TheAceOfHearts Posted January 11, 2017 Share Posted January 11, 2017 9 hours ago, IGNOBIL said: Why risk Jeb's precious life to deploy station parts?!? Have you seen my flying? Because doing otherwise would rob him of the thrill he needs to be the Jeb we all know and launch Quote Link to comment Share on other sites More sharing options...
Abhishek Adhikari Posted January 11, 2017 Share Posted January 11, 2017 I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on') Because of this I have to rotate the craft in VAB and then lauch it. Can anybody help? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 11, 2017 Share Posted January 11, 2017 6 hours ago, Abhishek Adhikari said: I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on') Because of this I have to rotate the craft in VAB and then lauch it. Can anybody help? Use Atmospheric Autopilot. Rolls like a dream Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted January 13, 2017 Share Posted January 13, 2017 On 1/11/2017 at 2:35 AM, Abhishek Adhikari said: I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on') Because of this I have to rotate the craft in VAB and then lauch it. Can anybody help? I think that the real shuttle did the initial roll with the SRBs, so make it so you can disable the gimbal on the SSMEs with action groups. Quote Link to comment Share on other sites More sharing options...
minepagan Posted January 13, 2017 Share Posted January 13, 2017 1 hour ago, Sgt.Shutesie said: I think that the real shuttle did the initial roll with the SRBs, so make it so you can disable the gimbal on the SSMEs with action groups. Did X-20 have a roll program? Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted January 14, 2017 Share Posted January 14, 2017 (edited) 11 minutes ago, minepagan said: Did X-20 have a roll program? Presumably, but its probably better just to have the rocket already pointed at Moscow and go from there. Edited January 14, 2017 by Sgt.Shutesie Quote Link to comment Share on other sites More sharing options...
minepagan Posted January 14, 2017 Share Posted January 14, 2017 1 hour ago, Sgt.Shutesie said: Presumably, but its probably better just to have the rocket playable in game and go from there. Fixed. Quote Link to comment Share on other sites More sharing options...
Abhishek Adhikari Posted January 15, 2017 Share Posted January 15, 2017 On 1/14/2017 at 4:07 AM, Sgt.Shutesie said: I think that the real shuttle did the initial roll with the SRBs, so make it so you can disable the gimbal on the SSMEs with action groups. I like this idea. I will surely try this out. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted January 19, 2017 Share Posted January 19, 2017 Hi, I would like to edit the shuttle cockpit so that it can use the 2 seats in the back of it like the the mk3 can be a 6 seater with mods. I have been looking all around your files and cant find the shuttle cockpit cfg. Quote Link to comment Share on other sites More sharing options...
DrLicor Posted January 19, 2017 Share Posted January 19, 2017 (edited) 34 minutes ago, dave1904 said: Hi, I would like to edit the shuttle cockpit so that it can use the 2 seats in the back of it like the the mk3 can be a 6 seater with mods. I have been looking all around your files and cant find the shuttle cockpit cfg. that's because there's no cockpit, it only has a nose and that's it. If you want 2 extra seats, you need to make a MM-config for the MK3 cockpit or edit the orginal config. This one can be found in .....GameData\Squad\Parts\Command\mk3CockpitShuttle. Hope this helped Or just download this (don't know if it works in 1.2.2 though)https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit Edited January 19, 2017 by DrLicor Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 19, 2017 Share Posted January 19, 2017 (edited) 3 hours ago, DrLicor said: Or just download this (don't know if it works in 1.2.2 though)https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit This does work in 1.2.2, although I wish it had 8 seats to accurately simulate the real shuttle. Beggars can't be choosers Edited January 19, 2017 by Cdw2468 Quote Link to comment Share on other sites More sharing options...
