BruteMan Posted October 17, 2013 Share Posted October 17, 2013 Personally if your going for a realistic approach Id go with this in your .cfg TechRequired = largeElectrics entryCost = 14500 Link to comment Share on other sites More sharing options...
NathanKell Posted October 17, 2013 Share Posted October 17, 2013 You can use MJ's blacklisting feature to make parts that don't feature all the MJ features. Link to comment Share on other sites More sharing options...
Simplicity Posted October 17, 2013 Share Posted October 17, 2013 How do I split them as lines then? (sorry not a coder in the slightest) I just assumed leaving 4 spaces between would seperate them as lines, that didn't copy over from the .cfg to the forums though as they don't allow more than a single space.open the part.cfg in notepad add the two lines hitting your "enter" key at the end of each line, then save the file.so you do the following:1) find the line which says: // --- editor parameters ---2) hit your "enter" key at the end of it which should put your cursor on a new line3) type: TechRequired = start (and hit "enter" key)4) type: entryCost = 0 (and hit "enter" key)You should end up with something like this:// --- editor parameters ---TechRequired = startentryCost = 0 Link to comment Share on other sites More sharing options...
Oddible Posted October 17, 2013 Share Posted October 17, 2013 (edited) I added those lines and the parts show up in the VAB but they still say: "Part model requires an Entry Purchase in R&D"RESOLVED - I hadn't clicked the PARTS in the R&D window. For those who have added the lines and it isn't working, as several have mentioned, click the green first box in the R&D window and THEN CLICK ON THE MECHJEB PART!!! This will research it and make it available. Edited October 17, 2013 by Oddible Link to comment Share on other sites More sharing options...
jztemple Posted October 17, 2013 Share Posted October 17, 2013 open the part.cfg in notepad add the two lines hitting your "enter" key at the end of each line, then save the file.so you do the following:1) find the line which says: // --- editor parameters ---2) hit your "enter" key at the end of it which should put your cursor on a new line3) type: TechRequired = start (and hit "enter" key)4) type: entryCost = 0 (and hit "enter" key)You should end up with something like this:// --- editor parameters ---TechRequired = startentryCost = 0Yeah, I think this is what is screwing people up (like me). When I open the part.cfg in Notepad it looks like this:There are no line breaks in the original file, so as stated above, you need to add them. Once I followed the above instructions about using the "enter" key (inserting a line break) it worked fine. And you do have to remember to click on the AR-202 component to the right of the tech tree to activate it. Now off to space, woo-hoo! Link to comment Share on other sites More sharing options...
Simplicity Posted October 17, 2013 Share Posted October 17, 2013 Yeah, I think this is what is screwing people up (like me). When I open the part.cfg in Notepad it looks like this:*snip*There are no line breaks in the original file, so as stated above, you need to add them. Once I followed the above instructions about using the "enter" key (inserting a line break) it worked fine. And you do have to remember to click on the AR-202 component to the right of the tech tree to activate it. Now off to space, woo-hoo!yup, that would be it, I don't use notepad myself, I use the free version of Totaledit (google it) so have never had those types of problems before. Link to comment Share on other sites More sharing options...
BigD145 Posted October 17, 2013 Share Posted October 17, 2013 Just use Notepad++. It's wondrous. Link to comment Share on other sites More sharing options...
CreepyBumbleBee Posted October 17, 2013 Share Posted October 17, 2013 An easier way to do this is to add the following to the vanilla part.cfg files before the last }:MODULE{ name = MechJebCore RESOURCE { name = ElectricCharge rate = 0.005 }}I did this for all the MJ parts.cfg, download below. Should work fine but haven't checked all modules in career.http://www./download/daaunz0ihn6wcgs/Mechjeb-2.0.9-0.22fix.zipJust install mechjeb as normal then overwrite with this. Link to comment Share on other sites More sharing options...
jztemple Posted October 17, 2013 Share Posted October 17, 2013 Just use Notepad++. It's wondrous.You're right, it looks pretty cool. Thanks Link to comment Share on other sites More sharing options...
jpkerman Posted October 17, 2013 Share Posted October 17, 2013 With the tech tree added i think Mechjeb needs to be divided into three types, MJ Mark1, Mark2, Mark3 and correspond to a basic, intermediate and advanced versions at proper places in the tree. Mark1 would have ascent, landing and Smart ASAS, mark2 would add rendezvous and docking and mark3 would add trans planetary transfer operations. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted October 17, 2013 Share Posted October 17, 2013 I can get behind that - especially since on most of my craft, the MkI is all I'd ever need. I don't need assistance with rendezvous or docking, and the Mk3 would only be needed on interplanetary ships. I like that idea! Link to comment Share on other sites More sharing options...
