DasBananenbrot Posted May 4, 2016 Share Posted May 4, 2016 (edited) Just dropping by to compliment you for your nice CONTARES parts. In my opinion, an indispensable addition for Tantares. Keep up the good work Edited May 4, 2016 by DasBananenbrot Just some spelling shenanigans. Too tired to type properly xD Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted May 5, 2016 Share Posted May 5, 2016 Can you make a USI-LS config for the HTV??? Quote Link to comment Share on other sites More sharing options...
hraban Posted May 5, 2016 Author Share Posted May 5, 2016 (edited) 9 hours ago, Redhornet919 said: Can you make a USI-LS config for the HTV??? Guy, I'm not a jinn the one calls for three wishes. The first questions should be: "Do you use this mod?", or "Can I help it do to enable integration of this mod?", "What you think about it?".No, I do not use USI-LS and have no idea how this would integrate. TAC-LS works fine and is my favorite mod in this direction. Edited May 5, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted May 5, 2016 Share Posted May 5, 2016 10 hours ago, hraban said: Guy, I'm not a jinn the one calls for three wishes. The first questions should be: "Do you use this mod?", or "Can I help it do to enable integration of this mod?", "What you think about it?".No, I do not use USI-LS and have no idea how this would integrate. TAC-LS works fine and is my favorite mod in this direction. I'm sorry for my bluntness, I was a little tired to say the least. its perfectly understandable that you wouldn't want to create a config that you have no interest or intention of using... Quote Link to comment Share on other sites More sharing options...
hendrack Posted May 5, 2016 Share Posted May 5, 2016 (edited) 21 hours ago, Redhornet919 said: Can you make a USI-LS config for the HTV??? You can make a MM patch yourself quite easy. Look up the part name in the HTV config file and make something like the patch below which removes TAC-LS resources and adds USI supplies and mulch. //USI Life Support to Salyut 1, 4, 6 and 7 @PART[almaz3-5,salyut1-4,salyut6,salyut7]:NEEDS[USILifeSupport] { -RESOURCE[Food]{} -RESOURCE[Water]{} -RESOURCE[Oxygen]{} -RESOURCE[CarbonDioxide]{} -RESOURCE[Waste]{} -RESOURCE[WasteWater]{} %RESOURCE[Supplies] { %amount = 2000 %maxAmount = 2000 } %RESOURCE[Mulch] { %amount = 0 %maxAmount = 100 } } This just adds the two resources, it doesn't give the part functionality to process them in a way like UKS/OKS/MKS-Lite. Edited May 5, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted May 5, 2016 Share Posted May 5, 2016 21 minutes ago, hendrack said: You can make a MM patch yourself quite easy. Look up the part name in the HTV config file and make something like the patch below which removes TAC-LS resources and adds USI supplies and mulch. //USI Life Support to Salyut 1, 4, 6 and 7 @PART[almaz3-5,salyut1-4,salyut6,salyut7]:NEEDS[USILifeSupport] { -RESOURCE[Food]{} -RESOURCE[Water]{} -RESOURCE[Oxygen]{} -RESOURCE[CarbonDioxide]{} -RESOURCE[Waste]{} -RESOURCE[WasteWater]{} %RESOURCE[Supplies] { %amount = 2000 %maxAmount = 2000 } %RESOURCE[Mulch] { %amount = 0 %maxAmount = 100 } } This just adds the two resources, it doesn't give the part functionality to process them in a way like UKS/OKS/MKS-Lite. Thanks!!! Quote Link to comment Share on other sites More sharing options...
sp1989 Posted May 10, 2016 Share Posted May 10, 2016 (edited) On April 30, 2016 at 1:08 PM, hraban said: Thanks to Beale to advice the "making of" own placeholders. The first 7 Placeholders was ready: Are these capsules in game yet? I can't seem to find them in game and I really do love the way they look. Also I love the variations and crafts on the front page. Edit: Nevermind through the power of reading I can see that it's all in the works. Great work!! This all looks amazing! Can't wait. Edited May 10, 2016 by sp1989 Quote Link to comment Share on other sites More sharing options...
hraban Posted May 10, 2016 Author Share Posted May 10, 2016 The new FULL Version Contares 1.7.0 is on the way. Please give Spacedock 30 min. for update. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 10, 2016 Author Share Posted May 10, 2016 Ok, now the Contares 1.7.0 is available on SpaceDock and via Dropbox, see first page. All pseudo IVA's was in, also the K150, not shown in the pictures below. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted May 10, 2016 Share Posted May 10, 2016 Does this mean that Tantares is no longer a dependency for Contares IVAs? Quote Link to comment Share on other sites More sharing options...
