LaydeeDem Posted August 25, 2012 Share Posted August 25, 2012 That looks a lot like a female Kerbal!Space capsule dresses? Link to comment Share on other sites More sharing options...
TheCardinal Posted August 25, 2012 Share Posted August 25, 2012 Space capsule dresses? Apparently the latest fascion on Kerbin after the many space missions of Jeb Kerbal. A real hype! Seriously, it looks like a bellshaped dress/skirt which made me think of that. (And without texture it isn't really recognisable as the design of a spacecapsule) Link to comment Share on other sites More sharing options...
Tassyr Posted August 26, 2012 Share Posted August 26, 2012 (edited) Question for anyone using this- what is the aeroshell? I installed the pack but can only find the coupler for the item... the Aeroshell itself seems to have been eaten by the space kraken.Also, I just lost a probe due to my botching the descent. Why did it list Jeb, Bill and Bob as KIA? O.o Edited August 26, 2012 by Navy4422 Link to comment Share on other sites More sharing options...
Spaced_Out Posted August 26, 2012 Share Posted August 26, 2012 Tassyr, edit your posts rather than double posting.1: The Aeroshell is a pod, you'll see it on the select pod dialogue.2: All pods are assigned crew pending support for unmanned control. However, since these pods don't set internal spaces in their .cfgs, no crew cams are shown in 0.16 Link to comment Share on other sites More sharing options...
Tassyr Posted August 26, 2012 Share Posted August 26, 2012 Then how come when I lose a mechjeb pod it doesn't list a KIA? Link to comment Share on other sites More sharing options...
Spaced_Out Posted August 26, 2012 Share Posted August 26, 2012 These are just normal pods, the mechjebpod is a custom module. Link to comment Share on other sites More sharing options...
Nori Posted August 29, 2012 Share Posted August 29, 2012 Would it be permissible to use your engine models to make a engine mod of some sort? Link to comment Share on other sites More sharing options...
anaximander Posted August 30, 2012 Share Posted August 30, 2012 Such a shame this has been abandoned... Does anyone know how to add a hatch to the BACE command module so my Kerbals can EVA from it? Link to comment Share on other sites More sharing options...
Prototypebayu9 Posted August 30, 2012 Share Posted August 30, 2012 how come the node is transparent ? Link to comment Share on other sites More sharing options...
zombiphylax Posted August 30, 2012 Share Posted August 30, 2012 Such a shame this has been abandoned... Does anyone know how to add a hatch to the BACE command module so my Kerbals can EVA from it?You have to be able to edit the model itself in a 3d modeling suite. I'm not sure of the exact step, but I know there is a tutorial on how to do it if you have Blender. Link to comment Share on other sites More sharing options...
TheHistoricalMan Posted September 1, 2012 Share Posted September 1, 2012 I'd give almost anything for someone to update and fix the Bace pack so that the command pod is compatible with 0.16's EVA functions. Link to comment Share on other sites More sharing options...
Hyratel Posted September 3, 2012 Share Posted September 3, 2012 hey Nova - how about adding Licenses to all this and tossing out the BACE source files for some tinkering? Link to comment Share on other sites More sharing options...
TwiggyShip Posted September 6, 2012 Share Posted September 6, 2012 Can I ask how to activate the solar panels in the BACE pack? I've tried right clicking to no luck, so perhaps there is a key? Link to comment Share on other sites More sharing options...
ddavis425 Posted September 6, 2012 Share Posted September 6, 2012 They activate by staging. Link to comment Share on other sites More sharing options...
TwiggyShip Posted September 6, 2012 Share Posted September 6, 2012 (edited) They activate by staging.In that case I don't have a clue how to activate them then on my particular craft. They just come up as the usual ? icon for right-click objects for me.EDIT: Is there a way to set the part up so that i can be activated by a key? Edited September 6, 2012 by TwiggyShip Link to comment Share on other sites More sharing options...
aval5 Posted September 6, 2012 Share Posted September 6, 2012 it would be nice if the space telescope would be functioning because in 0.16 or some update there would be more planets (which i predict would be distant) and the space telescope would be nice to look at the distant planets while your in kerbin's atmosphere! Link to comment Share on other sites More sharing options...
