Gordon Dry Posted June 11, 2018 Share Posted June 11, 2018 @CobaltWolf when loading an Apollo vessel in flight mode, after the bluedog.Apollo.Block2.ServiceModule is loaded, this is written to the log 8x and creating weird issues with other mods (Kerbalism in this case): NullReferenceException: Object reference not set to an instance of an object at PartJoint.SetupJoint (Vector3 jointPos, Vector3 jointOrt, Vector3 jointOrt2, Int32 size) [0x00000] in <filename unknown>:0 at PartJoint.create (.Part child, .Part parent, UnityEngine.Transform nodeSpace, Vector3 nodePos, Vector3 nodeOrt, Vector3 nodeOrt2, Int32 nodeSize, AttachModes mode, Boolean rigid) [0x00000] in <filename unknown>:0 at PartJoint.Create (.Part owner, .Part parent, .AttachNode nodeToParent, .AttachNode nodeFromParent, AttachModes mode) [0x00000] in <filename unknown>:0 at Part.SecureAutoStrut (.Part anchor) [0x00000] in <filename unknown>:0 at Part+<SecureAutoStruts>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Full log and craft:https://www.dropbox.com/s/nc7xm06f3bgm2yf/2018-06-12_1 KSP.log.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 13, 2018 Author Share Posted June 13, 2018 Still very slow WIP for the Atlas V... Apologies for the speed, but I've been pretty tired lately and have been struggling to get modding stuff done after I get home from work on weeknights. Still chugging ahead. First preview of the Centaur V tank - how are people feeling about the overall design? Interesting enough? Or not enough going on? From a development point of view... I'm thinking the Atlas V will be the last new thing for this update, which is already pretty behind schedule. After I finish it I'll clean up the other stuff I've put up on the Git recently (Delta II for instance) and get a release pushed out, saving things like Big G and LDC Titan (which both have a long way to go) for the next release. Ok with everyone? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 13, 2018 Share Posted June 13, 2018 1 hour ago, CobaltWolf said: Still very slow WIP for the Atlas V... Apologies for the speed, but I've been pretty tired lately and have been struggling to get modding stuff done after I get home from work on weeknights. Still chugging ahead. First preview of the Centaur V tank - how are people feeling about the overall design? Interesting enough? Or not enough going on? From a development point of view... I'm thinking the Atlas V will be the last new thing for this update, which is already pretty behind schedule. After I finish it I'll clean up the other stuff I've put up on the Git recently (Delta II for instance) and get a release pushed out, saving things like Big G and LDC Titan (which both have a long way to go) for the next release. Ok with everyone? I know what is to return wasted from work and seat again on the PC to do personal stuff, big big thanks for your dedication Mr Wolfie. Looking awesome! One question, are you going to add retros to the middle of the main Altas core? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 13, 2018 Author Share Posted June 13, 2018 Just now, Drakenex said: I know what is to return wasted from work and seat again on the PC to do personal stuff, big big thanks for your dedication Mr Wolfie. Looking awesome! One question, are you going to add retros to the middle of the main Altas core? My Adderall wearing off about the time I get home doesn't help Yes, the interstage at the top-of-the-lower-tank-part has them embedded like the real thing - they were too small to make into separate parts, I felt Actually, since I am splitting up the tank... might be a good idea to make a smaller tank or two in the size class, I think I have room left on the texture sheet.... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 13, 2018 Share Posted June 13, 2018 3 minutes ago, CobaltWolf said: My Adderall wearing off about the time I get home doesn't help Yes, the interstage at the top-of-the-lower-tank-part has them embedded like the real thing - they were too small to make into separate parts, I felt Actually, since I am splitting up the tank... might be a good idea to make a smaller tank or two in the size class, I think I have room left on the texture sheet.... Great! yup, like your Saturn S-IC engine mount, embedded is the way to go. Quote Link to comment Share on other sites More sharing options...
Arte Posted June 13, 2018 Share Posted June 13, 2018 I think the Atlas V is looking great. The clean style of it looks true to the real Atlas V, but it still has the BDB feel! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 15, 2018 Share Posted June 15, 2018 (edited) @CobaltWolf I just recognized that the stock heatshields all got a ModuleLiftingSurface, but the BDB heatshields do not. Perhaps this is the reason why the BDB heatshields don't use very much ablator on reentry? Tbh they use less than a percent in most cases. But on the other hand, how about FAR? Is it better not to have ModuleLiftingSurface or is it then necessary to remove it by patches or replace it? Edit: Ah well, I just have seen that GameData\FerramAerospaceResearch\FerramAerospaceResearch.cfg just got this: @PART[Mark1-2Pod]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } @PART[mk1pod]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } @PART[HeatShield0]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } @PART[HeatShield1]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } @PART[HeatShield2]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } @PART[HeatShield3]:FOR[FerramAerospaceResearch] { !MODULE[ModuleLiftingSurface] { } } This tells something ... Edit: But even with FAR the Mercury Heatshield just uses nearly no ablator on reentry. It got 119.7 of 120 left ... Edit: So, this: I will test the patch and report back. Edited June 15, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 15, 2018 Author Share Posted June 15, 2018 Dev stream starting now! (6:30 EDT) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 16, 2018 Author Share Posted June 16, 2018 Quote Link to comment Share on other sites More sharing options...
