Daelkyr Posted October 10, 2016 Share Posted October 10, 2016 7 minutes ago, Araym said: Yeah... Leo IVA was for the FASA Gemini. It is a good one, detailed enough to have sandwich on board... sadly was for a pod dimensioned for a 2.5m titan, rather BDB's one at 1.875, so in overlay is bigger than the capsule itself(even if, for the clear resemblance on the old Tantares Spica-Gemini from where was derived, that I keep using too, for the BDB Leo-Gemini I use the one made by Beale: it was easier to match the IVA windows to those of the pod to look outside when in internal view, even if still bigger in a scale similar to the FASA one) Hmmm... Know I'm curious to see how the FASA LM and CSM IVA's would line up. (And if we can cram 5 kerbals into the CSM IVA.) Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 10, 2016 Share Posted October 10, 2016 16 minutes ago, CobaltWolf said: T.T It's ok. Don't worry. Meanwhile... Apollo 5? ETS Aardvark? Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted October 10, 2016 Share Posted October 10, 2016 22 minutes ago, CobaltWolf said: T.T It's ok. Don't worry. Meanwhile... *snip* Very nice! Quote Link to comment Share on other sites More sharing options...
Jso Posted October 10, 2016 Share Posted October 10, 2016 On 9/28/2016 at 7:41 AM, Jso said: And talk @CobaltWolf into making us a 4.25-2.5m petal adapter ahem :) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 10, 2016 Author Share Posted October 10, 2016 (edited) 51 minutes ago, Jso said: ahem w-why And I think I might work on Aardvark (Kanaloa!) tonight. I have the Blk3 Mission module and HGA mostly done. Should I split the front of the AARDV off so that it can have different docking systems placed on top? In fact, having 'Apollo' texture style adapters would be nice... Meanwhile... Cleaning up the Saturn 1C meshes that @VenomousRequiem sent me. Might be able to slap a texture on tonight! Edited October 10, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Jso Posted October 10, 2016 Share Posted October 10, 2016 4 minutes ago, CobaltWolf said: w-why For the 4.25/6.375 (1.133333333 rescale) version. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 10, 2016 Share Posted October 10, 2016 Something is coming wait...what? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 10, 2016 Author Share Posted October 10, 2016 oh dear Quote Link to comment Share on other sites More sharing options...
komodo Posted October 10, 2016 Share Posted October 10, 2016 41 minutes ago, Jso said: For the 4.25/6.375 (1.133333333 rescale) version. We could call it the 17/15 lunatics edition. 17 out of 15 lunatics agree, it's the superior size. /s am I doing it right? /s mode off, we're trying to get the upscaled edition ready for when Kopernicus is updated properly. (It.. Works currently, in the sense that a car with three round wheels and one square one does... You go somewhere, but kinda crooked and really really uncomfortably ><) 4.25/6.325 sizes are being tried experimentally. @JSO, I've been using that PF interstage I made forever ago, for the moment. Quote Link to comment Share on other sites More sharing options...
Jso Posted October 10, 2016 Share Posted October 10, 2016 Come to think of it, we really just need the same thing with the top opening reduced to 2 meter. Then we just do a mesh switch and rescale it with everything else. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 10, 2016 Author Share Posted October 10, 2016 1 hour ago, Rory Yammomoto said: was this before modders decided to make non-standard sizes, such as 93.7 cm, 150 cm, 187 cm, and 562 cm? You always could do it... FASA decided not to. So stock scale FASA is really inaccurate. Also, worth noting that at the time 3.75m and 5m were non-standard. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 10, 2016 Share Posted October 10, 2016 4 minutes ago, CobaltWolf said: You always could do it... FASA decided not to. So stock scale FASA is really inaccurate. Also, worth noting that at the time 3.75m and 5m were non-standard. That brings back memories of the Bobcat Jool V, possibly the largest mod rocket of it's time. Granted, BDB' s Sarnus V would absolutely dwarf it now. Quote Link to comment Share on other sites More sharing options...
