papics Posted October 19, 2016 Share Posted October 19, 2016 This is an awesome mod, I have not played for quite a long time, now I found this, and built the whole Apollo replica (for the bottom half I just used the available craft file, 'cause I am a lazy stand-up guy) and flew it to the Mun and back. A.W.E.S.O.M.E! There is only one small thing I noticed, that for some reason the FASA umbilical tower seems to be misbehaving a little: I can not get it to release; even though in the action groups this command is available, on the launch pad it does not work, nor the programmed action group, not right clicking (it does not give any of the supposedly available options after the right click). It is not a huge issue, but maybe you can have a look at one point. Thanks for the amazing work! Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 19, 2016 Share Posted October 19, 2016 Just now, papics said: This is an awesome mod, I have not played for quite a long time, now I found this, and built the whole Apollo replica (for the bottom half I just used the available craft file, 'cause I am a lazy stand-up guy) and flew it to the Mun and back. A.W.E.S.O.M.E! There is only one small thing I noticed, that for some reason the FASA umbilical tower seems to be misbehaving a little: I can not get it to release; even though in the action groups this command is available, on the launch pad it does not work, nor the programmed action group, not right clicking (it does not give any of the supposedly available options after the right click). It is not a huge issue, but maybe you can have a look at one point. Thanks for the amazing work! FASA umbilical uncouples for me but fuel doesn't work. I don't think it's working right, FASA hasn't been updated in a bit I think. And yes, it is scientific fact BDB is awesome. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 19, 2016 Share Posted October 19, 2016 11 minutes ago, pTrevTrevs said: Hype-man calls for aid! H(i resolution)ype Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 19, 2016 Author Share Posted October 19, 2016 3 minutes ago, papics said: This is an awesome mod, I have not played for quite a long time, now I found this, and built the whole Apollo replica (for the bottom half I just used the available craft file, 'cause I am a lazy stand-up guy) and flew it to the Mun and back. A.W.E.S.O.M.E! There is only one small thing I noticed, that for some reason the FASA umbilical tower seems to be misbehaving a little: I can not get it to release; even though in the action groups this command is available, on the launch pad it does not work, nor the programmed action group, not right clicking (it does not give any of the supposedly available options after the right click). It is not a huge issue, but maybe you can have a look at one point. Thanks for the amazing work! There is some strangeness coming with the umbilicals, myself and everyone else has experienced it. Considering that right now they are straight ports of the FASA parts (because who wants to learn how to do launch clamps...) we'll have to see if we can sort them out in the near future. @pTrevTrevs very nice image. I asked Foxx to cool his heels a bit with the hype posting for Skylab - it isn't even really my main project at the moment; I just started roughing in the meshes because I was stuck at the lab without my Apollo work files. Y'all are gonna run out of good hype pics if you don't take 5. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 19, 2016 Share Posted October 19, 2016 4 minutes ago, papics said: This is an awesome mod, I have not played for quite a long time, now I found this, and built the whole Apollo replica (for the bottom half I just used the available craft file, 'cause I am a lazy stand-up guy) and flew it to the Mun and back. A.W.E.S.O.M.E! There is only one small thing I noticed, that for some reason the FASA umbilical tower seems to be misbehaving a little: I can not get it to release; even though in the action groups this command is available, on the launch pad it does not work, nor the programmed action group, not right clicking (it does not give any of the supposedly available options after the right click). It is not a huge issue, but maybe you can have a look at one point. Thanks for the amazing work! 2 minutes ago, legoclone09 said: FASA umbilical uncouples for me but fuel doesn't work. I don't think it's working right, FASA hasn't been updated in a bit I think. And yes, it is scientific fact BDB is awesome. I have noticed that with large craft (Saturn-V size, for example) the physics-load jittering is *just* enough to disconnect it, but not enough to make it explode/fall off. No stock features remedy this, so just remove them and wait until Kerbal Joint Reinforcement updates to 1.2. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 19, 2016 Share Posted October 19, 2016 26 minutes ago, minepagan said: All I can spare is a metaphorical pat on the back and a badly photoshopped trophy. That ok? That works too! Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 19, 2016 Share Posted October 19, 2016 I know Wild Blue Tools can do all sorts of cool part switching, perhaps it could be configured to switch the Redstone tank between avionics and fuel? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 19, 2016 Author Share Posted October 19, 2016 9 minutes ago, IronCretin said: I know Wild Blue Tools can do all sorts of cool part switching, perhaps it could be configured to switch the Redstone tank between avionics and fuel? Uhhhh I'll have to ask Angel. I don't really know what to do with it. I split them so that you could get the Juno C type tankage by just having the longer tank. The stripe one is kind of an ugly duckling or something. Quote Link to comment Share on other sites More sharing options...
Jall Posted October 20, 2016 Share Posted October 20, 2016 Could I request an optional config for realistically named parts to make building easier? Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 20, 2016 Share Posted October 20, 2016 I'm actually working on one now. Quote Link to comment Share on other sites More sharing options...
Jall Posted October 20, 2016 Share Posted October 20, 2016 That's great! Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, CobaltWolf said: There is some strangeness coming with the umbilicals, myself and everyone else has experienced it. Considering that right now they are straight ports of the FASA parts (because who wants to learn how to do launch clamps...) we'll have to see if we can sort them out in the near future. @pTrevTrevs very nice image. I asked Foxx to cool his heels a bit with the hype posting for Skylab - it isn't even really my main project at the moment; I just started roughing in the meshes because I was stuck at the lab without my Apollo work files. Y'all are gonna run out of good hype pics if you don't take 5. I would also like to say the problem occurs with both the Umbilical and the Launch Tower, in my, erm, "experiments" (to be released at a later date) Quote Link to comment Share on other sites More sharing options...
komodo Posted October 20, 2016 Share Posted October 20, 2016 I know a fairly recent commit cranked the break threshold wayyyyy up on the umbilical and tower. As for the fuel, uhhhhh, the generator works afaik, but it may be symptomatic of the breaking connection as well. Quote Link to comment Share on other sites More sharing options...