minepagan Posted January 19, 2017 Share Posted January 19, 2017 27 minutes ago, Cdw2468 said: This does work in 1.2.2, although I wish it had 8 seats to accurately simulate the real shuttle. Beggars can't be choosers You could easily edit the crew capacity to 8 (or 10 for buran) in the CFG, but only the first 6 would have IVA portraits. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted January 19, 2017 Share Posted January 19, 2017 5 hours ago, DrLicor said: that's because there's no cockpit, it only has a nose and that's it. If you want 2 extra seats, you need to make a MM-config for the MK3 cockpit or edit the orginal config. This one can be found in .....GameData\Squad\Parts\Command\mk3CockpitShuttle. Hope this helped Or just download this (don't know if it works in 1.2.2 though)https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit i just figured out that it was another mod that uses you parts but I deleted it now anyway, Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 20, 2017 Share Posted January 20, 2017 4 hours ago, minepagan said: You could easily edit the crew capacity to 8 (or 10 for buran) in the CFG, but only the first 6 would have IVA portraits. The no IVA is a pet peeve of mine, so I usually don't edit crew capacity Quote Link to comment Share on other sites More sharing options...
minepagan Posted January 20, 2017 Share Posted January 20, 2017 12 hours ago, Cdw2468 said: The no IVA is a pet peeve of mine, so I usually don't edit crew capacity Wait...didnt that mod add the 2 seats to the fligt deck? Wasnt there 2 more in the middeck area to make 8? (Between the hatches) Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 22, 2017 Share Posted January 22, 2017 They're on either side of the existing 2 back seats. I don't know anything about 2 more to make 8 Quote Link to comment Share on other sites More sharing options...
minepagan Posted January 22, 2017 Share Posted January 22, 2017 9 hours ago, Cdw2468 said: They're on either side of the existing 2 back seats. I don't know anything about 2 more to make 8 It used to add them to the open lower space below the rear windows, unless that got removed? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 22, 2017 Share Posted January 22, 2017 Can confirm the BDB Centaurs D and T fit nicely in the bay for your high energy payloads Quote Link to comment Share on other sites More sharing options...
MagicIndy Posted January 23, 2017 Share Posted January 23, 2017 (edited) heeeyyyy thats pretty good Edited January 25, 2017 by MagicIndy Fixed Quote Link to comment Share on other sites More sharing options...
Damon Posted January 25, 2017 Share Posted January 25, 2017 (edited) The use of this mod is just unbelievable. I used it so much lately! Edited January 25, 2017 by damonvv Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted February 10, 2017 Share Posted February 10, 2017 On 1/25/2017 at 0:27 PM, damonvv said: The use of this mod is just unbelievable. I used it so much lately! Agreed. Here, 'ave a pretty shot from my STS-1 mission. Quote Link to comment Share on other sites More sharing options...
Damon Posted February 11, 2017 Share Posted February 11, 2017 (edited) 20 hours ago, Frednoeyes said: Agreed. Here, 'ave a pretty shot from my STS-1 mission. -snip- Well happy launchings! Also, beat me Spoiler -snip other 107 missions- Edited February 11, 2017 by damonvv Quote Link to comment Share on other sites More sharing options...
[MG]Atlas Posted February 12, 2017 Share Posted February 12, 2017 On 11.1.2017 at 8:35 AM, Abhishek Adhikari said: I am having a problem in the roll maneuver after clearing the tower. As soon as start rolling the whole craft starts wobbling.(SAS was 'on') Because of this I have to rotate the craft in VAB and then lauch it. Can anybody help? When you're in VAB, click on a part and look for 'Autostrut:____' set it to anything other than "Disabled" and activate "Rigid Attachment" or something like that, if you have done that your craft shouldn't wobble Quote Link to comment Share on other sites More sharing options...
[MG]Atlas Posted February 12, 2017 Share Posted February 12, 2017 (edited) This mod is great! I looked for some Stockalike Space Shuttle parts ages ago but I sadly missed this. And for some, weird KSP reason, the particles of the SRBs seem to hate me because they refuse to show up Nope I just needed to update Real Plume, It's even better now! Edited February 14, 2017 by [MG]Atlas Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 20, 2017 Share Posted February 20, 2017 It seems that my Seperation nosecones keep flying off the srbs when they're activated. Anyone know a fix for this? Quote Link to comment Share on other sites More sharing options...
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