harpwner Posted November 15, 2016 Author Share Posted November 15, 2016 well poo childish response I know but I ran into a big issue that's a little setback you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code so yeah, it'll be a bit longer, but I'll keep going at it! Quote Link to comment Share on other sites More sharing options...
KerbalMan23 Posted November 15, 2016 Share Posted November 15, 2016 (edited) 1 minute ago, harpwner said: well poo childish response I know but I ran into a big issue that's a little setback you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code so yeah, it'll be a bit longer, but I'll keep going at it! Aw darn. Let's all hope for the best you can fix those bugs! EDIT: Did you see the Super moon today? Its the biggest since 1948. (If i'm right) Edited November 15, 2016 by KerbalMan23 Quote Link to comment Share on other sites More sharing options...
snipemanmike Posted November 15, 2016 Share Posted November 15, 2016 7 hours ago, harpwner said: well poo childish response I know but I ran into a big issue that's a little setback you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code so yeah, it'll be a bit longer, but I'll keep going at it! Hey harp idk if you saw my question or not. "So for the Anti ballistic missiles, is there a radar capable of working with its range and how do I even get things to load at these distances? Also is there any sort of patch for resizing for Realism Overhaul?" Is there any way to make use of them? Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 15, 2016 Share Posted November 15, 2016 13 hours ago, harpwner said: well poo childish response I know but I ran into a big issue that's a little setback you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code so yeah, it'll be a bit longer, but I'll keep going at it! Thats fine. Better finding those bugs now than later Quote Link to comment Share on other sites More sharing options...
PilotTroll Posted November 16, 2016 Share Posted November 16, 2016 Hey, I dont know how much you know about ai codding, but i would love to see you refine the experimental missile guidance system and let us build our on ICBMs with stock rocket parts and include a few war heads. Quote Link to comment Share on other sites More sharing options...
infinax Posted November 16, 2016 Share Posted November 16, 2016 so i considered the description of the gub 39s a challenge uh and then this happened one air craft with 548 part and weiging 43 touns if i can figure out how to get a screenshot in 1.2 I'll post it here Quote Link to comment Share on other sites More sharing options...
harpwner Posted November 16, 2016 Author Share Posted November 16, 2016 13 hours ago, PilotTroll said: Hey, I dont know how much you know about ai codding, but i would love to see you refine the experimental missile guidance system and let us build our on ICBMs with stock rocket parts and include a few war heads. Well seeing as Ksp isn't too AI friendly, coupled with the fact that I'm pretty unfamiliar with AI, I don't see that being a possibility Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted November 16, 2016 Share Posted November 16, 2016 (edited) Good work. You should make a napalm cluster bomb. Edited November 16, 2016 by Kombat engineer had to change Quote Link to comment Share on other sites More sharing options...
monstah Posted November 16, 2016 Share Posted November 16, 2016 1 hour ago, Kombat engineer said: Hi we would like an update on the update. @Kombat engineer, one of the rules in the forum forbids users to repeatedly ask about mod update dates. Modders work out of their own passion, and don't always have the time to update their mods in response to new versions the game. A few posts about yours, there was already an inquiry about an update, and the modder had already stated that they were working on it. If it hasn't been released by Monday as it was intended, then we must be patient and wait until it is. Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted November 17, 2016 Share Posted November 17, 2016 10 hours ago, Kombat engineer said: Good work. You should make a napalm cluster bomb. That is a terrifyingly real thing. Quote Link to comment Share on other sites More sharing options...
harpwner Posted November 18, 2016 Author Share Posted November 18, 2016 To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me You don't have to if you don't want to? Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, harpwner said: To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me You don't have to if you don't want to? Yay Quote Link to comment Share on other sites More sharing options...
Koening Posted November 18, 2016 Share Posted November 18, 2016 10 hours ago, harpwner said: To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me You don't have to if you don't want to? I'm psyched, and hunting bugs is almost as fun as nuking the KSC so looking forward to it. Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted November 18, 2016 Share Posted November 18, 2016 49 minutes ago, Koening said: I'm psyched, and hunting bugs is almost as fun as nuking the KSC so looking forward to it. We are all psyched more than jeb when he finds out you have snacks installed. Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted November 18, 2016 Share Posted November 18, 2016 19 hours ago, harpwner said: To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me You don't have to if you don't want to? I am ready Quote Link to comment Share on other sites More sharing options...
teeds427 Posted November 19, 2016 Share Posted November 19, 2016 (edited) 1 Edited November 24, 2020 by teeds427 Quote Link to comment Share on other sites More sharing options...
