Rodger Posted August 29, 2017 Share Posted August 29, 2017 2 hours ago, Avera9eJoe said: Ahhhh gotcha does it work with both? Kinda, I just left SVE's textures in my game data, none of the cfgs, and now I have spectra + OPMVO Quote Link to comment Share on other sites More sharing options...
SoggyPickle Posted August 31, 2017 Share Posted August 31, 2017 Hey Pood, I'd really just like to thank you for making this mod. I have played with EVE and SVE since I started playing KSP and I have always been hesitant about planet mods, but seeing your screenshots convinced me that it would be worth it. It has worked perfectly since I first downloaded it a week ago, except for the eclipses. The only body I have seen eclipses on is Sarnus, though I haven't looked at the Urlum and Neidon systems. There is a cfg file where the eclipses are written for atmosphered bodies, and i have tried to extend it to all planets to no avail. If you could write a working file and post it, that would be great. Thanks Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2017 Share Posted August 31, 2017 (edited) 14 hours ago, SoggyPickle said: Hey Pood, I'd really just like to thank you for making this mod. I have played with EVE and SVE since I started playing KSP and I have always been hesitant about planet mods, but seeing your screenshots convinced me that it would be worth it. It has worked perfectly since I first downloaded it a week ago, except for the eclipses. The only body I have seen eclipses on is Sarnus, though I haven't looked at the Urlum and Neidon systems. There is a cfg file where the eclipses are written for atmosphered bodies, and i have tried to extend it to all planets to no avail. If you could write a working file and post it, that would be great. Thanks If you are trying to extend the scatterer eclipses, you will find that they only work on atmo bodies. To get eclipses on non atmo bodies, you will need to use EVE Edited August 31, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
SoggyPickle Posted August 31, 2017 Share Posted August 31, 2017 Ok, now I tried to make another file with the same format as the EVE_Eclipse file in SVE configs, and that hasn't worked either. Adding it to the original also doesn't work. Spoiler EVE_SHADOWS { OBJECT { body = Kerbin caster = Mun caster = Minmus } OBJECT { body = Mun caster = Kerbin } OBJECT { body = Minmus caster = Kerbin } OBJECT { body = Eve caster = Gilly } OBJECT { body = Gilly caster = Eve } OBJECT { body = Duna caster = Ike } OBJECT { body = Ike caster = Duna } OBJECT { body = Jool caster = Laythe caster = Tylo caster = Vall } OBJECT { body = Pol caster = Jool } OBJECT { body = Bop caster = Jool } OBJECT { body = Tylo caster = Jool caster = Laythe caster = Vall } OBJECT { body = Laythe caster = Jool caster = Tylo caster = Vall } OBJECT { body = Vall caster = Jool caster = Laythe caster = Tylo } OBJECT { body = Sarnus caster = Ovok caster = Eeloo caster = Slate } OBJECT { body = Hale caster = Sarnus caster = Ovok caster = Eeloo } OBJECT { body = Ovok caster = Hale caster = Sarnus caster = Eeloo } OBJECT { body = Eeloo caster = Ovok caster = Sarnus caster = Slate } OBJECT { body = Slate caster = Ovok caster = Eeloo caster = Sarnus } OBJECT { body = Tekto caster = Eeloo caster = Slate caster = Sarnus } OBJECT { body = Urlum caster = Polta caster = Priax caster = Wal } OBJECT { body = Polta caster = Urlum caster = Priax caster = Wal } OBJECT { body = Priax caster = Polta caster = Urlum caster = Wal } OBJECT { body = Wal caster = Polta caster = Urlum caster = Tal } OBJECT { body = Tal caster = Polta caster = Wal caster = Urlum } OBJECT { body = Neidon caster = Thatmo caster = Nissee } OBJECT { body = Thatmo caster = Neidon } OBJECT { body = Nissee caster = Neidon } OBJECT { body = Plock caster = Karen } OBJECT { body = Karen caster = Plock } } I also saw that Scatterer_EVEShadows overrides EVE_Eclipse, so I copied this in there too. Sarnus is still not casting shadows, but I have now seen shadows on Sarnus, Plock, and Karen. If anyone has gotten eclipses to work on all bodies please let me know