Cheesecake Posted November 7, 2018 Share Posted November 7, 2018 14 hours ago, sslaptnhablhat said: On a side-note, what mod is that Canadarm1 from? Also, how ya getting on with TNiC? Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted November 8, 2018 Share Posted November 8, 2018 On 11/7/2018 at 2:32 AM, sslaptnhablhat said: On a side-note, what mod is that Canadarm1 from? Also, how ya getting on with TNiC? Maybe Infernal Robotics Next Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted November 8, 2018 Share Posted November 8, 2018 3 hours ago, Eaten by Black Hole said: Maybe Infernal Robotics Next Cheesecake answered my question in the post above. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 8, 2018 Share Posted November 8, 2018 On 11/4/2018 at 6:26 AM, Cheesecake said: - KU Band Antenna added Will that work in 1.3.1? I loaded that mod and although the part is there in the files, it's decidedly unloaded in-game. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 8, 2018 Share Posted November 8, 2018 4 hours ago, slaintemaith said: Will that work in 1.3.1? I loaded that mod and although the part is there in the files, it's decidedly unloaded in-game. It will work in all KSP-Versions. I used it in 1.3.x, 1.4.x and 1.5.x. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 8, 2018 Share Posted November 8, 2018 (edited) Hrm. I must not have the right files then. =( **Edit: Nope, I have the right files, it's simply not loading. Have no idea why. It doesn't appear in the Communications section of the parts list. Edited November 8, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 8, 2018 Share Posted November 8, 2018 44 minutes ago, slaintemaith said: Hrm. I must not have the right files then. =( **Edit: Nope, I have the right files, it's simply not loading. Have no idea why. It doesn't appear in the Communications section of the parts list. Folder is: GameData\MrMeeb\SPT\Parts\Utility\KUBand Inside are 4 files: KUBand.cfg KUband.mu KUBand_Diffuse.dds Thumbs.db In 1.5.x I delete all other folders in GameData\MrMeeb because the parts are included in Cormorant now. I left only the KUBand-Antenna. And it is loading Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 8, 2018 Share Posted November 8, 2018 (edited) Yes. I figured it out. It was: 1) My fault. 2) Stupid. Thanks for your help, though. =) Did you know that you shouldn't change the dir tree when you add part mods? Or if you do, you need to reflect that in the part.cfg? Yeah. Derp. Edited November 8, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Wrench Head Posted November 10, 2018 Share Posted November 10, 2018 Hello all, Are there any 1.5.1 carft files or even a drawing of how to build out these parts? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 10, 2018 Share Posted November 10, 2018 51 minutes ago, Wrench Head said: Hello all, Are there any 1.5.1 carft files or even a drawing of how to build out these parts? You can find the Craftfiles in the OP. They works in 1.5.1. Quote Link to comment Share on other sites More sharing options...
Wrench Head Posted November 10, 2018 Share Posted November 10, 2018 (edited) Thanks @Chesseccake Note when using the CA - Mk3 Orbiter Flight Testing craft file, I removed the cargo and lost fuel connection. Had to add line from main tank to Shuttle. Edited November 10, 2018 by Wrench Head Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 11, 2018 Share Posted November 11, 2018 Also make sure you double-check all your RCS and control surface configurations. I'm 99% sure that the body flap is "off" by default, as is nose-pitch RCS, and there's something wonky with the AFT RCS as well. In addition: I put a control pod in the aft and angle it at the same as the OMS engines. I'll then use an action group to activate the OMS engines, gimbals, and change control to the aft pod. This tends to even out orbital maneuvers. You can also add reaction wheels to the back and front if you wish. I also seem to recall something wonky with the landing gear in the downloaded .craft. Fact is I've gotten used to rebuilding the CA shuttle from the component parts with nothing but real shuttle images. (Useful for getting the placement and dihedral of the wings and placement of the landing gear) All in all, it's a GREAT shuttle. Made better with the Ultimate Shuttle IVA (if you're using 1.4.x +) or Kermantech's IVA if you're at 1.3.x. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 11, 2018 Share Posted November 11, 2018 8 hours ago, slaintemaith said: In addition: I put a control pod in the aft and angle it at the same as the OMS engines. I'll then use an action group to activate the OMS engines, gimbals, and change control to the aft pod. This tends to even out orbital maneuvers. You can also add reaction wheels to the back and front if you wish. Why? The OMS are perfectly aligned for this Shuttle so that it fly straight. 14 hours ago, Wrench Head said: Thanks @Chesseccake Note when using the CA - Mk3 Orbiter Flight Testing craft file, I removed the cargo and lost fuel connection. Had to add line from main tank to Shuttle. Thats why the crossfeed is off by default. Activate it in VAB and you don`t need a fuelline. Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted November 11, 2018 Share Posted November 11, 2018 (edited) Why "Shuttle Lifting Body" does not want to be installed through the ckan? My KSP version 1.5.1. Edited November 11, 2018 by Wuwuk Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 11, 2018 Share Posted November 11, 2018 Just now, Wuwuk said: Why "Shuttle Lifting Body" does not want to be installed through the skan? My KSP version 1.5.1. I dont this this mod is on CKAN Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 11, 2018 Share Posted November 11, 2018 (edited) 4 hours ago, Cheesecake said: Why? The OMS are perfectly aligned for this Shuttle so that it fly straight. In real life, that is absolutely true. In KSP, they really aren't. At least not as far as MechJeb or sane control is concerned. With the angled pod, a d/v change will keep your nose pointed mostly in the same spot as you finish your maneuver. Without it, you wind up 'chasing the needle.' I've tried it with and without a rear, angled pod, and I assure you 'with' is better. Edited November 11, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 11, 2018 Share Posted November 11, 2018 1 hour ago, slaintemaith said: In real life, that is absolutely true. In KSP, they really aren't. At least not as far as MechJeb or sane control is concerned. With the angled pod, a d/v change will keep your nose pointed mostly in the same spot as you finish your maneuver. Without it, you wind up 'chasing the needle.' I've tried it with and without a rear, angled pod, and I assure you 'with' is better. That`s not true. I have made hundreds of flights (last one is 10 minuts ago) in KSP with Cormorant-Shuttles and other Shuttles (with and without MJ). And I didn`t need some extra control pods or something. If the thrust of the OMS is correctly aligned to the center of mass it works 100% without other control pods or something. I also used the craft-files of cormorant. And I didn`t need any controlpods or extra reaction wheels too. So I think you do anything wrong with your shuttles. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 11, 2018 Share Posted November 11, 2018 (edited) And you tweak your OMS before each flight to account for the differing center of mass due to payload? I don't. I'd love to see some in-game footage to demonstrate how stable your shuttle maneuvers are. Maybe I'm missing something. It's happened before. Edited November 11, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 11, 2018 Share Posted November 11, 2018 1 hour ago, slaintemaith said: And you tweak your OMS before each flight to account for the differing center of mass due to payload? I don't. I'd love to see some in-game footage to demonstrate how stable your shuttle maneuvers are. Maybe I'm missing something. It's happened before. No, I tweaked nothing. With cormorant I attached the OMS one time normally to the OMS-Pods and saved this craftfile. That`s it. The OMS must not 100% perfect. That`s not possible with various payload. But with the buils-in SAS of the Cockpit and, in extreme Situation, RCS it will be fly perfect and stable. This works also with the originally craftfiles of CA. But a little question: which OMS do you use? the angled or the straight ones? I use the angled like the original SpaceShuttle. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 11, 2018 Share Posted November 11, 2018 (edited) This is as good a demonstration as I can give...(And I apologize for the sound not being in sync. I have no idea what's up with that) Without: (and this is the orignial .craft file) With: Edited November 11, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
DrBackjack Posted November 11, 2018 Share Posted November 11, 2018 18 hours ago, slaintemaith said: In addition: I put a control pod in the aft and angle it at the same as the OMS engines. That's such a good Idea. A little annoying having to constantly pitch in circles when a MJ maneuver gets to sub 1 m/s. And having the thrust vector aligned with the CoM means it's not aligned with the nose vector, the vector MJ actually uses for pointing. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 12, 2018 Share Posted November 12, 2018 9 hours ago, Cheesecake said: No, I tweaked nothing. I'd love to know how you managed this, because I sure cannot as the above videos prove. Quote Link to comment Share on other sites More sharing options...
harits Posted November 12, 2018 Share Posted November 12, 2018 this mod haven't shuttle/buran gear? i like reusable spacecraft in career mode Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 12, 2018 Share Posted November 12, 2018 5 hours ago, slaintemaith said: I'd love to know how you managed this, because I sure cannot as the above videos prove. Make a Maneuvernode with MJ and fly ist per hand. I know that MJ had problems with angled engines in the past and don`t know if they fixed it. But: it is no problem of any shuttle like cormorant or the old CSS-Shuttle/DECQs-Shuttle. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 12, 2018 Share Posted November 12, 2018 Oh. Nope. I don't do orbital ops in KSP by hand if I can possibly avoid it. I barely like flying in the atmo manually the controls are so bloody awful. And MJ doesn't have problems with angled engines: if you angle the control point to match it. ...which was sort of my entire point. If I wanted to control the ship manually, I'd not bother with it at all. Quote Link to comment Share on other sites More sharing options...
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