Lalwcat Posted November 18, 2015 Share Posted November 18, 2015 [CODE] [LOG 19:05:45.497] CactEye 2: Exception 4: An error occured producing a science report! [LOG 19:05:45.498] System.MissingMethodException: Method not found: 'ScienceData..ctor'. at CactEye2.TelescopeMenu.DrawProcessorControls () [0x00000] in <filename unknown>:0 [/CODE] Any known incompatibilities? I've got a handful of mods, sure, but nothing really crazy. I am using KSP version 1.0.5.1028 (latest), with a CKAN installed CactEye version 0.6.10. I thought perhaps it was Crowd Sourced Science as that changes some experiment text, but I have removed that mod and still have the same issue. GameData\CactEye\Resources\ScienceDefs.cfg remains unmodified [CODE] AsteroidDay, CactEye, CapCom, Community Resource Pack, Community Tech Tree, Contract Config Contract Pack: Field Research Contract Pack: Kerbin Space STation Contract Window + Crowd Sourced Science Distant Object enhancement Distant Object Enhancement default config DMagic Orbital Science Firespitter Core Firespitter REsources config Kerbal Alarm Clock Kerbal Attachment System Kerbal Inventory System Kerbal Joint Reinforcement MKS Lite Module Manager RasterPropMonitor RealChute Parachute SCANSat Ship Manifest StageRecovery SXT TAntares Toadicus Tools (dependency) Universal Storage USI Core, life support, survival, tools Vanguard Tech Core VOID [/CODE] Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 20, 2015 Author Share Posted November 20, 2015 Hm, not that I'm aware of. I'll have to check things out this weekend. Link to comment Share on other sites More sharing options...
Korfio Posted November 27, 2015 Share Posted November 27, 2015 Hmmm... also getting "ScienceData..ctor" error. I was pretty happy getting it all up there, aiming and then.. failing to get the science at the last moment :/ Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 27, 2015 Author Share Posted November 27, 2015 [quote name='Korfio']Hmmm... also getting "ScienceData..ctor" error. I was pretty happy getting it all up there, aiming and then.. failing to get the science at the last moment :/[/QUOTE] I'll keep investigating. Meanwhile I should have the CactEye updated with the latest DoE this weekend. Since the forums will be down, expect to see an update via KerbalStuff and AVC. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 30, 2015 Author Share Posted November 30, 2015 Get the latest here 0.6.11 - Recompiled for the latest version of DOE - Fixed an issue preventing the science reports from working in Career/Science Sandbox mode. - The slim probe core now has the proper level of SAS control to facilitate targeting astronomical bodies. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 30, 2015 Author Share Posted November 30, 2015 <Hate these new forums...> Get the latest here. 0.6.11 - Recompiled for the latest version of DOE - Fixed an issue preventing the science reports from working in Career/Science Sandbox mode. - The slim probe core now has the proper level of SAS control to facilitate targeting astronomical bodies. Link to comment Share on other sites More sharing options...
Korfio Posted December 1, 2015 Share Posted December 1, 2015 8 hours ago, Angel-125 said: 0.6.11 - Fixed an issue preventing the science reports from working in Career/Science Sandbox mode. Thanks for fixing this, works fine Link to comment Share on other sites More sharing options...
Turk_WLF Posted December 1, 2015 Share Posted December 1, 2015 Angel-125, Thank you for bringing this Mod back. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 2, 2015 Author Share Posted December 2, 2015 23 hours ago, Turk_WLF said: Angel-125, Thank you for bringing this Mod back. Sure thing. I enjoyed using it during my KSOS days and it's nice to see it working in 1.0.5. Link to comment Share on other sites More sharing options...
Turk_WLF Posted December 2, 2015 Share Posted December 2, 2015 19 hours ago, Angel-125 said: Sure thing. I enjoyed using it during my KSOS days and it's nice to see it working in 1.0.5. Angel-125, When I see one of your posting(s)/name, I think of the Freedom & her missions with a smile Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 3, 2015 Author Share Posted December 3, 2015 51 minutes ago, Turk_WLF said: Angel-125, When I see one of your posting(s)/name, I think of the Freedom & her missions with a smile Yeah, I miss the old bird but with 1.0.5 I just couldn't get the KSOS to fly right. With the stock Mk3 system I don't really need the KSOS anymore, so that's ok. I have an analog shuttle, the Sparrow, in my Duna Space Program (it's In Mission Reports, below is a picture) but it doesn't have the sleek look of the KSOS. Oh well, things change. Link to comment Share on other sites More sharing options...
Kagame Posted December 8, 2015 Share Posted December 8, 2015 This could really be made into the ultimate "science camera" mod for KSP. Add narrow-angle processors, a smaller planetary-surface only telescope lens, and perhaps a multispectral processor (Ooh! Maybe UV and IR, too!).... hmm.... I could FINALLY have heavy unmanned orbiters for an actual reason! (e. g., a more complicated way to do SCANSat work, but ulimately more satisfying and possibly with higher science return) Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 10, 2015 Share Posted December 10, 2015 My telescope keeps blowing up (the camera) after 10-20 seconds, even when I have the damage turned off. Is this normal? Link to comment Share on other sites More sharing options...