how. Thanks Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2017 Share Posted August 31, 2017 (edited) 44 minutes ago, SoggyPickle said: Ok, now I tried to make another file with the same format as the EVE_Eclipse file in SVE configs, and that hasn't worked either. Adding it to the original also doesn't work. Reveal hidden contents EVE_SHADOWS { OBJECT { body = Kerbin caster = Mun caster = Minmus } OBJECT { body = Mun caster = Kerbin } OBJECT { body = Minmus caster = Kerbin } OBJECT { body = Eve caster = Gilly } OBJECT { body = Gilly caster = Eve } OBJECT { body = Duna caster = Ike } OBJECT { body = Ike caster = Duna } OBJECT { body = Jool caster = Laythe caster = Tylo caster = Vall } OBJECT { body = Pol caster = Jool } OBJECT { body = Bop caster = Jool } OBJECT { body = Tylo caster = Jool caster = Laythe caster = Vall } OBJECT { body = Laythe caster = Jool caster = Tylo caster = Vall } OBJECT { body = Vall caster = Jool caster = Laythe caster = Tylo } OBJECT { body = Sarnus caster = Ovok caster = Eeloo caster = Slate } OBJECT { body = Hale caster = Sarnus caster = Ovok caster = Eeloo } OBJECT { body = Ovok caster = Hale caster = Sarnus caster = Eeloo } OBJECT { body = Eeloo caster = Ovok caster = Sarnus caster = Slate } OBJECT { body = Slate caster = Ovok caster = Eeloo caster = Sarnus } OBJECT { body = Tekto caster = Eeloo caster = Slate caster = Sarnus } OBJECT { body = Urlum caster = Polta caster = Priax caster = Wal } OBJECT { body = Polta caster = Urlum caster = Priax caster = Wal } OBJECT { body = Priax caster = Polta caster = Urlum caster = Wal } OBJECT { body = Wal caster = Polta caster = Urlum caster = Tal } OBJECT { body = Tal caster = Polta caster = Wal caster = Urlum } OBJECT { body = Neidon caster = Thatmo caster = Nissee } OBJECT { body = Thatmo caster = Neidon } OBJECT { body = Nissee caster = Neidon } OBJECT { body = Plock caster = Karen } OBJECT { body = Karen caster = Plock } } I also saw that Scatterer_EVEShadows overrides EVE_Eclipse, so I copied this in there too. Sarnus is still not casting shadows, but I have now seen shadows on Sarnus, Plock, and Karen. If anyone has gotten eclipses to work on all bodies please let me know how. Thanks What version of SVE are you using? Edited August 31, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
SoggyPickle Posted September 1, 2017 Share Posted September 1, 2017 1.2.5.0, with med res textures Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 1, 2017 Share Posted September 1, 2017 (edited) 39 minutes ago, SoggyPickle said: 1.2.5.0, with med res textures Well there is going to be an issue there. 1.2.5.0 is developed with the latest scatterer, while OPMVO is not yet. The cfg structure of scatterer has changed since OPMVO last updated. This may be a reason you are not able to make your eclipses work properly. To shorten it: you are using outdated scatterer cfgs. this is just in theory as I have not used OPMVO in a while. Edited September 1, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
SoggyPickle Posted September 1, 2017 Share Posted September 1, 2017 (edited) It worked! Installing SVE 1.2.4.1 instead of 1.2.5 and using my eclipse cfg's has made the eclipses appear on all planets! Some things are changed though, sunflares are more or less gone and Tekto is a bit darker, but hey, that's fine. The fact that Hale and Ovok were light while Sarnus covered the entire sky in front of the sun just bothered me so much. Thanks for helping, Galileo. EDIT: I've done more testing to see what else is different. Lens flares can be added back by adding Galileo's Sunflares, but the flare covering the sun was not fixed. While Tekto is generally slightly darker map view and the Tracking station, the clouds are a solid layer the same color as the highest clouds while playing in orbit. Everything is normal again once in the atmosphere and everything is normal at the other planets, also. I guess I'll just wait for the next update of OPMVO and everything will be perfect. Edited September 1, 2017 by SoggyPickle Quote Link to comment Share on other sites More sharing options...