Commander Zoom Posted October 17, 2013 Share Posted October 17, 2013 Seconded.(Well, actually I do have use for all three, but that seems like a good progression and division of functions.) Link to comment Share on other sites More sharing options...
viperwolf Posted October 17, 2013 Share Posted October 17, 2013 Yeah, I think this is what is screwing people up (like me). When I open the part.cfg in Notepad it looks like this:There are no line breaks in the original file, so as stated above, you need to add them. Once I followed the above instructions about using the "enter" key (inserting a line break) it worked fine. And you do have to remember to click on the AR-202 component to the right of the tech tree to activate it. Now off to space, woo-hoo!I noticed this also, but it only happened with MJ cfg. All the other mods cfg where normal Link to comment Share on other sites More sharing options...
Tassyr Posted October 17, 2013 Share Posted October 17, 2013 MAJOR problems with mechjeb- has anyone else noticed this? On any launch engine larger than 1m (And subsequent tanks) the autopilot gets drunk and decides that loop-the-loops are the best thing on earth. Er, Kerbin. ... Am I alone with this bug? Link to comment Share on other sites More sharing options...
KhaosCorp Posted October 17, 2013 Share Posted October 17, 2013 With the tech tree added i think Mechjeb needs to be divided into three types, MJ Mark1, Mark2, Mark3 and correspond to a basic, intermediate and advanced versions at proper places in the tree. Mark1 would have ascent, landing and Smart ASAS, mark2 would add rendezvous and docking and mark3 would add trans planetary transfer operations.Great idea! Though the Mk3 would be useless imo...MJ is down right horrible at planing transfer burns, wouldn't use the docking either...thats not as bad...but much better alternatives. Link to comment Share on other sites More sharing options...
Tassyr Posted October 17, 2013 Share Posted October 17, 2013 Great idea! Though the Mk3 would be useless imo...MJ is down right horrible at planing transfer burns, wouldn't use the docking either...thats not as bad...but much better alternatives.Is it -that- horrible? I've used it almost religiously with great effect o.O Link to comment Share on other sites More sharing options...
KhaosCorp Posted October 17, 2013 Share Posted October 17, 2013 Oh yea its bad....usually 10-15% more Dv for main transfer burn then Protractor. I use MJ for eveything else during such a flight...midway burn, aproch and all that. But never use it for main transfer burn. Link to comment Share on other sites More sharing options...
Athlonic Posted October 17, 2013 Share Posted October 17, 2013 (edited) I'm wondering if this can be subdivided so that various features are unlocked at certain tech nodes.Should be possible.Member of TechPerkpublic void GetPerkState()public TechPerk()This should open many coding possibilities EDIT :public class RDTech : UnityEngine.MonoBehaviourSeems even more interesting ^^ Edited October 17, 2013 by Athlonic Link to comment Share on other sites More sharing options...
zgrillo2004 Posted October 17, 2013 Share Posted October 17, 2013 I have been sifting this topic and I was wondering if this addon works with .22? Link to comment Share on other sites More sharing options...
sumghai Posted October 17, 2013 Share Posted October 17, 2013 I have been sifting this topic and I was wondering if this addon works with .22?It does - at least, for me. Link to comment Share on other sites More sharing options...
sarbian Posted October 17, 2013 Share Posted October 17, 2013 It does. The last dev version add the part to the tech tree, but there may be a bug with the landing AP. Link to comment Share on other sites More sharing options...
Tassyr Posted October 17, 2013 Share Posted October 17, 2013 Random question- anyone figured out a way to get the old 'Forced Roll' option in the docking menu back? That thing was a lifesaver... Link to comment Share on other sites More sharing options...
SmarterThanMe Posted October 17, 2013 Share Posted October 17, 2013 It does. The last dev version add the part to the tech tree, but there may be a bug with the landing AP.Is that your version? The one at your thread? Link to comment Share on other sites More sharing options...
chrischambers Posted October 17, 2013 Share Posted October 17, 2013 is it still the same, Delete the old version, within the GameData, and replace it with the new version ?ps. also if I have a Craft in flight with the old version of MechJeb, on it, would this still be flyable or will I loss it ? Link to comment Share on other sites More sharing options...
Kerbonautical Posted October 17, 2013 Share Posted October 17, 2013 open the part.cfg in notepad add the two lines hitting your "enter" key at the end of each line, then save the file.so you do the following:1) find the line which says: // --- editor parameters ---2) hit your "enter" key at the end of it which should put your cursor on a new line3) type: TechRequired = start (and hit "enter" key)4) type: entryCost = 0 (and hit "enter" key)You should end up with something like this:// --- editor parameters ---TechRequired = startentryCost = 0Thanks a bunch man! I wasn't sure whether to try that since the cfg is coming up horizontally spread for some reason rather than vertically. Gonna be heading back to my pc in a little while so will give it a shot. Link to comment Share on other sites More sharing options...
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