Acea Posted November 14, 2015 Share Posted November 14, 2015 (edited) C.A.L++ has been abandoned, since all its contents has been merged into BDArmory Continued. Old users could still keep the ammo box, I'd keep that part in NAS as a legacy. The Community Ammunition Library is a BDArmory addon that acts as a shared resource between several BDArmory addons, containing a common ammunition definition file and ammo boxes for many of the added ammunition types. This addon, originally created by LORDPrometheus who is recently away, is now under my maintenance(with the name C.A.L++). It'll be handed back to Prometheus as soon as he comes back to forum. I'll receive requests about new ammo types and boxes via PM, just give me the resource definitions and additionally, the ammo box capacities. If you have a whole new pack and want to add a lot of new stuff, requesting a new resource file is okay too. Installation: Delete the existing CAL folder in your GameData and extract new CAL in. Download: SpaceDock Addons using C.A.L now: P.E.W, by LORDPrometheusNorth Kerbin Dynamics, by harpwnerNAS, by Acea and the Kerwis group Firespitter plugin was released under Snjo's custom license. Edited October 19, 2017 by Acea Stopped all support Link to comment Share on other sites More sharing options...
Thatdude253 Posted November 14, 2015 Share Posted November 14, 2015 Good to know it's remaining current Link to comment Share on other sites More sharing options...
Angstinator Posted November 14, 2015 Share Posted November 14, 2015 I assume this is due for CKANning in the foreseeable future? Link to comment Share on other sites More sharing options...
Acea Posted November 14, 2015 Author Share Posted November 14, 2015 I assume this is due for CKANning in the foreseeable future?Basically this is towards developers making BDA weapons. Players won't need it until a necessary update or bug fix comes, and developers can redistribute it. Link to comment Share on other sites More sharing options...
Angstinator Posted November 14, 2015 Share Posted November 14, 2015 Ah, I see.I was confused by the variety of mods stating that they require CAL to work. Link to comment Share on other sites More sharing options...
Immaculatepasta Posted February 26, 2016 Share Posted February 26, 2016 Until the kerbalstuff link gets replaced, this download works: https://janbrohl.pythonanywhere.com/ckan/CommunityAmmunitionLibrary/0.0.3 Link to comment Share on other sites More sharing options...
Acea Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) 12 hours ago, Immaculatepasta said: Until the kerbalstuff link gets replaced, this download works: https://janbrohl.pythonanywhere.com/ckan/CommunityAmmunitionLibrary/0.0.3 This version's too old and you can get the latest version in NAS (see my signature). I'd provide a separate download soon EDIT: Added SpceDock link Edited February 27, 2016 by Acea Link to comment Share on other sites More sharing options...
Gatrnerd Posted April 5, 2016 Share Posted April 5, 2016 Well, thanks. Guess that renders my complaints irrelevant. brb, nuking everything with glee. Link to comment Share on other sites More sharing options...
boomchacle Posted June 24, 2016 Share Posted June 24, 2016 Yay I finally found this... Link to comment Share on other sites More sharing options...
Kevinb2 Posted August 9, 2016 Share Posted August 9, 2016 (edited) The only thing that shows up is to Re-Scale the ammo box, its just a prop item in my game If I uninstall TweakScale, nothing pops up when I right click the box. Edited August 10, 2016 by Kevinb2 add-on to descriptive features Link to comment Share on other sites More sharing options...
andreasblom Posted August 23, 2016 Share Posted August 23, 2016 it seems like the ammounts of ammo in the box are too little, how would I go about fixing this? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted August 23, 2016 Share Posted August 23, 2016 4 minutes ago, andreasblom said: it seems like the ammounts of ammo in the box are too little, how would I go about fixing this? Hi take a look in the universal ammo cfg and find the lines in the spoiler below Spoiler resourceNames =Empty;50CalAmmo;20x102Ammo;CannonShells;30x173Ammo;25x137Ammo;23x115Ammo;7.62x39Ammo;TungstenShell;5/62Shell;40x53Ammo;30x165Ammo;ATRocket;M65ShellAmmo;20x163Ammo;40x311Ammo;37mmFlaKAmmo;54cmMortarShells;3inchShells resourceAmounts = 0; 500; 320; 5; 120; 180; 200; 800; 8; 6; 90; 270; 24; 1; 300; 100; 100; 1; 40 Each value in the resourceNames section has a corresponding quantity in the resourceAmounts section . As an example taken from above , 50call ammo 500 shells, cannon shells 5. and 37mmflak ammo 100 . Change the values under resource amount to increase the ammo capacity Link to comment Share on other sites More sharing options...
andreasblom Posted August 23, 2016 Share Posted August 23, 2016 11 minutes ago, SpannerMonkey(smce) said: Hi take a look in the universal ammo cfg and find the lines in the spoiler below Hide contents resourceNames =Empty;50CalAmmo;20x102Ammo;CannonShells;30x173Ammo;25x137Ammo;23x115Ammo;7.62x39Ammo;TungstenShell;5/62Shell;40x53Ammo;30x165Ammo;ATRocket;M65ShellAmmo;20x163Ammo;40x311Ammo;37mmFlaKAmmo;54cmMortarShells;3inchShells resourceAmounts = 0; 500; 320; 5; 120; 180; 200; 800; 8; 6; 90; 270; 24; 1; 300; 100; 100; 1; 40 Each value in the resourceNames section has a corresponding quantity in the resourceAmounts section . As an example taken from above , 50call ammo 500 shells, cannon shells 5. and 37mmflak ammo 100 . Change the values under resource amount to increase the ammo capacity thank you for this Link to comment Share on other sites More sharing options...
andreasblom Posted August 29, 2016 Share Posted August 29, 2016 May I distribute my slightly modified C.A.L.++ if I give credit to you? Link to comment Share on other sites More sharing options...
