Fireheart318 Posted January 7, 2017 Share Posted January 7, 2017 I'm not sure if something corrupted or not but all the planets are covered in "unknown item meagenta". Is this normal? I'm going to redownload the mod but want to keep my current rolls for kethane deposits. How would I do that? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 7, 2017 Share Posted January 7, 2017 1 minute ago, Fireheart318 said: I'm not sure if something corrupted or not but all the planets are covered in "unknown item meagenta". Is this normal? I'm going to redownload the mod but want to keep my current rolls for kethane deposits. How would I do that? You're joking right? This was literally dealt with on the previous page. Quote Link to comment Share on other sites More sharing options...
Catullus Posted January 7, 2017 Share Posted January 7, 2017 I have a soft spot for Kethane after all the fun it gave me back in the day. Thanks for keeping it updated, taniwha. Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted January 7, 2017 Share Posted January 7, 2017 52 minutes ago, goldenpsp said: You're joking right? This was literally dealt with on the previous page. ...noooo. I'll go check it out. Sorry Quote Link to comment Share on other sites More sharing options...
Kerbinidiel Posted January 9, 2017 Share Posted January 9, 2017 (edited) hi, here the same problem with pink kerbin but deleting the two files "kethane-linux.ksp" "kethane-macosx.ksp" now it works good (i play ksp under win10) thanks for the help community! Edited January 9, 2017 by Kerbinidiel Quote Link to comment Share on other sites More sharing options...
seanth Posted January 9, 2017 Share Posted January 9, 2017 (edited) 55 minutes ago, Kerbinidiel said: hi, here the same problem with pink kerbin but deleting the two files "kethane-linux.ksp" "kethane-macosx.ksp" now it works good (i play ksp under win10) thanks for the help community! Feels like this fix needs to be on the front page or a code change that checks to see what the game is running on.... Edited January 9, 2017 by seanth Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 9, 2017 Author Share Posted January 9, 2017 The assemblies are loaded automatically, so it would take a slightly deeper change (I had hoped things would work automagically, but I guess no magic for me). Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 10, 2017 Share Posted January 10, 2017 On ۱۳۹۵/۱۰/۲۰ ه.ش. at 8:00 AM, taniwha said: The assemblies are loaded automatically, so it would take a slightly deeper change (I had hoped things would work automagically, but I guess no magic for me). if you used preprocessor directives, they will be dropped at build time. I didn't look into your code, but is there any api in unity other than the directives to check for the os? (here i am assuming that we are talking about dll but i know it's not the case so.... don't blame me on lack of knowledge on my side ) Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 10, 2017 Author Share Posted January 10, 2017 It's deeper than even that: I rigged the assemblies so KSP would load them automatically. The problem is KSP always loads the linux one first (file name sorting) and that precludes the others being loaded as they claim to be the same assembly (as far as Unity is concerned). Also, I will not use compiler directives, because then I would need to have three dlls as well as three assemblies. I'd far rather get complains of pink hex-grids than complains of the wrong dll being loaded, or worse, all three. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 10, 2017 Share Posted January 10, 2017 (edited) 4 hours ago, taniwha said: It's deeper than even that: I rigged the assemblies so KSP would load them automatically. The problem is KSP always loads the linux one first (file name sorting) and that precludes the others being loaded as they claim to be the same assembly (as far as Unity is concerned). Also, I will not use compiler directives, because then I would need to have three dlls as well as three assemblies. I'd far rather get complains of pink hex-grids than complains of the wrong dll being loaded, or worse, all three. totally agreed with hex greed being a better choice on bug report. well, i removed the linux and osx ones but now : http://prntscr.com/dtuowi no grid shows up at all. did i miss something? it's long time that i didn't use kethane. if i remember right i just needed this? http://prntscr.com/dtupix also i don't hear any scan tone? by the way, the sat is sitting close to 300 km sigh, i totally forgot that the sat needed to be bellow 250Km now it works like charm. thanks man Edited January 10, 2017 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 10, 2017 Author Share Posted January 10, 2017 It does mean that I will have to redo the assemblies Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 10, 2017 Share Posted January 10, 2017 32 minutes ago, taniwha said: It does mean that I will have to redo the assemblies by the way, is there a way to make kethane work in background without needing to keep the vessel as active one? Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 10, 2017 Author Share Posted January 10, 2017 (edited) Not yet. I haven't had a chance to look into doing it. But you rarely need 100% coverage. Generally, one local "day" is sufficient to get a pretty good idea of where the deposits are. Also, generally you can warp at 1000x (having two detectors running works well) so it usually takes only a few minutes real-time. That said, I very much understand the problems with running a busy program. Edited January 10, 2017 by taniwha Quote Link to comment Share on other sites More sharing options...
DMagic Posted January 10, 2017 Share Posted January 10, 2017 Can you just not let KSP load the bundles? Remove the .ksp file extension and KSP will ignore it, then you can just manually load (using AssetBundle.LoadFromFile) whichever bundle is needed based on the environment. It's simple to do, I'm just not sure exactly what is needed to handle shaders vs prefabs, sprites, or other GameObjects. Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 10, 2017 Author Share Posted January 10, 2017 Oh, I forgot there was that option. I'll think about it. As for your concerns, only a single shader is in the bundles. Quote Link to comment Share on other sites More sharing options...
Agustin Posted January 16, 2017 Share Posted January 16, 2017 I have a kethane probe orbiting polar around Duna. It functions well until I go back to Kerbin, do stuff, come back, and it's like no progress has been made. It continues to scan from where it is currently above. Am I the only one having issues with this? Is there a workaround? Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 16, 2017 Author Share Posted January 16, 2017 @Agustin: that's how it is for everyone. Quote Link to comment Share on other sites More sharing options...
Agustin Posted January 16, 2017 Share Posted January 16, 2017 3 minutes ago, taniwha said: @Agustin: that's how it is for everyone. Oh ok. IT,s just a problem in this case because i have no fuel left and I am so close to the planet that I can on,y timewarp x50 which isnt much and It takes too long to scan all the planet but well, from now on I,ll be more carefull. Thanks for the quick response Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 16, 2017 Author Share Posted January 16, 2017 Oh, I agree that it's a pain. I haven't had time to work out the mechanics for doing background processing well. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 6, 2017 Share Posted February 6, 2017 No pics? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 6, 2017 Share Posted February 6, 2017 9 hours ago, The-Doctor said: No pics? Literally the First sentence of the first post of this thread has a link to the original kethane thread, with plenty of pics and vids. Quote Link to comment Share on other sites More sharing options...
jimmyjack Posted March 11, 2017 Share Posted March 11, 2017 I'm actually having the same problem, but after removing the 2 files I still have the problem here > Magenta Quote Link to comment Share on other sites More sharing options...
taniwha Posted March 12, 2017 Author Share Posted March 12, 2017 @jimmyjack How did you "remove" the files? Actually delete (or at least move out of the GameData tree), or just rename? Quote Link to comment Share on other sites More sharing options...
jimmyjack Posted March 12, 2017 Share Posted March 12, 2017 18 hours ago, taniwha said: @jimmyjack How did you "remove" the files? Actually delete (or at least move out of the GameData tree), or just rename? I actually deleted them, should I not? Quote Link to comment Share on other sites More sharing options...
taniwha Posted March 14, 2017 Author Share Posted March 14, 2017 On 13/03/2017 at 6:19 AM, jimmyjack said: I actually deleted them, should I not? You should My next question is which ones did you delete? (or easier, which one remains?) You did keep the windows one, right? (I checked your screenshot for that) Quote Link to comment Share on other sites More sharing options...
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