RoverDude Posted September 21, 2021 Author Share Posted September 21, 2021 Another Nuke done Quote Link to comment Share on other sites More sharing options...
RookFett Posted November 12, 2021 Share Posted November 12, 2021 Ablative oil - anyway to make it onsite? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 12, 2021 Author Share Posted November 12, 2021 Hmmm nope not at this time Quote Link to comment Share on other sites More sharing options...
RookFett Posted November 15, 2021 Share Posted November 15, 2021 On 11/12/2021 at 6:21 PM, RoverDude said: Hmmm nope not at this time I will take that challenge ! --- Testing with the Shipyard Konstructor shows that making a vessel results in all it's tanks being empty - could be a problem Quote Link to comment Share on other sites More sharing options...
FaceRiver Posted November 16, 2021 Share Posted November 16, 2021 (edited) On 1/5/2021 at 11:27 PM, RoverDude said: Pretty easy. Slap on the engine. Include a pack of the cartridges. Launch, and enjoy. Note that it's an on-or-off thing, all you can really do is vary the charge size. It's not going to be good for fine control, so what I tend to do is toss an Orion as brute force propulsion, but run NTRs to handle the small adjustment burns. I used the ship below for a crewed Jool-5 mission. What mod is that capsule from I've been looking every where for it? Disregard this I found out right after that its from this author Edited November 16, 2021 by FaceRiver Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 30, 2022 Author Share Posted May 30, 2022 Version 112.0.1 of Nuclear Rockets has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/NuclearRockets/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted May 30, 2022 Share Posted May 30, 2022 15 hours ago, RoverDude said: CKAN should also be catching up for those of you who use it. And make sure to let us know if any bees got into the build process. Hi, an update to the metanetkan is needed to get this release added to CKAN: https://github.com/UmbraSpaceIndustries/CKAN/pull/32 Quote Link to comment Share on other sites More sharing options...
lunaris69 Posted June 25, 2022 Share Posted June 25, 2022 i think i found what you could call a bee, this appears to convert the engines to use lh2 if the atomic engines mod is installed, but if you have the patch to make those atomic engines use liquid fuel and cut out the lh2 storage it doesnt work with it and still uses lh2 Quote Link to comment Share on other sites More sharing options...
lunaris69 Posted June 25, 2022 Share Posted June 25, 2022 wait theres no patches doing that, do these just always use that? Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 29, 2023 Share Posted June 29, 2023 (edited) Hey, found a bug where the Orion and medusa drives don't load ingame, yet all other parts do Log: https://drive.google.com/file/d/1mcWaldZOCQtxdVtTx7fwUcsFRJdCkARu/view?usp=sharing Not sure what's causing it, I installed on a fresh install and it worked fine but one day the two pulse drives just stopped loading ingame, no matter what version of the mod I'd use. The pulse unit and NTR's load, though EDIT: it seems I've found the problem, it was a mod conflict with Simple Repaint. I'm not sure how it made the Orion and Medusa drives not load, but deleting it seems to have fixed it Edited July 1, 2023 by Souptime Added issue solution Quote Link to comment Share on other sites More sharing options...
Weebus Posted February 21, 2024 Share Posted February 21, 2024 is it me or is this mod horrifically unbalanced? a relatively small orion ship has a higher effective dV than most FFT antimatter ships. Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted May 9, 2024 Share Posted May 9, 2024 (edited) On 6/28/2023 at 10:25 PM, Souptime said: Hey, found a bug where the Orion and medusa drives don't load ingame, yet all other parts do Log: https://drive.google.com/file/d/1mcWaldZOCQtxdVtTx7fwUcsFRJdCkARu/view?usp=sharing Not sure what's causing it, I installed on a fresh install and it worked fine but one day the two pulse drives just stopped loading ingame, no matter what version of the mod I'd use. The pulse unit and NTR's load, though EDIT: it seems I've found the problem, it was a mod conflict with Simple Repaint. I'm not sure how it made the Orion and Medusa drives not load, but deleting it seems to have fixed it Huh... I wonder if that is why I see "extra Orion cartridge" in my tech tree but not the actual engine(s) themselves... Do existing craft (in-flight) with repainted parts go berserk if I delete that mod? -- No, they do not Edited May 14, 2024 by Flush Foot Tested it myself (success!) Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted May 14, 2024 Share Posted May 14, 2024 On 6/28/2023 at 10:25 PM, Souptime said: mod conflict with Simple Repaint Removing Simple Repaint also allowed me to successfully load up 'BetterTimeWarpContinued'... weird! Quote Link to comment Share on other sites More sharing options...
davidmakurin Posted May 21, 2024 Share Posted May 21, 2024 On 2/21/2024 at 6:18 AM, Weebus said: is it me or is this mod horrifically unbalanced? a relatively small orion ship has a higher effective dV than most FFT antimatter ships. FFT engines are underpowered. PatchEmporium fixes it Quote Link to comment Share on other sites More sharing options...
rocketmoid Posted November 23, 2024 Share Posted November 23, 2024 do u think u could ever patch that conflict with simple repaint? anyone have a fix? Quote Link to comment Share on other sites More sharing options...
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