Hell_Raiser Posted December 10, 2015 Share Posted December 10, 2015 4 hours ago, Jimbodiah said: My telescope keeps blowing up (the camera) after 10-20 seconds, even when I have the damage turned off. Is this normal? Are you by any chance pointing it in the direction of the sun? If so, the answer to your question would also be a yes. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 10, 2015 Share Posted December 10, 2015 Hmm, not sure, will check. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 12, 2015 Share Posted December 12, 2015 Angel, I saw a picture of a gemini CM and apollo SM with your logo on it. is this an upcoming mod? Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 12, 2015 Author Share Posted December 12, 2015 14 minutes ago, Jimbodiah said: Angel, I saw a picture of a gemini CM and apollo SM with your logo on it. is this an upcoming mod? Gemini CM and Apollo SM? Not sure about that but I am working on the MOLE- Mark One Laboratory Extensions, a kerbal version of the Manned Orbiting Laboratory. It's a side project that I work on when I have time. In fact I'm doing some work on it this weekend. Anyway, you can find the thread in my sig. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 12, 2015 Share Posted December 12, 2015 (edited) it had a blue gemini capsule. http://www.foundation3d.com/uploads/general/2014/02/13755-03-464458.jpg Edited December 12, 2015 by Jimbodiah Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 12, 2015 Author Share Posted December 12, 2015 3 hours ago, Jimbodiah said: it had a blue gemini capsule. http://www.foundation3d.com/uploads/general/2014/02/13755-03-464458.jpg Oh! That is from my Contact Lost website. Before discovering KSP, I was creating art for Contact Lost, an alternate history with a twist: what if magic was real, but since it took a genius like Mozzart to learn, it fell out of use in favor of technology. Kind of like how the bow gave way to the gun. Then I asked myself What if magic was then rediscovered in the modern world? What impact would it have? I tied magic to quantum physics, where the act of observing something can change its state, and had the notion that magic interacts with physics based on willpower. You could do things like manipulate gravity, vibrate objects to heat them up, convert matter to energy and vice versa, etc. The other premise was that ancient humans were a lot smarter and more clever than we technically advanced societies give them credit for. It's the Ancient Astronauts theory with the twist that ancient humans were the astronauts, and had magic powered their spacecraft. I came up with that after getting annoyed with the notion that humans couldn't possibly have built the pyramids Stonehenge, and other monuments without alien help. Except in my case they got a little help from magic instead of just some creative engineering, heh. Anyway, half the fun for me was doing the extensive research for the vehicles. I remember reading about an idea to scale up Gemini and combine it with an Apollo SM, and when I was first learning 3DS MAX I redid my Gemini spacecraft I made in trueSpace to reflect that idea. I also needed a station supply craft, did some research on NASA's AARDV, Japan's H2 freighter, and reused the Apollo SM mesh and some station components (because I was lazy) to create the Aardvark. Some of that might come into KSP at some point too: I've toyed with bringing a form of the RABBIT to my Buffalo mod, and making some 1.875m service module components for the MOLE. We'll see... Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 12, 2015 Share Posted December 12, 2015 Would be cool. I'm looking for parts to make a nice supplie ship for my stations... The picture turned up in the SSTU topic. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 12, 2015 Author Share Posted December 12, 2015 3 minutes ago, Jimbodiah said: Would be cool. I'm looking for parts to make a nice supplie ship for my stations... The picture turned up in the SSTU topic. SSTU? What's that? I can see the link came from foundation3d, I used to post stuff there. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 12, 2015 Share Posted December 12, 2015 (edited) SSTU is a complete parts mod for KSP, engine clusters, command pods, modular tanks etc, very cool. Link for some examples I built Edited December 12, 2015 by Jimbodiah Link to comment Share on other sites More sharing options...
Tarrence12 Posted December 12, 2015 Share Posted December 12, 2015 (edited) Heyo was vaguely watching the debug console while KSP was loading in and I noticed that one of the contracts is misnamed. Under GameData/CactEye/Contracts/PlanetaryObservationContract.cfg under "targetBody=" Minmus is misnamed as "Minmas". Later Pol is misnamed as "Poll". Just an fyi, I can fix it in my own install but I figure it'd be better if everyone had it : ) Edited December 12, 2015 by Tarrence12 Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 13, 2015 Author Share Posted December 13, 2015 5 hours ago, Tarrence12 said: Heyo was vaguely watching the debug console while KSP was loading in and I noticed that one of the contracts is misnamed. Under GameData/CactEye/Contracts/PlanetaryObservationContract.cfg under "targetBody=" Minmus is misnamed as "Minmas". Later Pol is misnamed as "Poll". Just an fyi, I can fix it in my own install but I figure it'd be better if everyone had it : ) Thanks for the report, I'll have that fixed in the next update. @Jimbodiah: This is a prototype but MOLE will be gaining a few new parts. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 13, 2015 Share Posted December 13, 2015 Looks good! Link to comment Share on other sites More sharing options...
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