Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 to make things a bit more efficient, I can re-organize the folder/file structure but this will mean running everything through unity again as thexture names will need to be changed, so they don't overwrite eachother in the same folder. this is the main reason I have not done it yet.cockpit files are about 45mb, shuttle stuff is about 60mb without cockpitsounds is 13mbextra textures is about 19mbcanadarm is 2mbcrawler is 40mbmodules 30mbso you can see what can be removed to save space.BUT ksp 1.1 you wont have to worry about this right? Link to comment Share on other sites More sharing options...
Budgie Posted October 2, 2015 Share Posted October 2, 2015 Mike, please empty your inbox if you have a chance. Thanks! Also, to be on topic, I think any removal of bloat is a good thing. If you have a chance, of course, I'd be someone who would appreciate making the SSP more space-efficient. Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 what do I get rid of?- - - Updated - - -inbox clear Link to comment Share on other sites More sharing options...
Budgie Posted October 2, 2015 Share Posted October 2, 2015 Mike-NZ said: what do I get rid of?In my opinion, I don't use IVA. I might be missing something, but is there a version without the IVA included? But that's just me... Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 realizing that hi res textures will make it a larger mod right? Link to comment Share on other sites More sharing options...
Arsonik Posted October 2, 2015 Share Posted October 2, 2015 Mike-NZ said: BUT ksp 1.1 you wont have to worry about this right?Perhaps for some people, but there are still those who don't have extra memory available that will be unaffected by patch 1.1. Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 I get the feeling that cutting things down for low end users, I will get complaints it looks bad Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 RO Patch updated.booster separation force increased.max temp for all parts increasednew craft filefuel/thrust fixes Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 very easy and simple picture guide on how to use openGL on windows to save lots of memory! is now on page one. please check it out! Link to comment Share on other sites More sharing options...
Irenicus Posted October 2, 2015 Share Posted October 2, 2015 (edited) Okey, thanks Mike:) Where I can get new link for download new path ? On first page? I will test it:) Edited October 2, 2015 by Irenicus Link to comment Share on other sites More sharing options...
TheRag Posted October 2, 2015 Share Posted October 2, 2015 Mike, I want to throw in a request. There are some that like Stock scale, there are some that like Real Scale, but there are some who like the middle, and so they resort to the middle. 6.4 size KSP might the Unreal patch be suited to a 6.4x size KSP instead of a cheat? Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 TheRag said: Mike, I want to throw in a request. There are some that like Stock scale, there are some that like Real Scale, but there are some who like the middle, and so they resort to the middle. 6.4 size KSP might the Unreal patch be suited to a 6.4x size KSP instead of a cheat?yip ok. can make a patch for that. it doesn't use real fuels or FAR does it? need to know what to include- - - Updated - - -so just scale everything by 6.4x right? Link to comment Share on other sites More sharing options...
TheRag Posted October 2, 2015 Share Posted October 2, 2015 6.4k does not need FAR or RF so you are good on that. However people might play with FAR on 6.4K so to have an option for those guys that do would be welcomed As for the reentry, I can say for the most part the vehicle can survive, there are two problems that still linger, one is that front landing gear hasn't got the buffed up heating so it explodes at about 100,000m, but that can fixed pretty fast. The other problem is that the cargo bay doesn't shield the cargo on reentry, causing payload and docking adapters to explode because of overheating. I have three reason why that might be, could be a improper number somewhere that allows heat to pass through, it might be because KSP doesn't see the shuttle as explicit as a cargo hold, over it could be the heating system in KSP in general (though I have Real Heat).Funnily enough those explosions caused Columbia to land in the Gulf of Mexico, though she survived a nice watery landing, yep she ain't coming back. (Pls put the picture above on the FP... need some humor there)I will post this on the official bug tracking for the mod. Link to comment Share on other sites More sharing options...
Bev7787 Posted October 2, 2015 Share Posted October 2, 2015 That was beautiful. Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 Hmmm from what I have seen and what other configs are doing, is disable and remove shielded cargobays with FAR.Real heat... I havent worked with this...I take it the new patch improved atleast some things?- - - Updated - - -Will check and update Link to comment Share on other sites More sharing options...
Irenicus Posted October 2, 2015 Share Posted October 2, 2015 Where I can get last version of the path from realism overhaul?? Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 page one has link to latest Link to comment Share on other sites More sharing options...
montyben101 Posted October 2, 2015 Share Posted October 2, 2015 Hey please can you make a hi res pack and a low res pack for low end users? Its the only good solution that will keep everyone happy. Maybe keep these textures as the low res pack?? Link to comment Share on other sites More sharing options...
Mike-NZ Posted October 2, 2015 Author Share Posted October 2, 2015 Half way through low end user pack. Will need to update the current version also.No texture doubles for bothNo cockpit or ivaNo extras- - - Updated - - -For the new shuttle I wont be making a lo res pack tho. It is meant to be high res. Link to comment Share on other sites More sharing options...
montyben101 Posted October 2, 2015 Share Posted October 2, 2015 Thats what I thought too. It really dosent use up a huge amount of RAM and even if people only have 4 gigs 64 bit will still help. Cant wait for the new textures btw! Link to comment Share on other sites More sharing options...
Irenicus Posted October 2, 2015 Share Posted October 2, 2015 (edited) Mike-NZ THANK YOU SO MUCH!!!!! NICE PATH!!! Thak you! It is my favorite ship!!!Loot at that ^)And here landing on water ))But, some bugs in my video. It is almost orbit. I AM DO NOT TOCH THE KEYBARD. Flight not stable ((( Shuttle randomly moves... <strong> And here I cannot stabilize the shuttle using the keybard... Hi is rotaiting...<strong> And another important point : the nose landing gear overheats and explodes, when you enter in the atmosphere:(And some qustion: How I can land at airport? I have only OSM engines. They are not sufficient for the flight in the atmosphere..... Edited October 2, 2015 by Irenicus Link to comment Share on other sites More sharing options...
davidy12 Posted October 2, 2015 Share Posted October 2, 2015 So is the new update out? Link to comment Share on other sites More sharing options...
TheRag Posted October 2, 2015 Share Posted October 2, 2015 You got to glide into the airport... from LEO...by making the correct burn at the right time. Link to comment Share on other sites More sharing options...
Sampa Posted October 2, 2015 Share Posted October 2, 2015 Irenicus said: Mike-NZ THANK YOU SO MUCH!!!!! NICE PATH!!! Thak you! It is my favorite ship!!!Loot at that ^)http://s013.radikal.ru/i324/1510/97/756d714c2088.jpgAnd here landing on water ))http://s019.radikal.ru/i618/1510/f6/9cfc3c0a5233.jpgBut, some bugs in my video. It is almost orbit. I AM DO NOT TOCH THE KEYBARD. Flight not stable ((( Shuttle randomly moves... <strong> And here I cannot stabilize the shuttle using the keybard... Hi is rotaiting...<strong> And some qustion: How I can land at airport? I have only OSM engines. They are not sufficient for the flight in the atmosphere.....Shuttle is a,glider on return Link to comment Share on other sites More sharing options...
Irenicus Posted October 2, 2015 Share Posted October 2, 2015 Hmmm.... Okey, I will try that. Thanks.But.... The shutlle Atlantis have a same chute for braking or not? If yes, I don`t see that part in hangar... Link to comment Share on other sites More sharing options...
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