Araym Posted October 20, 2016 Share Posted October 20, 2016 (edited) 16 hours ago, minepagan said: I have noticed that with large craft (Saturn-V size, for example) the physics-load jittering is *just* enough to disconnect it, but not enough to make it explode/fall off. No stock features remedy this, so just remove them and wait until Kerbal Joint Reinforcement updates to 1.2. Interim Beta KJR for 1.2: https://github.com/ferram4/Kerbal-Joint-Reinforcement/blob/master/GameData/KerbalJointReinforcement/Plugin/KerbalJointReinforcement.dll try it... Edited October 20, 2016 by Araym Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 20, 2016 Share Posted October 20, 2016 17 hours ago, IronCretin said: I know Wild Blue Tools can do all sorts of cool part switching, perhaps it could be configured to switch the Redstone tank between avionics and fuel? whats Wild Blue Tools? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 20, 2016 Author Share Posted October 20, 2016 5 minutes ago, Rory Yammomoto said: whats Wild Blue Tools? @Angel-125's core plugin for his mods. It's going to be bundled with BDB starting with v1.1, to handle part switching, station science, bunch of other stuff. Quote Link to comment Share on other sites More sharing options...
akron Posted October 20, 2016 Share Posted October 20, 2016 16 hours ago, IronCretin said: I'm actually working on one now. Let me know if I can help with some you can't find info on. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, akron said: Let me know if I can help with some you can't find info on. Same here! I've done a lot already for personal use. @PART[*bluedog*] { @title ^= :Belle:Agena: @description ^= :Belle:Agena: @title ^= :"Hadar":Bell 8048: @title ^= :Muo:Atlas: @description ^= :Muo:Atlas: @title ^= :"Buzzard":XLR-89: @title ^= :"Vulture":XLR-1055: @title ^= :"Czar":RD-180: @title ^= :"Crow":LR-101: @title ^= :"Finch":LR-101S: @title ^= :Inon:Centaur: @title ^= :Inon-R-10A "Isor":Centaur RL-10A: @description ^= :Inon:Centaur: @title ^= :Daleth:Delta: @title ^= :Daleth-CGR-40 "Ruby":Delta GEM 40: @title ^= :Daleth-CGR-46 "Emerald":Delta GEM 46: @title ^= :Daleth-CGR-60 "Sapphire":Delta GEM 60: @description ^= :Daleth:Delta: @title ^= :Daleth-K-75 "Bahdal":Delta AJ10-118K: @title ^= :Daleth-SSR-27a "Darkah":Delta RS-27A: @title ^= :Rosuette:Diamant: @title ^= :Rosuette-64 "Snooky":Diamant Rubis: @title ^= :Rosuette-280 "Starlet":Diamant Rita: @title ^= :Rosuette-175 "Vixen":Diamant Vexin: @title ^= :HLR-ZAP:Ranger: @title ^= :"Rorat":Ranger: @title ^= :"Suomi":Explorer 7: @title ^= :Chryslus:Juno: @title ^= :HLR-EP:Pioneer 5: @title ^= :Hermes:Mercury: @title ^= :Prometheus:Titan: @title ^= :"Chiron":LR87: @title ^= :Fenris:Thor: @title ^= :Fenris-18 "Alphastar":AbleStar AJ-10-104D: @title ^= :Brun:Able: @title ^= :"Dioscuri":Castor: @title ^= :Discuri:Castor: @title ^= :Etoh:Redstone: @title ^= :Etoh-140 "Sandstone":Redstone A-6: @title ^= :Vicenza:Sergeant: @title ^= :"Alphastar":Ablestar: @title ^= :"Mafuni":Bell 8096: @title ^= :Sarnus:Saturn: @title ^= :Kane:Apollo: } Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 20, 2016 Share Posted October 20, 2016 I'm mostly looking for manufacturer data and engine names. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 20, 2016 Share Posted October 20, 2016 2 minutes ago, IronCretin said: I'm mostly looking for manufacturer data and engine names. I've posted a bunch, let me know if you're missing anything! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 20, 2016 Author Share Posted October 20, 2016 Out of curiosity, and this more goes for the thread regulars and not people just now coming across the mod, but do you actually need those names changed in order to understand what parts go where? Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 20, 2016 Share Posted October 20, 2016 Not really, but once I've made the patch, I might as well use it. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 20, 2016 Share Posted October 20, 2016 55 minutes ago, CobaltWolf said: Out of curiosity, and this more goes for the thread regulars and not people just now coming across the mod, but do you actually need those names changed in order to understand what parts go where? Some things took me a while to figure out. Most of them are pretty intuitive though. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 20, 2016 Share Posted October 20, 2016 1 hour ago, CobaltWolf said: Out of curiosity, and this more goes for the thread regulars and not people just now coming across the mod, but do you actually need those names changed in order to understand what parts go where? As you may know I'm a huge space history fan, not Amy Shira level but I know many hardware by its real name, so that helps a lot when browsing around stuff. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 20, 2016 Share Posted October 20, 2016 Does anybody know the real name, or a name I could use for the Gemini supply pod? Quote Link to comment Share on other sites More sharing options...
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