Acea Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) 1 hour ago, andreasblom said: May I distribute my slightly modified C.A.L.++ if I give credit to you? I won't recommend it, but follow my license and it'll be okay. BTW if you're talking about the resource amount, check out description of that ammo box and it supports TweakScale. Edited August 29, 2016 by Acea Link to comment Share on other sites More sharing options...
Nick233 Posted October 29, 2016 Share Posted October 29, 2016 Good work! Also Kal on Russian language means, emm.... Poop. XD Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 24, 2016 Share Posted November 24, 2016 @Acea Hiya, what state is the current version in? Is the version on Spacedock the latest? It's time for me to do the switch before updating a dozen mods, so don't want to be using out of date cfg's. (i see co author invite on spacedock thanks) Cheers On 29/10/2016 at 10:11 PM, Nick233 said: Good work! Also Kal on Russian language means, emm.... Poop. XD But technically it's an acronym so C.A.L not cal, but a useful bit of info my kids found hilarious Link to comment Share on other sites More sharing options...
Acea Posted November 25, 2016 Author Share Posted November 25, 2016 On 2016/11/24 at 10:08 AM, SpannerMonkey(smce) said: @Acea Hiya, what state is the current version in? Is the version on Spacedock the latest? It's time for me to do the switch before updating a dozen mods, so don't want to be using out of date cfg's. (i see co author invite on spacedock thanks) Cheers Yeah it's the latest version Link to comment Share on other sites More sharing options...
Thej Posted January 28, 2017 Share Posted January 28, 2017 Hey i dont know where i should install this, should i put it into the gamedata, or a file in the game data Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 29, 2017 Share Posted January 29, 2017 15 hours ago, Thej said: Hey i dont know where i should install this, should i put it into the gamedata, or a file in the game data Hi, install it just like any other mod, unzip the folder and place the CAL folder into GameData. Do not install the firespitter or module manager if they are still included in the DL as there are more recent compatible versions available Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 4, 2017 Share Posted February 4, 2017 (edited) HI all , as part of the latest round of BDAc enhancements bullets and shells can be assigned a penetration value along with a resource value. It is laid out in a file called bullets cfg and should follow the format below BULLET { name = 7.7mmBullet // your bullet name positiveCoefficient = 0.2 // do not change manipulated by code penetration { key = 0 13 // value = range penetration key = 10 12 key = 100 8 key = 500 6 key = 1000 5 key = 1500 3 key = 2000 2 // max effective range value, yes i know it seems low at 2000 but the code does the rest } } Now i've made a start for SM Armory and BDAc and CAL but there are some shell types in CAL I have no clue about or can't find info on. SO if you've described a shell type could you provide some penetration info , for now i can work off the max intended at ideal range , I have something worked out with the unity curve editor that gives a resemblance of real behaviour while keeping it real for KSP. I've just taken the invite for CAL thanks, and will very soon be adding the first of the bullet cfg's to CAL as they are required to get the best out of the most recent BDAc versions Cheers Edited February 4, 2017 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
Acea Posted February 12, 2017 Author Share Posted February 12, 2017 (edited) On 2017/2/5 at 4:58 AM, SpannerMonkey(smce) said: HI all , as part of the latest round of BDAc enhancements bullets and shells can be assigned a penetration value along with a resource value. It is laid out in a file called bullets cfg and should follow the format below BULLET { name = 7.7mmBullet // your bullet name positiveCoefficient = 0.2 // do not change manipulated by code penetration { key = 0 13 // value = range penetration key = 10 12 key = 100 8 key = 500 6 key = 1000 5 key = 1500 3 key = 2000 2 // max effective range value, yes i know it seems low at 2000 but the code does the rest } } Now i've made a start for SM Armory and BDAc and CAL but there are some shell types in CAL I have no clue about or can't find info on. SO if you've described a shell type could you provide some penetration info , for now i can work off the max intended at ideal range , I have something worked out with the unity curve editor that gives a resemblance of real behaviour while keeping it real for KSP. I've just taken the invite for CAL thanks, and will very soon be adding the first of the bullet cfg's to CAL as they are required to get the best out of the most recent BDAc versions Cheers That'd be sweet. I've been away for a while but I'd concentrated on penetration data before that, and seems you've done a great job. Uploaded a new version introducing new KSP resource definition format, and hope that won't break your workflow. Edited February 12, 2017 by Acea Link to comment Share on other sites More sharing options...
Brainpop14 Posted June 8, 2017 Share Posted June 8, 2017 Does anyone know if this works in 1.3 yet? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted June 8, 2017 Share Posted June 8, 2017 1 minute ago, Brainpop14 said: Does anyone know if this works in 1.3 yet? Hi yes t does.work for every turret that uses the resources Link to comment Share on other sites More sharing options...
PilotTroll Posted June 11, 2017 Share Posted June 11, 2017 (edited) So im getting a nice confusing set of errors, when i install CAL, game crashes while loading, when i delete the firespitter folder, game is fine but the universal ammo box doesn't have the resource thing to switch between different ammo types (when i right click on it, only scale from tweakscale shows up as an option) plz help me D: Edited June 11, 2017 by PilotTroll Link to comment Share on other sites More sharing options...
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