Drakenex Posted October 18, 2018 Share Posted October 18, 2018 51 minutes ago, CobaltWolf said: Yeah, I had them represented as the CIA+Boattail as one part, and then a multi-use truss-type 1.875m straight interstage would go inside it to attach the Centaur. My big fear was that people wouldn't want to stage the fairing and stage the decoupler at the same time. Is that not the case? IRL: Fairings are ejected, then after MECO Centaur separates from CBC. Stock: fairing base staging will eject fairings while the truss will separate Centaur - I don't see why they have to be at the same time PF: fairings are ejected as a double group in one single stage event, then Centaur is staged. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 18, 2018 Author Share Posted October 18, 2018 18 minutes ago, Drakenex said: IRL: Fairings are ejected, then after MECO Centaur separates from CBC. Stock: fairing base staging will eject fairings while the truss will separate Centaur - I don't see why they have to be at the same time PF: fairings are ejected as a double group in one single stage event, then Centaur is staged. Making them two parts (instead of including the decoupler in the CIA/Boattail inspired hollow fairing base) was the solution to avoid them happening at the same time. It would be a lot easier to just model that little upwards flange to connect to the base of the centaur and make it one part, but that's not as flexible for the above reason. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted October 18, 2018 Share Posted October 18, 2018 3 hours ago, Drakenex said: Since you got those screenshots... Were you able to access andegraf.com/rockets? Has a load of great graphics and information but recently I haven't been able to access it without internet wayback machine, where some stuff is missing... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 18, 2018 Share Posted October 18, 2018 54 minutes ago, notJebKerman said: Since you got those screenshots... Were you able to access andegraf.com/rockets? Has a load of great graphics and information but recently I haven't been able to access it without internet wayback machine, where some stuff is missing... Andegraf rocket section is down due to exceeded bw, because it happened many times before I've downloaded the whole page. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 18, 2018 Share Posted October 18, 2018 On an unrelated topic, I recently found this Gem in the Mod Development section and thought (not for the first time) 'Man, we need a section in the BDB OP to collect all these great Bluedogalike mods!'. Then I realized it wouldn't do to make @CobaltWolf put it together as he darn near runs himself ragged just developing his own mod! So I propose we put together a list of other part mods and projects that help expand BDB so it can get added to the OP! With luck this will give us even moar threads that we can habitually check every day (I can't be the only one!) and help cut down on the 'OMG can mak a BDB ver of X?!?!" posts. Also we (I) can stop discovering these great BDB expansions and then promptly forget what they are called and where to find them later... Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted October 18, 2018 Share Posted October 18, 2018 15 minutes ago, Foxxonius Augustus said: On an unrelated topic, I recently found this Gem in the Mod Development section and thought (not for the first time) 'Man, we need a section in the BDB OP to collect all these great Bluedogalike mods!'. Then I realized it wouldn't do to make @CobaltWolf put it together as he darn near runs himself ragged just developing his own mod! So I propose we put together a list of other part mods and projects that help expand BDB so it can get added to the OP! With luck this will give us even moar threads that we can habitually check every day (I can't be the only one!) and help cut down on the 'OMG can mak a BDB ver of X?!?!" posts. Also we (I) can stop discovering these great BDB expansions and then promptly forget what they are called and where to find them later... I can't believe I haven't discovered that before. As much, as I love Apollo, when used with the Shuttle it's really limited (EM-1 is about as much as you can do without completely changing the stack) Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 19, 2018 Share Posted October 19, 2018 Okay, Antares take two Spoiler And bonus Vulcan-Centaur Spoiler Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 19, 2018 Author Share Posted October 19, 2018 15 hours ago, Foxxonius Augustus said: On an unrelated topic, I recently found this Gem in the Mod Development section and thought (not for the first time) 'Man, we need a section in the BDB OP to collect all these great Bluedogalike mods!'. Then I realized it wouldn't do to make @CobaltWolf put it together as he darn near runs himself ragged just developing his own mod! So I propose we put together a list of other part mods and projects that help expand BDB so it can get added to the OP! With luck this will give us even moar threads that we can habitually check every day (I can't be the only one!) and help cut down on the 'OMG can mak a BDB ver of X?!?!" posts. Also we (I) can stop discovering these great BDB expansions and then promptly forget what they are called and where to find them later... 14 hours ago, notJebKerman said: I can't believe I haven't discovered that before. As much, as I love Apollo, when used with the Shuttle it's really limited (EM-1 is about as much as you can do without completely changing the stack) Yes it's a very cool mod, and not dead apparently! As for mods that I encourage with BDB... Here's a couple softballs off the top of my head. There are lots of other ones I feel fit with BDB, or ones that I've helped with, but here are some that come to mind: 5 hours ago, blowfish said: Okay, Antares take two And bonus Vulcan-Centaur Very nice! What engine mount is that for the upper stage? Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 19, 2018 Share Posted October 19, 2018 13 minutes ago, CobaltWolf said: Yes it's a very cool mod, and not dead apparently! As for mods that I encourage with BDB... Here's a couple softballs off the top of my head. There are lots of other ones I feel fit with BDB, or ones that I've helped with, but here are some that come to mind: ~snip~ Nice! There is one in that list already that I haden't heard of and now really want to play with If we are for real making a list to go in the OP then I would also add: Also the version of Cacteye you worked on, there are a number of threads for that mod and I am not sure which it is. SEP should also be on this list, I know it is in your sig @CobaltWolf but I still think it should be called out specifically. I think the chances are high that there are people who use BDB who would use SEP but don't because they somehow keep not noticing it Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 19, 2018 Share Posted October 19, 2018 2 hours ago, CobaltWolf said: Very nice! What engine mount is that for the upper stage? It’s just the stock 1.25m-2.5m flat adapter with some structural bits to hold the engines. Quote Link to comment Share on other sites More sharing options...
