hraban Posted November 7, 2015 Author Share Posted November 7, 2015 right, it's overloaded with "stars and stripes". Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 7, 2015 Share Posted November 7, 2015 right, it's overloaded with "stars and stripes".Stop, you're making me feel bad about planning to build a ton more US launchers But what other ones are there to do? Tantares took care of Black Prince / Europa, Black Arrow and Ariane V... You have Ariane 1... What more is there? Do they have any more proposed stuff? Quote Link to comment Share on other sites More sharing options...
hraban Posted November 7, 2015 Author Share Posted November 7, 2015 (edited) well,India, Japan, China. And do it with the old US Rockets. Newer ones was more or less US with licence builded russian engines Edited November 7, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 7, 2015 Share Posted November 7, 2015 well,India, Japan, China. And do it with the old US Rockets. Newer ones was more or less US with licence builded russian engines Hey, hey! We still build some of our own stuff. The only important lifter I know of that uses Russian engines is the Atlas V. If you're thinking of doing Japanese rockets, some more 1.25m lifting SRBs in the vein of M-V would be cool. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 7, 2015 Author Share Posted November 7, 2015 Hey, hey! We still build some of our own stuff. The only important lifter I know of that uses Russian engines is the Atlas V. Antares use two Kusnezow NK-33Yes, i plan to made japanese rockets. Unfortunatly i'm not a great friend of the solid booster system of KSP.The Ariyana (Ariane) project miss, like the River (Angara) project some parts. Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted November 8, 2015 Share Posted November 8, 2015 Nice mod pack! BTW will you ever release .craft files? Quote Link to comment Share on other sites More sharing options...
hraban Posted November 8, 2015 Author Share Posted November 8, 2015 Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
hraban Posted November 8, 2015 Author Share Posted November 8, 2015 (edited) Nice mod pack! BTW will you ever release .craft files?It's possible to release .craft files. but why. Is it too difficult to piece together the few parts? Edited November 8, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted November 8, 2015 Author Share Posted November 8, 2015 (edited) M-V is making great strides. Edited November 8, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 8, 2015 Share Posted November 8, 2015 Looks good but the blue is very bright + saturated. Most paint in the game is somewhat desaturated. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 8, 2015 Author Share Posted November 8, 2015 No stress, the Texture is not ready yet. The blue is one layer and can be changed with any color. Quote Link to comment Share on other sites More sharing options...
komodo Posted November 9, 2015 Share Posted November 9, 2015 Has anyone bashed together remotetech configs for these antennas? I may if/when I have the free time, if that ever happens... But, if someone had already, hey....!I looked through the thread, but I didn't see anything. Thanks!Also, really cool mod! Quote Link to comment Share on other sites More sharing options...
hraban Posted November 9, 2015 Author Share Posted November 9, 2015 Has anyone bashed together remotetech configs for these antennas? I may if/when I have the free time, if that ever happens... But, if someone had already, hey....!I looked through the thread, but I didn't see anything. Thanks!Also, really cool mod!Remote Tech i have not been used. If you could provide suggestions and a corresponding configuration file would be excellent. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 9, 2015 Author Share Posted November 9, 2015 (edited) Edited December 15, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted November 11, 2015 Share Posted November 11, 2015 http://imgur.com/a/FTqxpFinally CTV! I have been looking for it for a long time! Love it Quote Link to comment Share on other sites More sharing options...
hraban Posted November 11, 2015 Author Share Posted November 11, 2015 If all version changes have been completed and all parts work, there is an update to the next weekend. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 13, 2015 Author Share Posted November 13, 2015 Honestly, I do not like the new patch. For some reason, no longer defined Collider was being used. Instead, the mesh objects are interpreted as convex mesh colliders. That sucks. Is there a way to correct that? Constructive suggestions? Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted November 13, 2015 Share Posted November 13, 2015 Well, you only really need non-convex colliders for hollow parts. KSP 1.1 will not support non-convex colls anyway, so we can already upgrade our colliders. Now, if you have hollow parts, there's a rather simple way if going around this: You simply use basic meshes, apply a convex collider on those, and put them so that your model is covered with those. I've placed up to 14 basic colliders on one of my Payload Fairings, and there's no performance loss, since those basic ones only need very few memory. Also, parts which used non convex colliders before wil no longer glithch through other parts or "flow" through the ground. I hope this helps you! Quote Link to comment Share on other sites More sharing options...
hraban Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) Well, you only really need non-convex colliders for hollow parts. KSP 1.1 will not support non-convex colls anyway, so we can already upgrade our colliders. Now, if you have hollow parts, there's a rather simple way if going around this: You simply use basic meshes, apply a convex collider on those, and put them so that your model is covered with those. I've placed up to 14 basic colliders on one of my Payload Fairings, and there's no performance loss, since those basic ones only need very few memory. Also, parts which used non convex colliders before wil no longer glithch through other parts or "flow" through the ground. I hope this helps you! That makes a lot of work, but it works. Well, the next update must then make do without these subtleties.Thank you Kartoffelkuchen!Today still stand at a couple of craft files and subassemblies.For those who for thinking too lazy and those who are themselves unable to cope with the operation of a screwdriver Edited November 13, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) CONTARES 1.5.3 is availableNews:CTV Crew Transport Vehicle (Based on ESA studies)ATV Service ModuleSmall Parts for CTV and ATVBTG2S MiniTucana (Reusable Command Pod with optional parachutless landing option)Tantares APAS compatible Docking Ports in 0.625, 0.9375 and 1,25m ØCraft Files for all new PodsBasic subassemblies for RIVER, ALIYANA, TITANIA, TAROCKOT and MU launchers Edited November 13, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted November 13, 2015 Share Posted November 13, 2015 Sehr, sehr geil...supergeil! Thank you really much for the update! Quote Link to comment Share on other sites More sharing options...
hraban Posted November 13, 2015 Author Share Posted November 13, 2015 Gern geschehen Quote Link to comment Share on other sites More sharing options...
dimovski Posted November 13, 2015 Share Posted November 13, 2015 What a treat, 2 'tares updates in a single day... Seid ihr etwa aufeinander abgestimmt? Quote Link to comment Share on other sites More sharing options...
hraban Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) dimovski said: What a treat, 2 'tares updates in a single day... Seid ihr etwa aufeinander abgestimmt? This is a case of noncommunication match. (Das ist ein Fall von kommunikationsloser Übereinstimmung.) Edited December 15, 2015 by hraban Quote Link to comment Share on other sites More sharing options...
Redhornet919 Posted November 13, 2015 Share Posted November 13, 2015 Do your parts share textures???? Quote Link to comment Share on other sites More sharing options...
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