Shortsonfire79 Posted September 6, 2012 Share Posted September 6, 2012 In that case I don't have a clue how to activate them then on my particular craft. They just come up as the usual ? icon for right-click objects for me.EDIT: Is there a way to set the part up so that i can be activated by a key?Afaik, the best you can do besides staging is right clicking on them. For the staging, they should look like a strut or something close to that. If you hover over the piece in build mode, it'll light up which segment it is on the staging bar. Link to comment Share on other sites More sharing options...
TwiggyShip Posted September 6, 2012 Share Posted September 6, 2012 Afaik, the best you can do besides staging is right clicking on them. For the staging, they should look like a strut or something close to that. If you hover over the piece in build mode, it'll light up which segment it is on the staging bar.That's what I meant, in the staging bar they come up as right-click objects (with the ? icon), but I can't actually right click them. Is there a way of modifying the filt o enable this? Or have I missed something? Link to comment Share on other sites More sharing options...
Hyratel Posted September 7, 2012 Share Posted September 7, 2012 Dishy's made some cfg edits, I think the downloads are found in the CFGs And Other Little Stuff Thread Link to comment Share on other sites More sharing options...
Bluekommeh Posted September 7, 2012 Share Posted September 7, 2012 That's what I meant, in the staging bar they come up as right-click objects (with the ? icon), but I can't actually right click them. Is there a way of modifying the filt o enable this? Or have I missed something?Mostly that icon is just for miscellaneous parts that don't have their own icons, they cant all be right clicked. Link to comment Share on other sites More sharing options...
dishycourier Posted September 7, 2012 Share Posted September 7, 2012 Dishy's made some cfg edits, I think the downloads are found in the CFGs And Other Little Stuff Thread my ears were burning. Here are my edits, they won't replace the old parts and will work with Kreuzung's EE plugin.BACE panel:This panel autodeploys when you hit the stage it's in. I'm not sure if you can undeploy it.http://www./download.php?1ucqeo25kc9wtqvProbodobodyne panels:The lateral panel obviously just sits there, but hit G (or whatever your gears key is) to deploy the long panels. They work pretty well. http://www./download.php?q6cngzatr3hcszfEnjoy!Next up will probably be the BACE nuke reactor pod. I'm going to see if I can make it a real reactor. At some point. I'm afraid of taking on a bit too much at once. Link to comment Share on other sites More sharing options...
Spaced_Out Posted September 7, 2012 Share Posted September 7, 2012 it would be nice if the space telescope would be functioning because in 0.16 or some update there would be more planets (which i predict would be distant) and the space telescope would be nice to look at the distant planets while your in kerbin's atmosphere!If you have mechjeb you can add this to the .cfgMODULE{ name = MuMechModuleHullCamera cameraName = Hull cameraForward = 0, 1, 0 cameraUp = 0, 1, 0 cameraPosition = 0, 0.37, 0 cameraFoV = 10}cameraFoV effects zoom level. Lower value = higher zoom. Link to comment Share on other sites More sharing options...
TwiggyShip Posted September 7, 2012 Share Posted September 7, 2012 Thank you very much! Link to comment Share on other sites More sharing options...
aval5 Posted September 7, 2012 Share Posted September 7, 2012 Such a shame this has been abandoned... Does anyone know how to add a hatch to the BACE command module so my Kerbals can EVA from it?yes go out and get the crewtank mod and there you go! Link to comment Share on other sites More sharing options...
anaximander Posted September 10, 2012 Share Posted September 10, 2012 yes go out and get the crewtank mod and there you go!Er... that doesn't actually help... at all... Link to comment Share on other sites More sharing options...
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