ColonelVInnie Posted August 14, 2017 Share Posted August 14, 2017 5 hours ago, TwinKerbal said: A couple things about torpedoes. First, why do they sink half the time? Second, is there supposed to be an aiming circle or something like in WoWs? Third, why do they keep following the mouse after deactivated? Thanks to the new BDArmory torpedo update torpedoes have been broken and need a new module/class overhaul. The deactivation bug happens also with other turrets from just BDArmory, so you might want to check that out first. Quote Link to comment Share on other sites More sharing options...
ColonelVInnie Posted August 14, 2017 Share Posted August 14, 2017 Can the 5" Mk12 have a higher max exgagement range? It's a little bit annoying to patch up sometimes. Quote Link to comment Share on other sites More sharing options...
TwinKerbal Posted August 14, 2017 Share Posted August 14, 2017 10 hours ago, ColonelVInnie said: Thanks to the new BDArmory torpedo update torpedoes have been broken and need a new module/class overhaul. The deactivation bug happens also with other turrets from just BDArmory, so you might want to check that out first. TY for answer. When is the class overhaul? Quote Link to comment Share on other sites More sharing options...
ColonelVInnie Posted August 15, 2017 Share Posted August 15, 2017 16 hours ago, TwinKerbal said: TY for answer. When is the class overhaul? Likely the next NAS update, but depends on Acea. Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted August 21, 2017 Share Posted August 21, 2017 Drop another pics today... Spoiler Glory class destroyer (USS Fletcher replica) Spoiler Bear class cruiser (IJN Kuma replica) Spoiler Conjonction class battleship (IJN Ise replica) Quote Link to comment Share on other sites More sharing options...
Acea Posted August 26, 2017 Author Share Posted August 26, 2017 On 2017/8/14 at 5:53 AM, TwinKerbal said: A couple things about torpedoes. First, why do they sink half the time? Second, is there supposed to be an aiming circle or something like in WoWs? Third, why do they keep following the mouse after deactivated? Sorry I've been away for quite a while. We still need a while to get all those troublesome new models done, so there doesn't seem to be an update very soon. However I'd be pleased to provide a fixed plugin: https://www.dropbox.com/s/tneh9xujargvxs2/ASW.dll?dl=0 Replace the existing plugin with this, which should solve the torpedo issues and have fun! On 2017/8/12 at 2:54 AM, Swordmaster said: I have a question regarding new weapons. Would it be possible to add in the quad 40mm Bofors AA mounts used on USN vessels during WWII? Linking example images NOTE: Images taken in-game from World of Warships, made by Wargaming. 40mm Bofors MK2: Reveal hidden contents 40mm Bofors MK2 (Shielded): Reveal hidden contents That's a nice idea. In fact we're actually working on it: We still need some time to get it done and polish all the details, it would come in the next version, just not now. Quote Link to comment Share on other sites More sharing options...
ColonelVInnie Posted August 27, 2017 Share Posted August 27, 2017 Is there a way to have different mounts of the same gun to work as one weapon system? Like the German 150 mm destroyer guns-- 3x1+1x2 (looks really similar to the British 4p5 to me) and others like the Pensacola class heavy cruiser 2x2+3x3 configuration? Part clipping works but I hope there is a more natural solution. Quote Link to comment Share on other sites More sharing options...
Acea Posted August 27, 2017 Author Share Posted August 27, 2017 3 hours ago, ColonelVInnie said: Is there a way to have different mounts of the same gun to work as one weapon system? Like the German 150 mm destroyer guns-- 3x1+1x2 (looks really similar to the British 4p5 to me) and others like the Pensacola class heavy cruiser 2x2+3x3 configuration? Part clipping works but I hope there is a more natural solution. Seems not... I hope that would work too, but currently there's nothing we can do Quote Link to comment Share on other sites More sharing options...
Floorpancake Posted August 29, 2017 Share Posted August 29, 2017 (edited) On 8/27/2017 at 0:51 AM, Acea said: Sorry I've been away for quite a while. We still need a while to get all those troublesome new models done, so there doesn't seem to be an update very soon. However I'd be pleased to provide a fixed plugin: https://www.dropbox.com/s/tneh9xujargvxs2/ASW.dll?dl=0 Replace the existing plugin with this, which should solve the torpedo issues and have fun! That's a nice idea. In fact we're actually working on it: We still need some time to get it done and polish all the details, it would come in the next version, just not now. Wait... Where do I put the downloaded file? And would it fix the turret glitch? Cause my turrents from BD armory and NAS are not firing. EDIT: Nevermind. I figured it out. Though my Aster missiles are not working properly in the type 45 VLS launchers. The Aster 15 missiles often get stuck and blow up my ship. The Aster 30 missiles don't even fire unless I right click them and do it manually. Edited August 29, 2017 by Floorpancake Solved previous question. Added new glitch? Quote Link to comment Share on other sites More sharing options...
