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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle


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6 hours ago, Abhishek Adhikari said:

I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on')

Because of this I have to rotate the craft in VAB and then lauch it.

Can anybody help?

Use Atmospheric Autopilot. Rolls like a dream

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On 1/11/2017 at 2:35 AM, Abhishek Adhikari said:

I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on')

Because of this I have to rotate the craft in VAB and then lauch it.

Can anybody help?

I think that the real shuttle did the initial roll with the SRBs, so make it so you can disable the gimbal on the SSMEs with action groups.

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34 minutes ago, dave1904 said:

Hi, I would like to edit the shuttle cockpit so that it can use the 2 seats in the back of it like the the mk3 can be a 6 seater with mods. I have been looking all around your files and cant find the shuttle cockpit cfg.

that's because there's no cockpit, it only has a nose and that's it. If you want 2 extra seats, you need to make a MM-config for the MK3 cockpit or edit the orginal config. This one can be found in .....GameData\Squad\Parts\Command\mk3CockpitShuttle.
Hope this helped :) 

 

Or just download this :) (don't know if it works in 1.2.2 though)
https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit

Edited by DrLicor
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3 hours ago, DrLicor said:

Or just download this :) (don't know if it works in 1.2.2 though)
https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit

This does work in 1.2.2, although I wish it had 8 seats to accurately simulate the real shuttle. Beggars can't be choosers:huh:

Edited by Cdw2468
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27 minutes ago, Cdw2468 said:

This does work in 1.2.2, although I wish it had 8 seats to accurately simulate the real shuttle. Beggars can't be choosers:huh:

You could easily edit the crew capacity to 8 (or 10 for buran) in the CFG, but only the first 6 would have IVA portraits.

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5 hours ago, DrLicor said:

that's because there's no cockpit, it only has a nose and that's it. If you want 2 extra seats, you need to make a MM-config for the MK3 cockpit or edit the orginal config. This one can be found in .....GameData\Squad\Parts\Command\mk3CockpitShuttle.
Hope this helped :) 

 

Or just download this :) (don't know if it works in 1.2.2 though)
https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit

i just figured out that it was another mod that uses you parts but I deleted it now anyway, 

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4 hours ago, minepagan said:

You could easily edit the crew capacity to 8 (or 10 for buran) in the CFG, but only the first 6 would have IVA portraits.

The no IVA is a pet peeve of mine, so I usually don't edit crew capacity 

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12 hours ago, Cdw2468 said:

The no IVA is a pet peeve of mine, so I usually don't edit crew capacity 

Wait...didnt that mod add the 2 seats to the fligt deck? Wasnt there 2 more in the middeck area to make 8? (Between the hatches)

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  • 3 weeks later...
20 hours ago, Frednoeyes said:

Agreed. Here, 'ave a pretty shot from my STS-1 mission.

-snip-

Well happy launchings!

Also, beat me :wink:
 

Spoiler

-snip other 107 missions-
NG5YTCL.png

 

Edited by damonvv
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On 11.1.2017 at 8:35 AM, Abhishek Adhikari said:

I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on')

Because of this I have to rotate the craft in VAB and then lauch it.

Can anybody help?

 

When you're in VAB, click on a part and look for 'Autostrut:____' set it to anything other than "Disabled" and activate "Rigid Attachment" or something like that, if you have done that your craft shouldn't wobble

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This mod is great! I looked for some Stockalike Space Shuttle parts ages ago but I sadly missed this. And for some, weird KSP  reason, the particles of the SRBs seem to hate me because they refuse to show up  Nope   I just needed to update Real Plume, It's even better now! 

Edited by [MG]Atlas
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