Bjalfi Posted October 20, 2018 Share Posted October 20, 2018 (edited) So I launched an Atlas V 411 with a satellite to KEO in stock, and it went amazing. Loving the work you're doing @CobaltWolf Edited October 20, 2018 by Bjalfi Quote Link to comment Share on other sites More sharing options...
Jso Posted October 20, 2018 Share Posted October 20, 2018 2 hours ago, Bjalfi said: So I launched an Atlas V 411 with a satellite to KEO in stock, and it went amazing. Loving the work you're doing @CobaltWolf Nice. With the asymmetric boosters it's a little easier to keep straight if you rotate the CCB tank so the side with the most boosters is on top when in flight. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 20, 2018 Author Share Posted October 20, 2018 4 hours ago, Bjalfi said: So I launched an Atlas V 411 with a satellite to KEO in stock, and it went amazing. Loving the work you're doing @CobaltWolf Awesome! Very nicely done! Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted October 21, 2018 Share Posted October 21, 2018 Can I possibly get the schematics required to make the Vanguard TV3? thanks Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted October 21, 2018 Share Posted October 21, 2018 If you search in the arts tab in the VAB for Vanguard, you should get all the parts that you need. Put the Aquilae motor on the probe first, then the fairing, then the Alpha tank and engine, and finally the Viklun engine and tank. Also, I *really* advise you to not have your email address as your username, at best you could end up with a load of spam in you inbox. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted October 22, 2018 Share Posted October 22, 2018 When I have realplume installed The Apollo launch escape tower has an invisible plume. Is it bugged? Im using 1.4.5 btw Quote Link to comment Share on other sites More sharing options...
Jso Posted October 23, 2018 Share Posted October 23, 2018 12 hours ago, Natokerbal said: When I have realplume installed The Apollo launch escape tower has an invisible plume. Is it bugged? Im using 1.4.5 btw Works fine for me. Do the other engines have plumes? Quote Link to comment Share on other sites More sharing options...
ToastyOats Posted October 23, 2018 Share Posted October 23, 2018 (edited) Is there a unique bug with BDDB & Dark Magic mod components that introduces a micro-stutter into your game? I'm on version 1.4.5, playing via an old FX6350 & HD7870 AMD CPU/GPU Set, no SSD. Edited October 23, 2018 by ToastyOats Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted October 23, 2018 Share Posted October 23, 2018 8 hours ago, Jso said: Works fine for me. Do the other engines have plumes? Yes every other engine is perfectly fine Quote Link to comment Share on other sites More sharing options...
FirenzeEzio Posted October 24, 2018 Share Posted October 24, 2018 There seems to be something wrong with your Skylab station parts. When I open the interior, it doesn't work properly, it's a lot of black rectangles. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 24, 2018 Author Share Posted October 24, 2018 On 10/22/2018 at 7:21 PM, Natokerbal said: When I have realplume installed The Apollo launch escape tower has an invisible plume. Is it bugged? Im using 1.4.5 btw On 10/23/2018 at 8:01 AM, Jso said: Works fine for me. Do the other engines have plumes? Me and @Jso talked about this last night. Apparently there are a good number of fixes we need to push out a release for. There are... maybe half a dozen or so parts I need to finish before we can do that, hopefully I will be able to get a lot done this weekend as I'm trying to do ~8hr dev streams Saturday and Sunday. (Note that still probably isn't long enough to finish those parts) 17 hours ago, ToastyOats said: Is there a unique bug with BDDB & Dark Magic mod components that introduces a micro-stutter into your game? I'm on version 1.4.5, playing via an old FX6350 & HD7870 AMD CPU/GPU Set, no SSD. I don't know the specifics of how mods affect the game, so it's certainly possible it could introduce lag. 2 hours ago, FirenzeEzio said: There seems to be something wrong with your Skylab station parts. When I open the interior, it doesn't work properly, it's a lot of black rectangles. Yup, almost none of the parts in the mod have working IVAs (they are very time consuming and I don't know how to make them). The only parts I know that have working IVAs are the LEM, Gemini, and Mercury. On another note, Universal Storage is releasing a new update which includes a new service module designed for use with our Gemini capsule! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted October 24, 2018 Share Posted October 24, 2018 9 hours ago, CobaltWolf said: Me and @Jso talked about this last night. Apparently there are a good number of fixes we need to push out a release for. There are... maybe half a dozen or so parts I need to finish before we can do that, hopefully I will be able to get a lot done this weekend as I'm trying to do ~8hr dev streams Saturday and Sunday. (Note that still probably isn't long enough to finish those parts) Ok good to know! I love the mod anyway. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 24, 2018 Author Share Posted October 24, 2018 29 minutes ago, Natokerbal said: Ok good to know! I love the mod anyway. @Jso, I know we said it's bad practice to be asking users to do this, but did you say his specific issue *was* currently fixed on Github? Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted October 24, 2018 Share Posted October 24, 2018 Ooh, a devstream you say? where and when? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 24, 2018 Author Share Posted October 24, 2018 (edited) 1 hour ago, [email protected] said: Ooh, a devstream you say? where and when? I didn't actually say the when and where, did I? Somewhere between 7AM (closer to 8) and ~3PM Eastern Saturday and Sunday on my Twitch channel! When my SO does patient home visits on weekends I have to wake up with her at 5 anyways, might as well take my ADHD meds, shower, and get some work done on stream while she is out of the apartment. Edited October 25, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
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