Acea Posted August 29, 2017 Author Share Posted August 29, 2017 13 hours ago, Floorpancake said: Wait... Where do I put the downloaded file? And would it fix the turret glitch? Cause my turrents from BD armory and NAS are not firing. EDIT: Nevermind. I figured it out. Though my Aster missiles are not working properly in the type 45 VLS launchers. The Aster 15 missiles often get stuck and blow up my ship. The Aster 30 missiles don't even fire unless I right click them and do it manually. Those parts are not contents of NAS AFAIK, this is a WWII weapon pack after all, I guess there's something wrong other than our plugin. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 29, 2017 Share Posted August 29, 2017 14 hours ago, Floorpancake said: Wait... Where do I put the downloaded file? And would it fix the turret glitch? Cause my turrents from BD armory and NAS are not firing. EDIT: Nevermind. I figured it out. Though my Aster missiles are not working properly in the type 45 VLS launchers. The Aster 15 missiles often get stuck and blow up my ship. The Aster 30 missiles don't even fire unless I right click them and do it manually. 34 minutes ago, Acea said: Those parts are not contents of NAS AFAIK, this is a WWII weapon pack after all, I guess there's something wrong other than our plugin. The missiles and Type 45 stuff are from SM Armory and SM Marine. So you need to go to those threads to get help. I can tell you I do not have the same issue you are describing so you will need to provide further detail. Quote Link to comment Share on other sites More sharing options...
ColonelVInnie Posted September 20, 2017 Share Posted September 20, 2017 Tried experimenting with adding 2 parameters of AP and HE for the same turret but ended up with making the turret a double shot today. It seems that we need a new plugin unless we can somehow use a stock switch command to change the ammo type. Speaking of which, would someone care to test the J-404's dry/wet toggling function in turrets for me? I cannot get that working properly myself, but maybe someone else can. Quote Link to comment Share on other sites More sharing options...
Acea Posted September 25, 2017 Author Share Posted September 25, 2017 Log: Latest progress (in dev). I hope we can get it done faster, but there's only limited spare time for our modelers recently. Also we're now planning something new, still in discussion, and we'll give you guys more detail when all these stuff get settled. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted September 30, 2017 Share Posted September 30, 2017 On 25/09/2017 at 2:34 PM, Acea said: Log: Latest progress (in dev). I hope we can get it done faster, but there's only limited spare time for our modelers recently. Also we're now planning something new, still in discussion, and we'll give you guys more detail when all these stuff get settled. Problem with pic? Quote Link to comment Share on other sites More sharing options...
Acea Posted September 30, 2017 Author Share Posted September 30, 2017 (edited) 42 minutes ago, Cdodders said: Problem with pic? I'm using Hostthenpost.org right now, it works well for me, maybe next time I should go back to Imgur? EDIT: All right that seems to be the case Edited September 30, 2017 by Acea Quote Link to comment Share on other sites More sharing options...
Cdodders Posted September 30, 2017 Share Posted September 30, 2017 Just now, Acea said: I'm using Hostthenpost.org right now, it works well for me, maybe next time I should go back to Imgur? http://hostthenpost.org/uploads/df7e41c8f6de637050d541756ad2e398.png I cant see anything even opening it in a new tab Quote Link to comment Share on other sites More sharing options...
Acea Posted October 1, 2017 Author Share Posted October 1, 2017 Updatelog 0.6.6 (IMPORTANT) - "Our Freedom" Updated plugin to adapt to latest BDArmory Continued. Minor changes in Chinese descriptions and weapon type of depth charges. Added target engaging settings for Guard Mode. Added 1 new part: - US Navy: Bofors 40 mm L/60 (Mark 4 Quad Mount) Sorry for coming late but here's our latest release. Enjoy it! Also you're welcomed to join us on Discord to get latest information (sometimes). Quote Link to comment Share on other sites More sharing options...