TeraByte_Gaming Posted September 3, 2017 Share Posted September 3, 2017 I have been having some issues with the clouds not appearing, my visual mods are: Andromeda Visuals: Daydream, EVE, Scatterer, and of course OPM-VO. Quote Link to comment Share on other sites More sharing options...
zangonoid Posted September 5, 2017 Share Posted September 5, 2017 On 9/3/2017 at 11:53 AM, TeraByte_Gaming said: I have been having some issues with the clouds not appearing, my visual mods are: Andromeda Visuals: Daydream, EVE, Scatterer, and of course OPM-VO. If you are using Andromeda Visuals, it uses an updated version of the old EVE that still had the BoulderCo folder. Thus, you cannot use this mod to add clouds to OPM. You must use the old OPM cloud mod by Eleusis La Arwall at: The first "old version" for Astronomers Visual Pack works perfectly with Andromeda. The main version auto selects your pack and has had problems for me. Quote Link to comment Share on other sites More sharing options...
TeraByte_Gaming Posted September 6, 2017 Share Posted September 6, 2017 Thanks @zangonoid, I'll try it out tomorrow. Just to clarify, is this something you run with OPM-VO or standalone. (I apologize if that was a stupid question. ) Quote Link to comment Share on other sites More sharing options...
zangonoid Posted September 6, 2017 Share Posted September 6, 2017 1 minute ago, TeraByte_Gaming said: Thanks @zangonoid, I'll try it out tomorrow. Just to clarify, is this something you run with OPM-VO or standalone. (I apologize if that was a stupid question. ) Since you are using Andromeda Visuals, you absolutely cannot use OPM-VO. You must use the OPM cloud configurations by Eleusis La Arwall (I posted the link to it) because it was created to work with the old EVE which Andromeda Visuals uses. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted September 6, 2017 Author Share Posted September 6, 2017 Seeing as the major work has now been done on the next GPP update, I can soon shift my focus back this way. With regards to the above discussion, this mod has been built to use EVE 1.2.2-* and will not function on prior major versions or branches. I will not be supporting any visual packs that use the old EVE syntax/plugin; the code was deprecated for good reason and we should all look to move forward with the latest EVE developments. Quote Link to comment Share on other sites More sharing options...
TeraByte_Gaming Posted September 6, 2017 Share Posted September 6, 2017 Ok @zangonoid, I will try it out later today, thanks! Quote Link to comment Share on other sites More sharing options...
Ivy Posted September 6, 2017 Share Posted September 6, 2017 14 hours ago, Poodmund said: Seeing as the major work has now been done on the next GPP update, I can soon shift my focus back this way. With regards to the above discussion, this mod has been built to use EVE 1.2.2-* and will not function on prior major versions or branches. I will not be supporting any visual packs that use the old EVE syntax/plugin; the code was deprecated for good reason and we should all look to move forward with the latest EVE developments. Ooh, this might be ready in time for my eventual gas giant journeys. I'm ready. I installed this 1.2 version on my 1.3 game just to see what would go wrong, and it's actually not bad, only the atmospheres are really lacking. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted September 21, 2017 Share Posted September 21, 2017 Just to be clear, If I am running KSP 1.3.0, the latest version of Kopernicus (release-1.3.0-6), latest OPM-Galileo (1.2.1), Stock Visual Enhancements (1.2.5.0) and an SVE texture pack, latest EVE (1.2.2-1), latest scatterer (v0.0320b)... is there a specific version of OPMVO that I can/should run? (I'm also running Research Bodies, CRP, Final Frontier, and plan to add DOE and Planetshine once I get a stable install/config) Quote Link to comment Share on other sites More sharing options...