space_powder Posted June 16, 2018 Share Posted June 16, 2018 44 minutes ago, CobaltWolf said: Why is this so h e c k i n g good? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 16, 2018 Share Posted June 16, 2018 15 minutes ago, space_powder said: Why is this so h e c k i n g good? dunno, that man is a demi-god or something Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 16, 2018 Share Posted June 16, 2018 Regarding heat shields: I found a config that is "way more fun". Spoiler Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted June 16, 2018 Share Posted June 16, 2018 8 hours ago, CobaltWolf said: Man, I don't know how you do it! That texturing is on point. Looks better than the real thing. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted June 17, 2018 Share Posted June 17, 2018 Has the craft files and/or manuals been updated with the newer vehicles? Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted June 18, 2018 Share Posted June 18, 2018 On 6/16/2018 at 9:10 AM, CobaltWolf said: Dang, that looks amazing! Gonna need that beaut on the github now! Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted June 18, 2018 Share Posted June 18, 2018 That centaur! Is looking awesome! All those details... Good work there mate! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 18, 2018 Author Share Posted June 18, 2018 Still very WIP As well as an older WIP with a quick test of the tank in exciting citrus flavor Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted June 18, 2018 Share Posted June 18, 2018 7 minutes ago, CobaltWolf said: Still very WIP ~Snip~ As well as an older WIP with a quick test of the tank in exciting citrus flavor ~Snip~ Z E S T Y Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 18, 2018 Author Share Posted June 18, 2018 Some more screens I took yesterday that I forgot to upload... the white first stage (ie, covered in ice as it would be when flown) isn't really possible without duplicating the 4K texture sheet the Atlas V uses, but it's kinda nice to look at... the Centaur Tanks *will* have switching. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 18, 2018 Share Posted June 18, 2018 3 minutes ago, CobaltWolf said: Some more screens I took yesterday that I forgot to upload... the white first stage (ie, covered in ice as it would be when flown) isn't really possible without duplicating the 4K texture sheet the Atlas V uses, but it's kinda nice to look at... the Centaur Tanks *will* have switching. Impressive!! yup, you can use modulepartvariants and sorry for people with low RAM Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 18, 2018 Author Share Posted June 18, 2018 1 minute ago, Drakenex said: Impressive!! yup, you can use modulepartvariants and sorry for people with low RAM I figured some sort of notional "BDB... In Colors!" could take care of that and similar things... Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted June 18, 2018 Share Posted June 18, 2018 39 minutes ago, CobaltWolf said: Some more screens I took yesterday that I forgot to upload... the white first stage (ie, covered in ice as it would be when flown) isn't really possible without duplicating the 4K texture sheet the Atlas V uses, but it's kinda nice to look at... the Centaur Tanks *will* have switching. *snip* That looks amazing! I can hardly wait for release. And will the other 1.875m centaur/inon tanks be receiving a retexture? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) 41 minutes ago, Saltshaker said: That looks amazing! I can hardly wait for release. And will the other 1.875m centaur/inon tanks be receiving a retexture? The longer ones that a fan made and gave me are getting redone, what's wrong with the others? EDIT: Just kind of a general note, but these parts are still *far* from being done. There are a lot of touchups that need to be done to what you can see (I'd like the raceway at the top of the first stage to be blended back into the tank shape, like the real one, for example) and the parts that you can't see in the stack - the tank endcaps, for example - haven't been started yet at all. Edited June 18, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 18, 2018 Share Posted June 18, 2018 1 hour ago, CobaltWolf said: I figured some sort of notional "BDB... In Colors!" could take care of that and similar things... Dunno! American hardware was never a color party, I meant just texture swapping. All I can think of is Gemini in army blue and nothing more Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted June 18, 2018 Share Posted June 18, 2018 (edited) 2 hours ago, Drakenex said: Dunno! American hardware was never a color party, I meant just texture swapping. All I can think of is Gemini in army blue and nothing more Gimme a sweet all-Spray-On Foam Insulation Saturn V Edited June 18, 2018 by Saltshaker Quote Link to comment Share on other sites More sharing options...
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