hraban Posted May 10, 2016 Author Share Posted May 10, 2016 3 minutes ago, TimothyC said: Does this mean that Tantares is no longer a dependency for Contares IVAs? Only that of Tantares (Beale) inherited PPTS used a Tantares IVA.Contares will offer - sooner or later - own IVA's. In the meantime, all manned objects are provided with placeholders (Seat is always visible, Kerbal is visible when manned). Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted May 11, 2016 Share Posted May 11, 2016 9 hours ago, hraban said: Ok, now the Contares 1.7.0 is available on SpaceDock and via Dropbox, see first page. All pseudo IVA's was in, also the K150, not shown in the pictures below. Yay! Lots of nifty stuff in this mod Quote Link to comment Share on other sites More sharing options...
ctbram Posted May 13, 2016 Share Posted May 13, 2016 (edited) Am I missing something because nothing fits on the bottom of the K1500? It is to big for 1.25m parts and to small for 2.5m parts? Are there some other bits that are designed to specifically attach to the bottom of this capsule so that it aligns with stock heat shieds, decouplers, and tanks? Looks kind of stinky with half a foot razor sharp edge hanging over the end of the heatshield, fairing, decoupler and tank ( Edited May 13, 2016 by ctbram Quote Link to comment Share on other sites More sharing options...
hraban Posted May 13, 2016 Author Share Posted May 13, 2016 (edited) @ctbram Search by tag "k150". You find the Command-Pod, the Heatsheld and the Orbital-engine. The Name say's, the capsule and the coresponding Heatshield has an diameter of 1.5m. Then Orbital-Engine goes from 1.5 to 1.875m. So, all this Parts coresponding to Beales "Trails" used by BDB but contares Pod ist older and no "Gemini-Replica". Edited May 13, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
ctbram Posted May 13, 2016 Share Posted May 13, 2016 ah ty very much. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 15, 2016 Author Share Posted May 15, 2016 First impressions of REX-M M for Manned max. 4 Kerbals Quote Link to comment Share on other sites More sharing options...
hraban Posted May 15, 2016 Author Share Posted May 15, 2016 (edited) Update: REX M works fine now. Sizes: length 7m overall max. widht 2.5 m max. hight 1.875 m weight 5.4 tonns Hatch on the upper side works. The control surfaces was from REX FF and adjusted with tweakscale. Four of the REX FF Monopropellant Engines used with REX M. The Airbrake from CA-1 works well for REX M. Seat positions: comparison REX FF and REX M Edited May 15, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 15, 2016 Share Posted May 15, 2016 how exactly does it land? Chutes? Wheels? Skids? Quote Link to comment Share on other sites More sharing options...
hraban Posted May 15, 2016 Author Share Posted May 15, 2016 As with REX FF, REX M lands by parachute in the final approach.There required no special high-performance parachute for high speeds. For a landing with landing gear or skids the lift capacity by low speed is too bad. We guarantee a re-entry and landing with forces under 3 G. Gears or skids were also too heavy for the construction. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 23, 2016 Author Share Posted May 23, 2016 with REX-M additional parts for Tantares CLV was in progress. So the P-120 Booster for Ariane 6, the main engine for Ariane 6 (model is not completed), the EPS upper stage for Ariane 5 and many more. Only the texture for P-120 Booster and EPS was ready, all others are placeholders. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 23, 2016 Share Posted May 23, 2016 (edited) On 5/15/2016 at 4:49 PM, hraban said: First impressions of REX-M M for Manned max. 4 Kerbals Oh my god, that is amazing! Edited May 23, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
hraban Posted May 24, 2016 Author Share Posted May 24, 2016 Aliyana 6 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 24, 2016 Share Posted May 24, 2016 Did they settle on a design for it then? I didn't realize it was that firm. I thought it was still a concept rocket. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 24, 2016 Author Share Posted May 24, 2016 40 minutes ago, CobaltWolf said: Did they settle on a design for it then? I didn't realize it was that firm. I thought it was still a concept rocket. http://www.esa.int/Our_Activities/Launchers/Launch_vehicles/Ariane_6 . Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 24, 2016 Share Posted May 24, 2016 2 minutes ago, hraban said: http://www.esa.int/Our_Activities/Launchers/Launch_vehicles/Ariane_6 Interesting. Will it completely replace Ariane V? It almost seems like they would need something to go inbetween Vega and Ariane 6 - or isn't that the Soyuz launches they fly out of there? Quote Link to comment Share on other sites More sharing options...
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