linuxgurugamer Posted April 3, 2016 Author Share Posted April 3, 2016 On 4/1/2016 at 5:09 PM, linuxgurugamer said: I wasn't even aware the UI could scale. Thanks for reporting, I'll get back to this when I get KRASH working The UI now properly scales with the rest of KSP. Also, the SelectRoot functionality is now mostly working (it simplifies selecting a new root part) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2016 Author Share Posted April 3, 2016 1 hour ago, linuxgurugamer said: The UI now properly scales with the rest of KSP. Also, the SelectRoot functionality is now mostly working (it simplifies selecting a new root part) Just pushed another update, fixes a nullref issue Quote Link to comment Share on other sites More sharing options...
StevieC Posted April 3, 2016 Share Posted April 3, 2016 Wait...there's a version of this for KSP 1.1?! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2016 Author Share Posted April 3, 2016 2 hours ago, linuxgurugamer said: Just pushed another update, fixes a nullref issue Yes: https://drive.google.com/file/d/0Bzid7e3pW1k7d1ozQ0F2cXE1R2M/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
DocMartens Posted April 3, 2016 Share Posted April 3, 2016 Thank you, you are making my life so much easier Keep up the great work. Quote Link to comment Share on other sites More sharing options...
StevieC Posted April 3, 2016 Share Posted April 3, 2016 Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2016 Author Share Posted April 3, 2016 1 hour ago, StevieC said: Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again! I've sent an email to the author, if he isn't going to support this, then I'll take it over. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2016 Author Share Posted April 3, 2016 2 hours ago, StevieC said: Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again! Here you go: https://drive.google.com/file/d/0Bzid7e3pW1k7YnhvQkYwWElMbDA/view?usp=sharing Just now, linuxgurugamer said: Here you go: https://drive.google.com/file/d/0Bzid7e3pW1k7YnhvQkYwWElMbDA/view?usp=sharing The license is a do what the f*** you want, so I'm going to incorporate this into EditorExtensions later Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2016 Author Share Posted April 4, 2016 If you know of any other editor-related minimods which aren't being supported, let me know, I'll consider incorporating them into the EEX mod Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted April 4, 2016 Share Posted April 4, 2016 7 hours ago, linuxgurugamer said: If you know of any other editor-related minimods which aren't being supported, let me know, I'll consider incorporating them into the EEX mod Not sure whats happening with NoOffsetLimits, also KerbPaint licence has been opened up Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) 3 hours ago, selfish_meme said: Not sure whats happening with NoOffsetLimits, also KerbPaint licence has been opened up Thanks. I've contacted FWIndustries (NoOffsetLimits) to see if he is going to continue it; Interestingly enough, he also wrote SelectRoot2 & WasdEditorCamera, which I also took over, so I would assume the same re. this. Re: KerbPaint, first off, it's not an editor modification, it does some fairly significent stuff, and there is also some people alreadyworking on a version for 1.1, you can follow the link here: http://forum.kerbalspaceprogram.com/index.php?/topic/45999-10-kerbpaint-paint-layering-for-parts-march-30th-2016-community-update/&page=27 I just recompiled the KerbPaint code for the people who are working on it, you can get it from that thread where I posted. Edited April 4, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Indoorsman Posted April 4, 2016 Share Posted April 4, 2016 20 hours ago, linuxgurugamer said: Here you go: https://drive.google.com/file/d/0Bzid7e3pW1k7YnhvQkYwWElMbDA/view?usp=sharing The license is a do what the f*** you want, so I'm going to incorporate this into EditorExtensions later You're doing God's work. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2016 Author Share Posted April 4, 2016 5 minutes ago, Indoorsman said: You're doing God's work. :-) I wouldn't go quite that far, but Thank You and your welcome Quote Link to comment Share on other sites More sharing options...
Dr. Nick Posted April 6, 2016 Share Posted April 6, 2016 (edited) I must be missing something. I'm trying to offset parts mirrored in the SPH, but when I move a part, the mirrored part doesn't move with it. E: Looks like it might be a bug. I moved a part, and then rotated it, and the mirrored part moved into the right place and rotated. Edited April 6, 2016 by Dr. Nick update Quote Link to comment Share on other sites More sharing options...
ola Posted April 6, 2016 Share Posted April 6, 2016 On 2016-04-04 at 6:55 PM, linuxgurugamer said: :-) I wouldn't go quite that far, but Thank You and your welcome You need to get hired by Squad, if you're not already employed somewhere else. Heck, come work for us. We'd probably have a job for you. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Author Share Posted April 6, 2016 1 hour ago, ola said: You need to get hired by Squad, if you're not already employed somewhere else. Heck, come work for us. We'd probably have a job for you. I don't think you can afford me :-) But thanks for the kudos Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted April 6, 2016 Share Posted April 6, 2016 Thanks for the SelectRoot integration, I can use the stock, but I just wanna click once. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Author Share Posted April 6, 2016 37 minutes ago, gamerscircle said: Thanks for the SelectRoot integration, I can use the stock, but I just wanna click once. I know, but haven't yet figured out that part. At least with this, you can just click 2x without moving the mouse. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted April 6, 2016 Share Posted April 6, 2016 @linuxgurugamer I retested EEX321 again with a brand new clean copy of the pre-release, no unlimited offset, I thought it would be better to bring the conversation here from NoOffsetLimits as the dev is happening in this mod now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Author Share Posted April 6, 2016 28 minutes ago, selfish_meme said: @linuxgurugamer I retested EEX321 again with a brand new clean copy of the pre-release, no unlimited offset, I thought it would be better to bring the conversation here from NoOffsetLimits as the dev is happening in this mod now. Please confirm you are using build 1183 Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted April 6, 2016 Share Posted April 6, 2016 (edited) 1 minute ago, linuxgurugamer said: Please confirm you are using build 1183 Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot Here is the log Is this something [EXC 08:37:04.219] Exception: No such field: EditorLogic#st_root_select EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name) EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name) EditorExtensionsRedux.SelectRoot2.SelectRoot2Behaviour.Start () [LOG 08:37:04.219] EditorExtensions: Start [EXC 08:37:04.219] Exception: No such field: EditorLogic#st_offset_tweak EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name) EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name) EditorExtensionsRedux.NoOffsetBehaviour.FreeOffsetBehaviour.Start () [WRN 08:37:04.352] The referenced script on this Behaviour is missing! [WRN 08:37:04.352] The referenced script on this Behaviour is missing! [WRN 08:37:04.352] The referenced script on this Behaviour is missing! Edited April 6, 2016 by selfish_meme Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Author Share Posted April 6, 2016 7 minutes ago, selfish_meme said: Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot Here is the log hmmm. Well, I'll have to do a clean download/install and see if I can replicat it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2016 Author Share Posted April 7, 2016 47 minutes ago, selfish_meme said: Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot Here is the log I see an error in your log which I don't have in mine. I have to go, will be back later to dig some more Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2016 Author Share Posted April 7, 2016 Well, I figured out the difference between us: You are running on Linux, I'm developing on Windows. I'll have to do some testing on Linux, I haven't done anything there yet. So I'll record this as a problem with the Linux build Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2016 Author Share Posted April 7, 2016 35 minutes ago, linuxgurugamer said: Well, I figured out the difference between us: You are running on Linux, I'm developing on Windows. I'll have to do some testing on Linux, I haven't done anything there yet. So I'll record this as a problem with the Linux build I entered this into the KSP bug tracker, it's nothing I can do anything about. Quote Link to comment Share on other sites More sharing options...
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