Ivy Posted September 21, 2017 Share Posted September 21, 2017 You can install the mod without breaking things, but it won't function at all. There's some updated syntax that at first glance is incredibly easy to bring to par but I haven't figured it out myself. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted September 21, 2017 Share Posted September 21, 2017 (edited) Ah, then I should just wait until someone specifically posts a OPVM 1.3 update that works with the "latest" Kopernicus/OPM-Galileao/EVE/Scatterer/SVE. So many dependencies, its a miracle anything works. And yet it does, kerbally. Thanks! (now to figure out TextureReplacer vs TextureReplacerReplace dealing with the skybox and uniforms) Edited September 21, 2017 by Murdabenne clarification Quote Link to comment Share on other sites More sharing options...
Ivy Posted September 21, 2017 Share Posted September 21, 2017 (edited) What I did in my brief stunt to update this mod was just blindly follow Galileo's SVE config layout, but I ended up somehow overwriting Laythe's atmosphere config with that of Tekto, leaving Tekto as a blank black sphere. Every other atmosphere actually worked fine and looked as intended (Thatmo in particular is beautiful). It was pretty gnarly. Someone with actual knowledge of the code could hopefully update this real easily... Edited September 21, 2017 by Ivy Quote Link to comment Share on other sites More sharing options...
Nathangun Posted September 22, 2017 Share Posted September 22, 2017 Can't wait till this is updated Quote Link to comment Share on other sites More sharing options...
Poodmund Posted September 22, 2017 Author Share Posted September 22, 2017 (edited) Latest Release - v.0.3.5 "The Matoro" Pre-Release Beta - 23rd Sept. 17 CKAN entry will be updated in due course. Please note, this release was intended to be used alongside Galileo's unofficial OPM_Galileo v1.2.1 release of the Outer Planets Mod. All links to dependent mods can be found in the OP. P.S. Not happy with some of the visuals, these will most likely be changed over time. This is a personal view after working alongside the GPP team. OPM-VO needs to improve. Edited September 22, 2017 by Poodmund Quote Link to comment Share on other sites More sharing options...
Ivy Posted September 23, 2017 Share Posted September 23, 2017 10 hours ago, Poodmund said: Latest Release - v.0.3.5 "The Matoro" Pre-Release Beta - 23rd Sept. 17 CKAN entry will be updated in due course. Please note, this release was intended to be used alongside Galileo's unofficial OPM_Galileo v1.2.1 release of the Outer Planets Mod. All links to dependent mods can be found in the OP. P.S. Not happy with some of the visuals, these will most likely be changed over time. This is a personal view after working alongside the GPP team. OPM-VO needs to improve. When I saw a Poodmund post in this thread in my notifications, I jumped for joy. Fantastic! And yeah, as Astronomer's Visual Pack is gaining momentum, maybe that would be a good standard to work towards. Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted September 23, 2017 Share Posted September 23, 2017 A problem (answer fast): The EVE is working, but not the Scatterer, and yeah I have all the dependencies and the right version of everything. What should i do now? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) 35 minutes ago, hanhan658 said: A problem (answer fast): The EVE is working, but not the Scatterer, and yeah I have all the dependencies and the right version of everything. What should i do now? Do what everyone should do when they're having an issue.... post their logs. In this instance, predominantly the Module Manager Cache file but the rest won't hurt: On a different note, Tekto and Thatmo are getting a large second pass on their Scatterer configurations. They will look 10x as nice when transitioning from orbit to surface. Please be aware, however, there is an issue with Scatterer that is causing Null Refs so at this stage you may want to disable the Ocean Refraction setting in the Scatterer settings menu. Edited September 23, 2017 by Poodmund Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted September 26, 2017 Share Posted September 26, 2017 Oh, i haven't noticed that there's a update of this mod, it's working perfect now. Quote Link to comment Share on other sites More sharing options...
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