Temeter Posted November 9, 2015 Share Posted November 9, 2015 I doubt that's the kind of thing that would be fixed without announcement. I think it would basically require restructuring the entire docking system to allow multiple connection points, and the way ships are handled internally to accommodate having multiple paths between parts. I really don't think that would be a simple fix, as it would potentially affect many different systems such as fuel flow.Ships do support multiple connection points, tho! You dock multiple (mirrorred) docking ports at a time. Afaik someone even made a post about using multiple claw connections between two crafts, although they were a bit buggy. Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted November 9, 2015 Share Posted November 9, 2015 Yeah, claws are buggy. But more importantly, 1.0.5 might be out today! WATCH THAT ARTICLE THINGY! Link to comment Share on other sites More sharing options...
FlowerChild Posted November 9, 2015 Share Posted November 9, 2015 Ships do support multiple connection points, tho! You dock multiple (mirrorred) docking ports at a time. Afaik someone even made a post about using multiple claw connections between two crafts, although they were a bit buggy.Hmmm...I could be wrong as it's been awhile since I looked at the relevant classes in the game, but if I remember right, the data structures that track how parts are connected within a ship don't support the "loops" that would be created if multiple connection points were allowed. Not sure how this kind of thing would be possible without that changing, but like I said, it's been awhile since I took a look at it.But more importantly, 1.0.5 might be out today!Doesn't Squad normally aim for Tuesday releases to match the dev notes? I'd think it would be more likely tomorrow. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 9, 2015 Share Posted November 9, 2015 Hmmm...I could be wrong as it's been awhile since I looked at the relevant classes in the game, but if I remember right, the data structures that track how parts are connected within a ship don't support the "loops" that would be created if multiple connection points were allowed. Not sure how this kind of thing would be possible without that changing, but like I said, it's been awhile since I took a look at it.Vessels are trees, true, and there can be only one "true" connection. But multiple docking ports work (as do struts and fuel lines, which also connect outside the tree structure). Link to comment Share on other sites More sharing options...
Jasper_f Posted November 9, 2015 Share Posted November 9, 2015 Link to comment Share on other sites More sharing options...
Temeter Posted November 9, 2015 Share Posted November 9, 2015 Moar stuff:KasperVld â€Â@KasperVld 1 Min.Vor 1 MinuteOver 200 items on the changelog for KSP 1.0.5. Wow!He also answered the question what maxmaps tweet means with 'the ends is nigh', so we'll get the update soon i think! Link to comment Share on other sites More sharing options...
FlowerChild Posted November 9, 2015 Share Posted November 9, 2015 Vessels are trees, true, and there can be only one "true" connection. But multiple docking ports work (as do struts and fuel lines, which also connect outside the tree structure).Hmmm...that really makes me wonder how fuel flow is handled in such cases, but thanks for clearing that up regardless Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 9, 2015 Share Posted November 9, 2015 Hmmm...that really makes me wonder how fuel flow is handled in such cases, but thanks for clearing that up regardless Only one of the links is the "true" connection for fuel flow purposes. Link to comment Share on other sites More sharing options...
Athlonic Posted November 9, 2015 Share Posted November 9, 2015 Was mentioned before, but just for completion's sake! Link to comment Share on other sites More sharing options...
Blo0d Posted November 9, 2015 Share Posted November 9, 2015 I need a TICKET Please fast ! Fast ! fast chooo ch9oooooo ! Link to comment Share on other sites More sharing options...
NathanKell Posted November 9, 2015 Share Posted November 9, 2015 FlowerChild, there's a difference between the part tree, and Unity rigidbody joints. The part tree is a tree, but joints (say, struts---how else would struts work?) can be between any members of the tree. Link to comment Share on other sites More sharing options...
Godot Posted November 9, 2015 Share Posted November 9, 2015 Are we there yet? Link to comment Share on other sites More sharing options...
Starhawk Posted November 9, 2015 Share Posted November 9, 2015 Almost. We've been waiting for you.Happy landings! Link to comment Share on other sites More sharing options...