komodo Posted October 10, 2016 Share Posted October 10, 2016 1 hour ago, CobaltWolf said: Should I split the front of the AARDV off so that it can have different docking systems placed on top? In fact, having 'Apollo' texture style adapters would be nice... Missed this before. With 64bit actually working, the minor blip of an extra part (or 200) isn't as awful as it once was. The extra flexibility would be worth it. It keeps thematically with the agena and Gemini derived cargo craft as well. And yes, moar delicious adapters are always nice. (apparently my phone has learned and accepted "moar" as being correct in context ... ><) Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 10, 2016 Share Posted October 10, 2016 2 hours ago, CobaltWolf said: w-why And I think I might work on Aardvark (Kanaloa!) tonight. I have the Blk3 Mission module and HGA mostly done. Should I split the front of the AARDV off so that it can have different docking systems placed on top? In fact, having 'Apollo' texture style adapters would be nice... keep it as 93.75 cm, just like the Kane. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 10, 2016 Share Posted October 10, 2016 8 hours ago, CobaltWolf said: I need someone to get them working since I was planning on bundling them... EDIT: New fodder for y'all: I now it kinda sucks, but since is the only submission to the daily BDB challenge what's my prize??? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 10, 2016 Share Posted October 10, 2016 Just now, Drakenex said: I now it kinda sucks, but since is the only submission to the daily BDB challenge what's my prize??? [SNIPPED TO PROTECT THE INNOCENT] your prize is a lifetime supply of self doubt about your creations! you are probably going to need it... (I'm sorry but take some PRIDE in your stuff. It was really cool and interesting) Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 11, 2016 Share Posted October 11, 2016 EDIT: who took out an IVA called 'Kp0110RPM'? Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted October 11, 2016 Share Posted October 11, 2016 Okay... The FASA CSM is a worse fit then the K-P0110. However, I got some really good ideas on how to lay out a complicated IVA like the CSM. And I finally realized what's throwing off a lot of my IVA attempts. The hatch doesn't match the forward windows. I just need to let that go and I think I'll be in business. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 11, 2016 Author Share Posted October 11, 2016 Spies deep inside enemy lines were able to bring you this shocking footage... Spoiler Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 11, 2016 Share Posted October 11, 2016 1 hour ago, CobaltWolf said: Spies deep inside enemy lines were able to bring you this shocking footage... Hide contents Also the boiloff rates need to be looked at. Half of my S-IVB tank boiled off in 12 hours in orbit. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 11, 2016 Share Posted October 11, 2016 19 minutes ago, legoclone09 said: Also the boiloff rates need to be looked at. Half of my S-IVB tank boiled off in 12 hours in orbit. Two words: git gud Seriously though, I think somewhere in the mod folder there's a config you can change to your liking. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 11, 2016 Share Posted October 11, 2016 (edited) 4 minutes ago, VenomousRequiem said: Two words: git gud Seriously though, I think somewhere in the mod folder there's a config you can change to your liking. OK, I'll experiment around. I'd say maybe 10 Kerbin days for the S-IVB maybe? And if you're wondering why I'm asking, it involves MOL, Saturn V, and Duna. Edited October 11, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
komodo Posted October 11, 2016 Share Posted October 11, 2016 13 minutes ago, legoclone09 said: OK, I'll experiment around. I'd say maybe 10 Kerbin days for the S-IVB maybe? And if you're wondering why I'm asking, it involves MOL, Saturn V, and Duna. I don't know what version you have (ALL: GO GET THE LATEST VERSION WHEN CHECKING AN ISSUE) but I think we have a section in the "esc, options" menu as a possible feature of 1.2. Regular PSA for the rest of you guys: "This is borked" is an "ok" post, (although opening an issue on github is even better for bugs), "why is this borked?" Is less ok. If you have that question, it means we need to change the tubes in the giant flashing neon sign, that says "YOU ARE RUNNING A HOT DEV SNAPSHOT OF A MOD ON A SHAKY PRELEASE KSP, DANGER WILL ROBINSON!" having said all that, I believe the intent is for them to boil off that fast: theyre not insulated tanks. Although this is why the options menu exists.* *if option menu is not found, update and recheck; it's likely a, not working yet, or b, got le borked by a KSP build update. Regards, Agent K, The Neon Sign Guy Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 11, 2016 Share Posted October 11, 2016 (edited) @komodo By esc to options do you mean to difficulty settings? I heard you can mod difficulty settings now, so maybe have a slider there for boiloff? EDIT: Also, I mean we're almost at an official Saturn release. Gotta have more hype. Edited October 11, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
komodo Posted October 11, 2016 Share Posted October 11, 2016 Just now, legoclone09 said: @komodo By esc to options do you mean to difficulty settings? I heard you can mod difficulty settings now, so maybe have a slider there for boiloff? Right, somewhere in there. I don't actually recall the wording since the esc menu was changed. We ought to have >1 slider actually, if I read the code right. (I may not have, and we only have 1 slider, as it was 2 am and I hadn't checked it outside the source code.) Quote Link to comment Share on other sites More sharing options...
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