Posted February 24, 2017 I play with monthly budgets and it seems like state funding has a pretty different model to me. Where as monthly budgets pays you for reputation, but subtracts costs for active missions and kerbals (both assigned and at the complex), state funding seems to actually pay you for how many missions you have active, which is quite a bit different. If this comes back online, I'll be torn about which one to use for that reason. I do think they're complementary and don't overlap in their funding model. Although I haven't played with state funding in a long time... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 26, 2017 Share Posted February 26, 2017 New release after adoption here: http://forum.kerbalspaceprogram.com/index.php?/topic/156984-12-state-funding-continued/ Please move all conversations over there. Thanks On 2/24/2017 at 0:30 PM, drhay53 said: I play with monthly budgets and it seems like state funding has a pretty different model to me. Where as monthly budgets pays you for reputation, but subtracts costs for active missions and kerbals (both assigned and at the complex), state funding seems to actually pay you for how many missions you have active, which is quite a bit different. If this comes back online, I'll be torn about which one to use for that reason. I do think they're complementary and don't overlap in their funding model. Although I haven't played with state funding in a long time... I wonder if both can work together, maybe with some tweaking? Link to comment Share on other sites More sharing options...
sal_vager Posted February 26, 2017 Share Posted February 26, 2017 This thread is now closed as it looks like iamchairs is not coming back. Link to comment Share on other sites More sharing options...
Recommended Posts