Blo0d Posted November 9, 2015 Share Posted November 9, 2015 who gonna put 4 of those big fan engine and try to fly it fast !???? Link to comment Share on other sites More sharing options...
Starhawk Posted November 9, 2015 Share Posted November 9, 2015 Almost there....Happy landings! Link to comment Share on other sites More sharing options...
Temeter Posted November 9, 2015 Share Posted November 9, 2015 who gonna put 4 of those big fan engine and try to fly it fast !???? Big engines are subsonic tho Link to comment Share on other sites More sharing options...
severedsolo Posted November 9, 2015 Share Posted November 9, 2015 (edited) Looks like we are getting a release today. - we have a scratchpad build. Edited November 9, 2015 by severedsolo Link to comment Share on other sites More sharing options...
smjjames Posted November 9, 2015 Share Posted November 9, 2015 Can I have a link to the stream experimential build list thing? Unless someone has it in their sig and I didn't see it. Link to comment Share on other sites More sharing options...
FlowerChild Posted November 9, 2015 Share Posted November 9, 2015 FlowerChild, there's a difference between the part tree, and Unity rigidbody joints. The part tree is a tree, but joints (say, struts---how else would struts work?) can be between any members of the tree.Consider me schooled I was under the (mistaken) impression that given docking ports result in tree connections, and given you can't set up multi-connections like that in the VAB (say with bicouplers and such), that it simply wasn't possible with KSP's current architecture. Now that I know about it, I think it would actually be really cool if that functionality were exposed through the VAB to make it a little more accessible. Link to comment Share on other sites More sharing options...
627 Posted November 9, 2015 Share Posted November 9, 2015 Can I have a link to the stream experimential build list thing? Unless someone has it in their sig and I didn't see it.https://steamdb.info/app/220200/history/so is scratchpad good or bad? Link to comment Share on other sites More sharing options...
Blo0d Posted November 9, 2015 Share Posted November 9, 2015 Hype is real ! Link to comment Share on other sites More sharing options...
Alshain Posted November 9, 2015 Share Posted November 9, 2015 https://steamdb.info/app/220200/history/so is scratchpad good or bad?Scratchpad is a staging area for release if I remember correctly. Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted November 9, 2015 Share Posted November 9, 2015 From an earlier post:[h=3]Branches [/h][TABLE=class: table table-bordered table-hover table-sortable, width: 100%][TR][TH=class: span2 sort-header]NAME[/TH][TH=class: sort-header]DESCRIPTION[/TH][TH=class: span2 sort-default sort-header sort-up]BUILD ID [/TH][/TR][TR][TD] experimentals[/TD][TD]Exp Testing branch[/TD][TD]846087[/TD][/TR][TR][TD] scratchpad[/TD][TD]QA Builds and Staging Area[/TD][TD]834457[/TD][/TR][TR][TD] qa2[/TD][TD]QA builds (secondary deployment channel)[/TD][TD]824821[/TD][/TR][TR=class: owned][TD=bgcolor: #DFF0D8]public[/TD][TD=bgcolor: #DFF0D8][/TD][TD=class: b, bgcolor: #DFF0D8]669130[/TD][/TR][TR][TD=bgcolor: #F5F5F5]previous[/TD][TD=bgcolor: #F5F5F5]Previous Stable Release[/TD][/TR][/TABLE] Link to comment Share on other sites More sharing options...
severedsolo Posted November 9, 2015 Share Posted November 9, 2015 https://steamdb.info/app/220200/history/so is scratchpad good or bad?I'm 99% that scratchpad is where releases go before they are publically available. It's good. FYI, another scratchpad build just hit (which brings total scratchpad builds up to 3, so probably Windows, Linux, Mac). Link to comment Share on other sites More sharing options...
627 Posted November 9, 2015 Share Posted November 9, 2015 Scratchpad is a staging area for release if I remember correctly.well then... Link to comment Share on other sites More sharing options...
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