RandoNandoz Posted November 19, 2016 Share Posted November 19, 2016 42 minutes ago, teeds427 said: About the Tsar Bob-a, it seems to have the regular explosion and not a gigantic mushroom cloud. I have all the right versions installed as seen here: https://gyazo.com/f9a1fe03ba2d753a929c6bd7474e2cbe Is there something wrong with my system? the mod is for 1.1.x, not 1.2.1 Quote Link to comment Share on other sites More sharing options...
teeds427 Posted November 19, 2016 Share Posted November 19, 2016 (edited) 1 Edited November 24, 2020 by teeds427 Quote Link to comment Share on other sites More sharing options...
RandoNandoz Posted November 19, 2016 Share Posted November 19, 2016 1 minute ago, teeds427 said: Oh, how do you go back to earlier versions? Some other bombs like cluster work. I don't really think you can.... Quote Link to comment Share on other sites More sharing options...
teeds427 Posted November 19, 2016 Share Posted November 19, 2016 (edited) ! Edited November 24, 2020 by teeds427 Quote Link to comment Share on other sites More sharing options...
wrench-in-the-works Posted November 19, 2016 Share Posted November 19, 2016 Great mod, had a blast (heh) bombing kerbin with this. Pity the nukes don't work properly right now (or i'm doing something wrong on my end, entirely possible). If you're still open to requests, an AGM-129, Storm Shadow or BrahMos (or II even?) would be pretty cool to see. Technical whatnot over here Spoiler The good thing about the Brahmos is it isn't too far in design from the P-800, except it's much faster and a tad smaller, with the cost of a shorter operational range (for the prototype at any rate. production variant's supposed to have identical range to Oniks.) For Brahmos II, it has surprisingly angular features, which should be slightly easier to model (read: considerably difficult). For the storm shadow, all I can say is good luck ._. On an unrelated noted, you spelled 'yield' wrong on FOAB, and only the FOAB, somehow. -wrench Quote Link to comment Share on other sites More sharing options...
Andrew2070 Posted November 20, 2016 Share Posted November 20, 2016 I still can't download from SpaceDock. The files get corrupted around 20 MB/33.5MB, Tested it with 4 different internet connections and two different VPNs. Quote Link to comment Share on other sites More sharing options...
harpwner Posted November 21, 2016 Author Share Posted November 21, 2016 So it turns out the big issue that was plaguing me and preventing my release is a problem with BDArmory itself... so I'll go ahead and release the compatibility update, and pass on the issue to the other thread. The actual issue will be described here: Spoiler While testing the napalm, I encountered an issue in which the napalm would generate heat, but the explosion effect would appear in a completely different location. I held back a bit to test, confident I could fix it But then after trying multiple changes, I saw that the nuclear bombs had the same issue, which didn't plague previous versions... On top of that, after dropping the explosive from BDArmory (note it was the warhead and not the normal bombs) from a plane, it had the same exact issue. If anyone reproduces this, please tell me so I can confirm and pass this on to PapaJoe, otherwise I may have to try things on my own install. I think it is a BDArmory issue though, seeing I did a full clean install and still had this issue. Anywho, update time! NKD Update v0.8.2 * Compatibility with BDArmory for 1.2.1 * Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!) * Various improvements to code * Various improvements to textures and models * Other things I forgot Quote Link to comment Share on other sites More sharing options...
PilotTroll Posted November 21, 2016 Share Posted November 21, 2016 35 minutes ago, harpwner said: * Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!) when you say napalm code is unfinished, does that mean functional or not functional? Quote Link to comment Share on other sites More sharing options...
harpwner Posted November 21, 2016 Author Share Posted November 21, 2016 58 minutes ago, PilotTroll said: when you say napalm code is unfinished, does that mean functional or not functional? functional but kinda broken basically untested since the whole effects but means it's hard to tell whether it's working or not but things have burned and exploded so yeah. Quote Link to comment Share on other sites More sharing options...
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