Boris-Barboris Posted February 10, 2016 Author Share Posted February 10, 2016 That's the whole point of this mod, it's adaptive. You don't "have", nor need to train, i had to grow a forest of crutches and assumptions to make acceptable guesses. It can help sometimes, but rarely. If you remember august, when you had inversed roll issues, one of the crutches (model critic) is there to solve it. Still, when i take off, i usually roll a little, like 15-30 degrees, and then warm up sideslip, left and right. Saving it is pointless, because of reasons. It's universal. Not fly-by-wire is trained, flight model is, which is then used by all other modules. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted February 10, 2016 Share Posted February 10, 2016 4 minutes ago, Boris-Barboris said: That's the whole point of this mod, it's adaptive. You don't "have", nor need to train, i had to grow a forest of crutches and assumptions to make acceptable guesses. It can help sometimes, but rarely. If you remember august, when you had inversed roll issues, one of the crutches (model critic) is there to solve it. Still, when i take off, i usually roll a little, like 15-30 degrees, and then warm up sideslip, left and right. Alright, that makes sense. 4 minutes ago, Boris-Barboris said: It's universal. Not fly-by-wire is trained, flight model is, which is then used by all other modules. Ok, thanks. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted February 12, 2016 Share Posted February 12, 2016 As long as this lets me hold my altitude level while turning, I'll install this. Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 12, 2016 Share Posted February 12, 2016 Can we get an option to move it to blizzy's toolbar? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 12, 2016 Author Share Posted February 12, 2016 4 minutes ago, Speedster159 said: Can we get an option to move it to blizzy's toolbar? Will do in next release, if i will find ergonomic way to. Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 12, 2016 Share Posted February 12, 2016 Just now, Boris-Barboris said: Will do in next release, if i will find ergonomic way to. Copy, thanks! For now I'll sacrifice an item on the stock toolbar. Maybe FAR. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted February 13, 2016 Share Posted February 13, 2016 Just tried your rocket mode in space with an asymmetric craft. Perfectly steady, no drift, no oscillations. AA is now officially better than stock SAS. I wish AA would go stock. Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) 10 hours ago, Kobymaru said: rocket mode in space In space rocket and non-rocket are the same, all the diffirence is in atmosphere. Rocket mode handles yaw just like pitch, plane mode handles sideslip (if yaw AoA moderation is on). And i'm pretty sure mechjeb smartass killrot is performing very well too. Edited February 14, 2016 by Boris-Barboris Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 15, 2016 Share Posted February 15, 2016 (edited) I'd also recommend implementing KSP-AVC. How can I configure a roll rate lower than 1 in the craft settings? Edited February 15, 2016 by Speedster159 Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted February 16, 2016 Share Posted February 16, 2016 10 hours ago, Speedster159 said: I'd also recommend implementing KSP-AVC. I can do that, it should be fairly simple. @Boris-Barboris While we're at it, should I also add your other mod CorrectCoL to CKAN and add a KSP-AVC version file there? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 16, 2016 Author Share Posted February 16, 2016 4 minutes ago, Kobymaru said: I can do that If you want to. I personally got nothing but annoyance from AVC. That popup on startup, grrrr, i know the mod is dated, stop repeating it every launch! 7 minutes ago, Kobymaru said: CorrectCoL Not now, thank you. Some day i'll have free time to strap up some simple static analysis graph for stock, lets wait until then. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted February 16, 2016 Share Posted February 16, 2016 Just now, Boris-Barboris said: If you want to. I personally got nothing but annoyance from AVC. That popup on startup, grrrr, i know the mod is dated, stop repeating it every launch! I agree, but people seem to use it. Just now, Boris-Barboris said: Not now, thank you. Some day i'll have free time to strap up some simple static analysis graph for stock, lets wait until then. Alright. Looking forward to it! Is it gonna be something like "FAR analysis tools for stock aero"? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 16, 2016 Author Share Posted February 16, 2016 5 minutes ago, Kobymaru said: Is it gonna be something like "FAR analysis tools for stock aero"? Just a graph with pitch and yaw Cm\AoA functions and monstrous label on top of it wich says "stable\unstable" with full\empty fuel tanks. Stock players don't really need anything else. Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 16, 2016 Author Share Posted February 16, 2016 20 hours ago, Speedster159 said: How can I configure a roll rate lower than 1 in the craft settings? Just noticed the edit, sorry. If you want, for example, 0.5, type in 5, and then put the dot before it. Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 16, 2016 Share Posted February 16, 2016 (edited) 2 hours ago, Boris-Barboris said: Just noticed the edit, sorry. If you want, for example, 0.5, type in 5, and then put the dot before it. So the number comes first, not the period? Edited February 16, 2016 by Speedster159 Quote Link to comment Share on other sites More sharing options...