MMG Posted October 1, 2017 Share Posted October 1, 2017 Waiting so long for the Bofors! RUA Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted October 1, 2017 Share Posted October 1, 2017 Thanks for the update, My Iowa class has finally completed... Quote Link to comment Share on other sites More sharing options...
timbrwolf1121 Posted October 3, 2017 Share Posted October 3, 2017 Please add a gallery and a list of parts to the page. I'm less willing to download something and create a new KSP file for its use if I don't know what is in it. Looks better than most of the maritime parts out there. I wish we had better maritime textures. Quote Link to comment Share on other sites More sharing options...
Acea Posted October 3, 2017 Author Share Posted October 3, 2017 1 hour ago, timbrwolf1121 said: Please add a gallery and a list of parts to the page. I'm less willing to download something and create a new KSP file for its use if I don't know what is in it. Looks better than most of the maritime parts out there. I wish we had better maritime textures. Part list added. Gallery would take some time before we decide how to show our works, I guess it'd be easier to understand by watching this: Quote Link to comment Share on other sites More sharing options...
Acea Posted October 4, 2017 Author Share Posted October 4, 2017 Log: Recent progress. We're also planning something about starships, actually. I'd provide more information as soon as there's anything worth displaying. Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted October 19, 2017 Share Posted October 19, 2017 Out of ideas for regarding new weapons? Let's me gives you some.... For Imperial Japanese Navy: Spoiler 127mm /40 Type 89 duel-purpose gun A naval gun used in many Japanese ships, can attack both surface and airborne targets... (Shielded Version) For Kriegsmarine : Spoiler 3.7 cm SK C/42 Anti-aircraft Gun Dual Mount A new design AA-gun for replace the useless...inefficiently SK C/30 AA-gun For Royal Navy : Spoiler QF 4 inch Mk XIX duel-purpose gun A naval gun used in British ships Vickers .50 AA-Gun Quadruple mount Mk3 A close-in anti-aircraft weapon used for some smaller craft such as Motor Gun Boats and Motor Torpedo Boats. For US Navy : Spoiler 1.1"/75 caliber gun Quadruple mount Know as "Chicago Piano", This small AA-gun is used on some pre-1930s ships (Soon are replaced by the Bofors) For Soviet Navy : Spoiler 152 mm/57 B-38 Mk5 Triple Turret A naval gun used on late-1950 Soviet cruisers's main turrets (Such as Sverdlov-class and Chapayev-class) Note: All Images taken in-game from World of Warships, made by Wargaming. Quote Link to comment Share on other sites More sharing options...
Acea Posted October 19, 2017 Author Share Posted October 19, 2017 1 hour ago, Violet_Wyvern said: Out of ideas for regarding new weapons? Let's me gives you some.... For Imperial Japanese Navy: Reveal hidden contents 127mm /40 Type 89 duel-purpose gun A naval gun used in many Japanese ships, can attack both surface and airborne targets... (Shielded Version) For Kriegsmarine : Reveal hidden contents 3.7 cm SK C/42 Anti-aircraft Gun Dual Mount A new design AA-gun for replace the useless...inefficiently SK C/30 AA-gun For Royal Navy : Reveal hidden contents QF 4 inch Mk XIX duel-purpose gun A naval gun used in British ships Vickers .50 AA-Gun Quadruple mount Mk3 A close-in anti-aircraft weapon used for some smaller craft such as Motor Gun Boats and Motor Torpedo Boats. For US Navy : Reveal hidden contents 1.1"/75 caliber gun Quadruple mount Know as "Chicago Piano", This small AA-gun is used on some pre-1930s ships (Soon are replaced by the Bofors) For Soviet Navy : Reveal hidden contents 152 mm/57 B-38 Mk5 Triple Turret A naval gun used on late-1950 Soviet cruisers's main turrets (Such as Sverdlov-class and Chapayev-class) Note: All Images taken in-game from World of Warships, made by Wargaming. Actually we have our own plan and ongoing process, but thanks for your suggestions, we might consider these in the future: Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted October 19, 2017 Share Posted October 19, 2017 (edited) 9 minutes ago, Acea said: Actually we have our own plan and ongoing process, but thanks for your suggestions, we might consider these in the future: Oh.....Sorry! Didn't know you're still going....... And thanks for the reply. By the way.... This new turret looks like 130mm/50 B-13 (Main gun from Gnevny-class Destroyer) Edited October 19, 2017 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
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