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Speedster159

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Everything posted by Speedster159

  1. I haven't mentioned how I active and jettison the launch tower and fairing. For aborts it's activated by the abort group which decouples the pod, and activates the tower, for jettisoning the system after an abort or during accent it's activated by another action group that decouples it from the docking port and fires the tower and/or a small SRB for separation. I've also disabled the staging on the Interstage fairings base since I don't have anything attached onto their nodes. I'll PM you the Log. The only difference between the C and B models is the C model done away with the fins and has the final staging setup I want to use.
  2. I think I've encountered a bug, or I'm doing something wrong. I have a single single Kerb vessel on a 3T LKO launcher and it looks like this. Now everything is fine and it works perfectly! But I built that before I unlocked the LES. I've now unlocked it and I wanted to prove a concept for my next development so I retrofitted it to the Kinto II. The Delta-V calculations are completely wrong on the retrofitted model. The only things added are a tweakscale'd LES, two interstage bases from 'Procedural Fairings', and their respective fairings. It didn't really add much weight. EDIT: The nosecone fairing is just a single piece, I've just divided it here to show the separation. EDIT: I have now tested my retrofitted design and it still has way more Delta-V than required like the old design, so I could still bring the upper stage with my and have some left over. As for the LES... The pad abort is risky as the final height is low and the chute deployment speed is slow, on accent is works outstandingly well, and jettison after SECO also works great bringing the just the nosecone with it.
  3. The new update has been out for 3 days and Still don't have it on CKAN.
  4. Will this work with Kerbal Alarm clock and Mech Jeb? EDIT: The question with KAC might get confusing... A clearer question would be if KAC estimate transfer windows?
  5. Stack chutes don't really fit into the design of the craft.
  6. I'm sorry, I don't quite understand you. I place the parachutes on the nose of the pod for early flights but then move to radially positioned chutes to accommodate the docking ports, they would sometimes overheat especially if I'm not doing a ballistic reentry.
  7. I'm not sure if this has been suggested before, but can we have heat shielded casings or way to integrate them inside heat shielded parts? I often find my parachutes overheating on entry.
  8. I figured out what it was before your post. All working now. ----------------------------------------------------------------------------------------- Is it possible to remove the modular wings?
  9. How would I view the contents of "crash.dmp" ? Any way to reduce DRAM usage? I'm already running in DX11 with DTL, so all the textures are already on VRAM, just need a way to reduce DRAM usage.
  10. Everything on CKAN is working fine except for the Primary B9 pack. ( Including dependencies )
  11. I'm only getting Legacy and HX parts on CKAN, nothing on the primary B9 pack.
  12. I'd also recommend implementing KSP-AVC. How can I configure a roll rate lower than 1 in the craft settings?
  13. It is. Reverting my manual update and doing the CKAN update now. Thanks!
  14. No parts are showing up in my VAB/SPH. I've tried reinstalling it.
  15. Hm.. Surprised. The wings are now showing up on Sandbox either. Think I'll wait for 1.1 before adding any other mods to my save.
  16. When can we expect CKAN to finally pickup the latest release?
  17. I have it installed yet it's not there? I have the one by Crzyrndm/bac9. Just noticed the Reaction wheels are so far down the tree. Aside from going manned is there any earlier implementation of the reaction wheels?
  18. Where am I supposed to find the B9 Procedural wings? From what I've read they should be in "Early Aviation" ?
  19. Got no problems. I'm getting a B9 Part Switch update, is that the final release?
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