pheenix99 Posted August 30, 2016 Share Posted August 30, 2016 On 8/29/2016 at 11:22 PM, CobaltWolf said: We are getting so close to having a full playtest (i.e. a full beta) for the Saturn V/Apollo/LEM mission set. Expand Just in time as my career is progressing to a manned munar mission Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 30, 2016 Author Share Posted August 30, 2016 On 8/30/2016 at 11:33 AM, pheenix99 said: Just in time as my career is progressing to a manned munar mission Expand I specified PLAYTEST because it will NOT be career ready. We are still a long ways off from having a version that's safe for use in career. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted August 30, 2016 Share Posted August 30, 2016 (edited) On 8/30/2016 at 11:33 AM, pheenix99 said: Just in time as my career is progressing to a manned munar mission Expand just use a gemini-based lander on top of a Saturn I. you are currently living in a world without the tools to produce anything bigger, so... Edited August 30, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 30, 2016 Share Posted August 30, 2016 On 8/30/2016 at 11:51 AM, CobaltWolf said: I specified PLAYTEST because it will NOT be career ready. We are still a long ways off from having a version that's safe for use in career. Expand I'm always willing to try it on a backup copy of my save. Besides, whenever I go to install a new mod, I make a backup of my GameData folder as well so I can always revert back to a known good config should something break. Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 30, 2016 Share Posted August 30, 2016 On 8/29/2016 at 10:27 PM, drskitts said: I'm Pretty sure the Stock Mobile Processing Lab has crew capacity of 2. Expand It does, for gameplay balance reasons. However...in the 3d model there are seats for 6. So, I move that @CobaltWolf make the MOL lab be as efficient as the stock lab with 2 crew, and include a patch to give the stock lab access to all 6 seats. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 30, 2016 Share Posted August 30, 2016 On 8/30/2016 at 12:40 PM, Rory Yammomoto said: just use a gemini-based lander on top of a Saturn I. you are currently living in a world without the tools to produce anything bigger, so... Expand I have a 2 stage design that's about 90% BlueDog that is about ready for a test flight. I'll probably wait until I pick up another tourist contract since I'll have empty seats in the command module (helps fund some of the flights). Quote Link to comment Share on other sites More sharing options...
Andem Posted August 30, 2016 Share Posted August 30, 2016 On 8/30/2016 at 3:57 AM, Jso said: [holy jesus] Hope it helps Expand I think that you've just found my next drunk mistake... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 30, 2016 Author Share Posted August 30, 2016 On 8/30/2016 at 1:17 PM, minepagan said: It does, for gameplay balance reasons. However...in the 3d model there are seats for 6. So, I move that @CobaltWolf make the MOL lab be as efficient as the stock lab with 2 crew, and include a patch to give the stock lab access to all 6 seats. Expand I'm not sure I like that option, but I'm not sure what else I could do. On 8/30/2016 at 1:17 PM, pheenix99 said: I have a 2 stage design that's about 90% BlueDog that is about ready for a test flight. I'll probably wait until I pick up another tourist contract since I'll have empty seats in the command module (helps fund some of the flights). Expand Post pics! On 8/30/2016 at 4:19 PM, Andem said: I think that you've just found my next drunk mistake... Expand Let's get inked together fam Quote Link to comment Share on other sites More sharing options...
IronCretin Posted August 30, 2016 Share Posted August 30, 2016 I don't know how much this will help, but here's some Apollo/Saturn pictures I took at the Air & Space Museum a few months ago: https://imgur.com/a/Z4jmj Quote Link to comment Share on other sites More sharing options...
AyeLmao Posted August 30, 2016 Share Posted August 30, 2016 Dont know if this would help But Flight systems redux IVA/Propspack by @MOARdV has some amazing Apollo Stuff in it, i could make an IVA For the Apollo pod/LEM @CobaltWolf and @VenomousRequiem Quote Link to comment Share on other sites More sharing options...
