Jump to content

[WIP][1.3.1] North Kerbin Dynamics - Nuclear Bombs and Heavy Ordnance Pack (and other things) v0.84b


harpwner

Recommended Posts

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Link to comment
Share on other sites

  On 11/15/2016 at 1:37 AM, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Expand  

Aw darn. Let's all hope for the best you can fix those bugs! :wink: 

EDIT: Did you see the Super moon today? Its the biggest since 1948. (If i'm right)

Edited by KerbalMan23
Link to comment
Share on other sites

  On 11/15/2016 at 1:37 AM, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Expand  

Hey harp idk if you saw my question or not.  "So for the Anti ballistic missiles, is there a radar capable of working with its range and how do I even get things to load at these distances? Also is there any sort of patch for resizing for Realism Overhaul?"

Is there any way to make use of them?

Link to comment
Share on other sites

  On 11/15/2016 at 1:37 AM, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Expand  

Thats fine. Better finding those bugs now than later

Link to comment
Share on other sites

  On 11/16/2016 at 12:07 AM, PilotTroll said:

Hey, I dont know how much you know about ai codding, but i would love to see you refine the experimental missile guidance system and let us build our on ICBMs with stock rocket parts and include a few war heads.

Expand  

Well seeing as Ksp isn't too AI friendly, coupled with the fact that I'm pretty unfamiliar with AI, I don't see that being a possibility

Link to comment
Share on other sites

  On 11/16/2016 at 1:38 PM, Kombat engineer said:

Hi we would like an update on the update.

Expand  

@Kombat engineer, one of the rules in the forum forbids users to repeatedly ask about mod update dates. Modders work out of their own passion, and don't always have the time to update their mods in response to new versions the game. A few posts about yours, there was already an inquiry about an update, and the modder had already stated that they were working on it.

If it hasn't been released by Monday as it was intended, then we must be patient and wait until it is.

Link to comment
Share on other sites

Great mod, had a blast (heh) bombing kerbin with this. Pity the nukes don't work properly right now (or i'm doing something wrong on my end, entirely possible). If you're still open to requests, an AGM-129Storm Shadow or BrahMos (or II even?) would be pretty cool to see.

Technical whatnot over here

  Reveal hidden contents

-wrench

Link to comment
Share on other sites

So it turns out the big issue that was plaguing me and preventing my release

is a problem with BDArmory itself...

so I'll go ahead and release the compatibility update, and pass on the issue to the other thread. The actual issue will be described here:

  Reveal hidden contents

Anywho, update time!

NKD Update v0.8.2

* Compatibility with BDArmory for 1.2.1
* Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!)
* Various improvements to code
* Various improvements to textures and models
* Other things I forgot

Link to comment
Share on other sites

  On 11/21/2016 at 1:57 AM, PilotTroll said:

when you say napalm code is unfinished, does that mean functional or not functional?

Expand  

functional

but kinda broken

basically untested since the whole effects but means it's hard to tell whether it's working or not but things have burned and exploded so yeah.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...