Sobol Posted June 23, 2018 Author Share Posted June 23, 2018 Little progress in working on the ORION: Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 28, 2018 Share Posted June 28, 2018 I don't understand: PART { name = LH2TankEUS module = Part author = Sobol MODEL { model = SpaceLaunchSystem/FuelTank/LH2TankEUS/model } mesh = model.mu rescaleFactor = 1.0 node_stack_top = 0.0, 3.475, 0.0, 0.0, 1.0, 0.0, 4 node_stack_bottom = 0.0, -3.475, 0.0, 0.0, -1.0, 0.0, 4 node_attach = 4.2, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = advFuelSystems entryCost = 24200 cost = 5750 category = FuelTank subcategory = 0 title = [SLS] EUS LiquidHydrogen Tank manufacturer = Sobkos COMPANY description = SLS Cryogenic tank for Liquid Hydrogen attachRules = 1,1,1,1,0 mass = 3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 2900 bulkheadProfiles = size2, srf RESOURCE { name = LiquidFuel amount = 21450 maxAmount = 21450 } } LH2 <> LiquidFuel Quote Link to comment Share on other sites More sharing options...
Sobol Posted July 3, 2018 Author Share Posted July 3, 2018 The time has come to create white textures for the SLS. They will be available in the next update. Quote Link to comment Share on other sites More sharing options...
WuphonsReach Posted July 9, 2018 Share Posted July 9, 2018 Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"? Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 10, 2018 Share Posted July 10, 2018 19 hours ago, WuphonsReach said: Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"? Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch. Quote Link to comment Share on other sites More sharing options...
WuphonsReach Posted July 10, 2018 Share Posted July 10, 2018 11 hours ago, Cheesecake said: Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch. Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)? I haven't had to use KJR since KSP 1.3 launched. Quote Link to comment Share on other sites More sharing options...
PotatoBlu Posted July 11, 2018 Share Posted July 11, 2018 i cant figure out how to cover the ICPS LiquidOxygen Tank... can someone here help me Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 11, 2018 Share Posted July 11, 2018 8 hours ago, WuphonsReach said: Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)? I haven't had to use KJR since KSP 1.3 launched. The most mods with such big rockets don`t work without KJR. The stock-autostruts are mostly not sufficient. Quote Link to comment Share on other sites More sharing options...
serg1983 Posted July 13, 2018 Share Posted July 13, 2018 RCS engines do not understand how to work, they have no sound and the jet from the injectors looks unnatural. Quote Link to comment Share on other sites More sharing options...
DunnoAnyThing Posted July 13, 2018 Share Posted July 13, 2018 (edited) On 7/10/2018 at 8:04 PM, Cheesecake said: Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch. Hmm, but isn't KJR not yet out for 1.4.x? Edit: well, It might be only me who missed the 1.4.x version. Edited July 13, 2018 by DunnoAnyThing Asked the KJR thread Quote Link to comment Share on other sites More sharing options...
serg1983 Posted July 13, 2018 Share Posted July 13, 2018 [SLS] Block IB Orion Adapter .don't shoot back properly as if there is not enough power of the motor of the crane of the adapter, shoot at it at sufficient distance, the adapter remains on a scene and disturbs Quote Link to comment Share on other sites More sharing options...
Sobol Posted July 15, 2018 Author Share Posted July 15, 2018 Thanks for letting me know about the mistakes you found. I will try to fix them in the next update. And below there is little progress in working on the white SLS. Quote Link to comment Share on other sites More sharing options...
Sobol Posted August 28, 2018 Author Share Posted August 28, 2018 I have just started work on the Stockalike version. More about it here: Quote Link to comment Share on other sites More sharing options...
GameCheckTV Posted November 6, 2018 Share Posted November 6, 2018 (edited) Can someone help me please? I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad. So I copied the file from the VAB folder, to check whether it will work or not - same problem. After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help. Edited November 6, 2018 by GameCheckTV Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 6, 2018 Share Posted November 6, 2018 6 hours ago, GameCheckTV said: Can someone help me please? I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad. So I copied the file from the VAB folder, to check whether it will work or not - same problem. After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help. You need Kerbal Joint Reinforcement (KJR). Quote Link to comment Share on other sites More sharing options...
Jerome67 Posted November 18, 2018 Share Posted November 18, 2018 Hi this mod is awesome but i Don't no how to build this rocket so i ask if someone can give me a craft file this rocket already created thank you a lot and sorry for my English Quote Link to comment Share on other sites More sharing options...
Spaceman20290 Posted November 25, 2018 Share Posted November 25, 2018 I know that in real life it is not going to be added, but where is the J2X engines? Could they please be added to this, I think they would make a nice addition (remember they are more powerful then the RL-10B and C) Thanks Quote Link to comment Share on other sites More sharing options...
Kais_The_Duck Posted December 12, 2018 Share Posted December 12, 2018 Is it just me or do the RL-10 C2 engines (the ones for the EUS upper stage) use like almost 0 oxider Quote Link to comment Share on other sites More sharing options...
santadze Posted January 15, 2019 Share Posted January 15, 2019 Hey! I remembered that you were working on a launch pad 39b mod, but the problem is that its only available for ksp 1.1.2 . are planing to update that to at least 1.3.1? Quote Link to comment Share on other sites More sharing options...
SINO4894 Posted January 31, 2019 Share Posted January 31, 2019 Does this mod work with KSP V1.4.5? Quote Link to comment Share on other sites More sharing options...
Sobol Posted January 31, 2019 Author Share Posted January 31, 2019 @SINO4894 I think everything should work correctly. @santadze If you install the correct version of Kerbal Konstructs, everything should work. I'm going back to work on the parts. The last photographs from NASA have brought a lot of new information. Quote Link to comment Share on other sites More sharing options...
SINO4894 Posted February 1, 2019 Share Posted February 1, 2019 9 hours ago, Sobol said: @SINO4894 I think everything should work correctly. @santadze If you install the correct version of Kerbal Konstructs, everything should work. I'm going back to work on the parts. The last photographs from NASA have brought a lot of new information. Yhan,it worked with 1.4.5...That's great. But this mod can't work with RO&RSS, it said"non-RO". So are there any cfgs for this mod to use in the RO? thanks! Quote Link to comment Share on other sites More sharing options...
Sobol Posted February 1, 2019 Author Share Posted February 1, 2019 @SINO4894 The RO files are available in the first post of the thread. I'm not sure but they should work properly. Quote Link to comment Share on other sites More sharing options...
SINO4894 Posted February 1, 2019 Share Posted February 1, 2019 4 minutes ago, Sobol said: @SINO4894 The RO files are available in the first post of the thread. I'm not sure but they should work properly. Thank you very much! Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 2, 2019 Share Posted March 2, 2019 Any news for 1.6.1 Quote Link to comment Share on other sites More sharing options...
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