MOARdV Posted August 30, 2016 Share Posted August 30, 2016 On 8/30/2016 at 7:06 PM, AyeLmao said: Dont know if this would help But Flight systems redux IVA/Propspack by @MOARdV has some amazing Apollo Stuff in it, i could make an IVA For the Apollo pod/LEM @CobaltWolf and @VenomousRequiem Expand I'd recommend waiting for alexustas to release his updated props pack. All of the Apollo props currently in Flight Systems Redux are part of the updated ASET Props pack, and I will be removing them from FSR when the ASET Props update is out. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 30, 2016 Share Posted August 30, 2016 (edited) On 8/30/2016 at 1:17 PM, minepagan said: It does, for gameplay balance reasons. However...in the 3d model there are seats for 6. So, I move that @CobaltWolf make the MOL lab be as efficient as the stock lab with 2 crew, and include a patch to give the stock lab access to all 6 seats. Expand While I personally think the MOL should be as efficient as the stock lab in a 2 seat configuration (and fully support whatever decision @CobaltWolf makes on the subject as this mod is technically a dictatorship), it really didn't take long to edit the config myself. GameData/bluedog_db/Parts/Gemini/bluedog_MOL_Lab.cfg For research efficiency: researchTime = 7 scienceMultiplier = 5 Changed the following value to suit my own whims and not necessarily for any performance gains: dataStorage = 1200 Edited August 30, 2016 by pheenix99 Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 31, 2016 Share Posted August 31, 2016 On 8/30/2016 at 4:57 PM, CobaltWolf said: Post pics! Expand Jeb volunteered to perform a flight test and land the dual stage lander on Munar soil. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 31, 2016 Share Posted August 31, 2016 On 8/31/2016 at 12:03 AM, pheenix99 said: Jeb volunteered to perform a flight test and land the dual stage lander on Munar soil. Expand Every RP config I make eventually breaks. :l Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 31, 2016 Share Posted August 31, 2016 (edited) I docked with the command module with about 100m/s of monopropellant left. Thankfully I had plenty to spare on the CSM to launch a rescue. Ship was remarkably stable. I just cut it a little too close on fuel. Edited August 31, 2016 by pheenix99 Quote Link to comment Share on other sites More sharing options...
Araym Posted August 31, 2016 Share Posted August 31, 2016 (edited) On 8/30/2016 at 1:17 PM, minepagan said: It does, for gameplay balance reasons. However...in the 3d model there are seats for 6. So, I move that @CobaltWolf make the MOL lab be as efficient as the stock lab with 2 crew, and include a patch to give the stock lab access to all 6 seats. Expand On 8/30/2016 at 4:57 PM, CobaltWolf said: I'm not sure I like that option, but I'm not sure what else I could do. Expand ... the 6x science lab IVA (just for the seat: you could left other stats unchanged) is a nice addition to the stock IVA for a lot of crewed modules. I had a MM patch added to my game, to activate it, from ages: @INTERNAL[Mobile_Processing_Lab_Int] { MODULE { name = InternalSeat seatTransformName = Seat_UpLeft portraitCameraName = Camera_UpLeft allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = Seat_UpRight portraitCameraName = Camera_UpRight allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = Seat_BackLeft portraitCameraName = Camera_BackLeft allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = Seat_BackRight portraitCameraName = Camera_BackRight allowCrewHelmet = false } } It's not so intrusive, as the stock Lab will still act as a 2x crew part, but allow to use the IVA up to 6x Edited August 31, 2016 by Araym Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 31, 2016 Author Share Posted August 31, 2016 Work proceeds. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted August 31, 2016 Share Posted August 31, 2016 (edited) On 8/31/2016 at 12:03 AM, pheenix99 said: Jeb volunteered to perform a flight test and land the dual stage lander on Munar soil. Expand This image makes me realize an Altair lander from Cobalt would look amazing. Edited August 31, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 31, 2016 Author Share Posted August 31, 2016 On 8/31/2016 at 3:50 AM, legoclone09 said: This image makes me realize an Altair lander from Cobalt would look amazing. Expand Not happening. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted August 31, 2016 Share Posted August 31, 2016 On 8/31/2016 at 3:53 AM, CobaltWolf said: Not happening. Expand I knew, just your aesthetic design A E S T H E T I C S would make it look amazing. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted August 31, 2016 Share Posted August 31, 2016 On 8/31/2016 at 12:03 AM, pheenix99 said: Jeb volunteered to perform a flight test and land the dual stage lander on Munar soil. Expand I thing I forgot to set something because the lower stage continued to draw propellant from the upper stage & tanks. It still worked on a Munar mission and would expect it to function a little more efficiently on a mission to Minmus given the lower gravity. I might as well look at other monoprop tank options in lieu of the second stage (perhaps there's something a little more efficient that I can use. The feet of the landing legs look....off. Either way, it flew exceptionally well. Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 31, 2016 Share Posted August 31, 2016 @CobaltWolfHere's a good resource for pretty much any rocket ever: http://andegraf.com/rockets/saturn.htm also, here he has some more pics of 3D models: http://andegraf.com/f501.htm Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 31, 2016 Author Share Posted August 31, 2016 On 8/31/2016 at 12:16 PM, minepagan said: @CobaltWolfHere's a good resource for pretty much any rocket ever: http://andegraf.com/rockets/saturn.htm also, here he has some more pics of 3D models: http://andegraf.com/f501.htm Expand we actually found that his Saturn models were really inaccurate? I look at his stuff a lot still but I don't trust it nearly as much anymore. Quote Link to comment Share on other sites More sharing options...
Andem Posted August 31, 2016 Share Posted August 31, 2016 On 8/31/2016 at 4:39 AM, legoclone09 said: I knew, just your aesthetic design A E S T H E T I C S would make it look amazing. Expand Did someone say A E S T H E T I C S ? Cuz' this is what my astronauts are playing on the Mun! Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted August 31, 2016 Share Posted August 31, 2016 On 8/31/2016 at 3:47 AM, CobaltWolf said: Work proceeds. Expand is it up on github? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.