smotheredrun Posted May 22, 2017 Share Posted May 22, 2017 @Angel-125, I am trying to track down the problem with IFS. So far, I cannot find any sort of entry in Community Resource Pack, or in the Buffalo/Heisenberg folders that say for example "Here is the density of CompressedAir, Here is the recharge rate", etc. I did find this in the IFS "ResourcesFix" config though: RESOURCE_DEFINITION { abbreviation = Air name = CompressedAir title = Compressed Air density = 0.000001283 unitCost = 0.00015 hsp = 2175 flowMode = STAGE_PRIORITY_FLOW transfer = PUMP isTweakable = true volume = 1 } Could anything here be the culprit? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 22, 2017 Author Share Posted May 22, 2017 2 hours ago, smotheredrun said: @Angel-125, I am trying to track down the problem with IFS. So far, I cannot find any sort of entry in Community Resource Pack, or in the Buffalo/Heisenberg folders that say for example "Here is the density of CompressedAir, Here is the recharge rate", etc. I did find this in the IFS "ResourcesFix" config though: RESOURCE_DEFINITION { abbreviation = Air name = CompressedAir title = Compressed Air density = 0.000001283 unitCost = 0.00015 hsp = 2175 flowMode = STAGE_PRIORITY_FLOW transfer = PUMP isTweakable = true volume = 1 } Could anything here be the culprit? This is what I use for CompressedAir, which is defined by WildBlueTools: RESOURCE_DEFINITION { name = CompressedAir density = 0.005 unitCost = 0 hsp = 10 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true isVisible = true } Try commenting out that other definition and see if you continue to have problems. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 22, 2017 Share Posted May 22, 2017 Alright will do. Just using another install ATM. Ran into a fairly big bug with my main: Both my CactEye Contracts just failed (no clue as to why, was a long way from expiry) and my entire SETI contract progress was reset.... So I am waiting on some feedback.... If I don't hear anything back from Nightingale within the week, I'll try your fix in another install... or sooner if I get bored. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted May 27, 2017 Share Posted May 27, 2017 (edited) Don't know if this has been reported or not, but in the latest release, the jetwing's parachute is missing the texture. Edited May 27, 2017 by Bombaatu Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 27, 2017 Share Posted May 27, 2017 (edited) @Angel-125 Update regarding the Compressed air/IFS/WBT issue... commenting out Compressed Air entry in IFS seems to work. Edited May 27, 2017 by smotheredrun Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 28, 2017 Author Share Posted May 28, 2017 Buffalo 2.1.0 is now available: - Recompiled plugin for KSP 1.3. - Updated Snacks support. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted May 29, 2017 Share Posted May 29, 2017 When first launching the game with Buffalo installed, I get a message stating that Kerbal Actuators are compiled for 1.2.2 - the game then crashes with a mono.dll access violation. Removing kerbal actuators, buffalo & heisenberg allows the game to launch. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 29, 2017 Author Share Posted May 29, 2017 4 hours ago, Bombaatu said: When first launching the game with Buffalo installed, I get a message stating that Kerbal Actuators are compiled for 1.2.2 - the game then crashes with a mono.dll access violation. Removing kerbal actuators, buffalo & heisenberg allows the game to launch. Hm, I specifically recompiled KerbalActuators and tested it. I'll sort it out in the morning. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 29, 2017 Author Share Posted May 29, 2017 Buffalo 2.1.1 should fix the actuators problem: - Recompiled KerbalActuators. - Community Resource Pack Update Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted June 2, 2017 Share Posted June 2, 2017 (edited) The texture for the jetpack's parachute is still missing. Just to confirm it wasn't a mod conflict somewhere, I installed vanilla 1.3 with just Buffalo 2.1.1 & it's packaged dependencies; still no texture. EDIT: I thought it might be a corrupted .mu file, but I downloaded a previous version of the file & it still had the problem. Edited June 2, 2017 by Bombaatu Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) NASA concept rover: From https://blogs.nasa.gov/kennedy/2017/06/06/mars-rover-to-help-visitor-complex-kick-off-new-mars-exhibit/ Drool! Edited June 7, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted June 7, 2017 Share Posted June 7, 2017 23 minutes ago, Angel-125 said: NASA concept rover: From https://blogs.nasa.gov/kennedy/2017/06/06/mars-rover-to-help-visitor-complex-kick-off-new-mars-exhibit/ Drool! I see another project from Wild Blue in your near future, @Angel-125! Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 7, 2017 Share Posted June 7, 2017 @Angel-125 wow that looks like it belongs in a superhero movie, not on mars Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 7, 2017 Author Share Posted June 7, 2017 2 hours ago, TheRagingIrishman said: @Angel-125 wow that looks like it belongs in a superhero movie, not on mars 2 hours ago, TheRagingIrishman said: @Angel-125 wow that looks like it belongs in a superhero movie, not on mars Well I have to finish the last parts set for the Buffalo (submarine parts), then I can look at this, but yeah, the name "Rhino" comes to mind. Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 7, 2017 Share Posted June 7, 2017 2 hours ago, TheRagingIrishman said: @Angel-125 wow that looks like it belongs in a superhero movie, not on mars Pretty sure it's a used batmobile. the wheels look really interesting, I guess they expand? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) 10 minutes ago, Nightside said: Pretty sure it's a used batmobile. the wheels look really interesting, I guess they expand? Not sure. I did find some more pics by googling Parker Brothers Concepts mars rover: Might be an interesting next-gen rover. Is it practical? Moho no! But it isn't boxy like the Buffalo and Bison (both were designed by looking at KSP ground vehicles) so I don't know how it would look as a KSP rover, but it definitely looks cool. Edited June 7, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 7, 2017 Author Share Posted June 7, 2017 The NASA rover is 11 feet (3.35m) tall, 13 feet (3.96m) wide, and 22 feet (6.70m) long. I'm thinking of a 95% scale version, making it 3.75m wide. Just musings at this point, like I said, I have to finish the Buffalo first... Quote Link to comment Share on other sites More sharing options...
Just Jim Posted June 7, 2017 Share Posted June 7, 2017 9 hours ago, Nightside said: Pretty sure it's a used batmobile. I know you're busy @Angel-125, and I'm just joking around... but I was thinking the same thing... Headline: Wayne Foundation Makes Huge Donation to Wild Blue Industries... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 7, 2017 Author Share Posted June 7, 2017 Right now I'm thinking big, but honestly, I already have both the Buffalo and the Bison. But hm, what about something much smaller? That body design might work to hold a single kerbal in the cockpit, and fit the half-sized chassis with the Bear Cub wheels... Quote Link to comment Share on other sites More sharing options...
Just Jim Posted June 7, 2017 Share Posted June 7, 2017 1 hour ago, Angel-125 said: Right now I'm thinking big, but honestly, I already have both the Buffalo and the Bison. But hm, what about something much smaller? That body design might work to hold a single kerbal in the cockpit, and fit the half-sized chassis with the Bear Cub wheels... That could potentially be really cool.... and fun! Quote Link to comment Share on other sites More sharing options...
DStaal Posted June 7, 2017 Share Posted June 7, 2017 16 hours ago, Angel-125 said: NASA concept rover: From https://blogs.nasa.gov/kennedy/2017/06/06/mars-rover-to-help-visitor-complex-kick-off-new-mars-exhibit/ Drool! I note from the story it uses GPS for navigation - I wasn't aware we had a GPS network set up around Mars. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted June 7, 2017 Share Posted June 7, 2017 12 minutes ago, DStaal said: I note from the story it uses GPS for navigation - I wasn't aware we had a GPS network set up around Mars. I think they mean the literal concept rover uses it. Looking around, it looks like Curiosity uses a 1-point moving reference (the MRO and sometimes Odyssey) and orbital observations/maps to keep it properly located. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 11, 2017 Author Share Posted June 11, 2017 Buffalo 2.1.2 is now available: - You can now upgrade the WB-22 "Typhoon" tilt-rotor's thrust output. - You can now upgrade the GTG-125's power output. - Texture fixes. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 13, 2017 Author Share Posted June 13, 2017 Buffalo 2.1.3 should fix some NREs related to KSP 1.3. Quote Link to comment Share on other sites More sharing options...
DStaal Posted June 13, 2017 Share Posted June 13, 2017 BTW: There's a typo in the CLS patch, that prevents the short passenger cabin from being passable. (It's currently 'WBI_shortPassengerCab', it needs to be 'WBI_ShortPassengerCab'.) Quote Link to comment Share on other sites More sharing options...
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