ShadyAct Posted February 19, 2016 Share Posted February 19, 2016 The Mouse Director is really useful for landing, now I don't have to decouple my cockpit and deploy a parachute anymore. Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 19, 2016 Author Share Posted February 19, 2016 24 minutes ago, ShadyAct said: decouple my cockpit and deploy a parachute anymore That is truly monstrous . I think people really exaggerate the difficulty of the landing, you guys can easily grasp it even in stock after 10-15 tries. After that it's just a breeze. Quote Link to comment Share on other sites More sharing options...
ShadyAct Posted February 19, 2016 Share Posted February 19, 2016 2 hours ago, Boris-Barboris said: That is truly monstrous . I think people really exaggerate the difficulty of the landing, you guys can easily grasp it even in stock after 10-15 tries. After that it's just a breeze. I can probably guess your stance on landing an entire plane like that then, which I've done. I noticed my plane pitching up and down a bit right after take off when it's on cruise but after that it's fine. Is that the mod learning how the plane handles? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 19, 2016 Author Share Posted February 19, 2016 5 minutes ago, ShadyAct said: Is that the mod learning how the plane handles? You are spot on. Quote Link to comment Share on other sites More sharing options...
tempsgk Posted February 23, 2016 Share Posted February 23, 2016 IMO with the inclusion of cruise control, this is the best auto flight mod ever. Such a breeze to fly my ssto out of Kerbins atmosphere with this mod, no more constant key presses. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted February 25, 2016 Share Posted February 25, 2016 Can the autopilot fly a plane to a contract waypoint? And can it land a plane? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 25, 2016 Author Share Posted February 25, 2016 28 minutes ago, TheJewelOfJool said: Can the autopilot fly a plane to a contract waypoint? And can it land a plane? no Quote Link to comment Share on other sites More sharing options...
fried_rice Posted February 25, 2016 Share Posted February 25, 2016 Mouseaim integration in KSP? I guess we can start complaining about Russian Bias now? Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted February 26, 2016 Share Posted February 26, 2016 This has got to be my favourite mod to ever be released for KSP so far. Thank you for making one of my biggest wishes come true: fly-by-wire!! Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted February 27, 2016 Share Posted February 27, 2016 (edited) On 1.2.2016 at 8:40 PM, Kobymaru said: Also, a little note about GUI: I can only access the Settings for Mouse-Directory & Cruise Flight Controller & Standard Fly-By-Wire *after* enabling them via the master switch. I think it would be better if it's possible to set settings first (like setpoints, moderation on/off, rocket mode...) and *then* activate Master Switch. On 1.2.2016 at 9:06 PM, Boris-Barboris said: First press on master switch allocates memory for controllers, those settings don't exist before turning it on. And what's wrong with turning on FBW and then setting parameters? In what situations it's bad? You can also turn off master switch again if you're 100% sure you want no autopilots active, and then tune stuff. Sorry to bring this up again, and I don't want to fight. But after playing for a while, I still say that it's inconvenient, that I cannot set the settings before enabling autopilot. Two more use cases that actually happened: - I flew a spaceplane with AA before, and decided to launch a rocket. I launched it and then after start remembered to turn on AA. Now AA is in Airplane mode instead of rocket mode. - Last time I used AA with a space plane. Now I did an aerobrake, pointing retrograde with stock SAS. I thought "hey, AA handles everything better, so why not turn it on?". I turned AA on and because the last time moderation was on, my craft decided point prograde all of a sudden. That sort of thing is very inconvenient when your craft is glowing red-hot and burning. Of course, one could say it's my fault for using it in these situation, and some "planning" would have prevented it. Sure. But still, I believe it would add more flexibility and more use to the Mod, if one could set settings before turning it on. Also, the Cruise Control makes some very strange decisions sometimes (like dipping a few kilometers before almost reaching setpoint altitude), but I will do more testing and show some data to back it up. I believe you have an internal data logger, since there is a "Write Telemetry" button. What does it do? Write data at this moment? Write data up to this point? Start writing? Is there one button for all controllers, or do I have to push each button for all telemetry info? Edited February 27, 2016 by Kobymaru Quote Link to comment Share on other sites More sharing options...
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