SuicidalInsanity Posted February 16, 2016 Author Share Posted February 16, 2016 (edited) Since a number of people are already hard at work to resurrect KS before its corpse has even had a chance to cool, I suspect it will be less 'RIP Kerbalstuff' and more 'KerbalStuff is dead, Long live Kerbalstuff' In the interim, a github repo has been created and the download link has been updated to use that instead. As a bonus, have a Version 0.9 mini-update; Changelog: Reveal hidden contents Version 0.9 ============= -Added Flag & Agency for editor filter: Coreworks Extractions Consortium -Removed Mk2Expansion mk2 mining parts and rolled them into MiningExtension -New Part: 1.25m inline drill -New Part: 0.625m oretank -New Part: 0.625m ISRU refinery Edited February 17, 2016 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
Esquire42 Posted February 17, 2016 Share Posted February 17, 2016 On 2/16/2016 at 3:25 AM, Esquire42 said: @SuicidalInsanity can we get another link now that KerbalStuff is down? Expand I managed to grab it off the KerbalStuff CDN mirror. You can find it in the thread for the KerbalStuff replacement. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 17, 2016 Author Share Posted February 17, 2016 SME has been added to a GitHub repo, download link in the OP. Quote Link to comment Share on other sites More sharing options...
Rho-Mu 34 Posted February 17, 2016 Share Posted February 17, 2016 Re-downloaded and re-installed latest release several times, but for some reason new 1.25 inline drill just doesn't show up in parts menu. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 17, 2016 Author Share Posted February 17, 2016 Took a look and found the problem; SME 0.9 has been reuploaded; it should work now. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 18, 2016 Author Share Posted February 18, 2016 WIP Superheavy-duty landing gear for heavy mining rigs and so forth: Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 19, 2016 Author Share Posted February 19, 2016 Finished the landing leg: And with that, version 0.92 is now up, which includes it; I figure I might as well let everyone have a chance to fool around with it before 1.1 horribly breaks everything. Quote Link to comment Share on other sites More sharing options...
artwhaley Posted February 20, 2016 Share Posted February 20, 2016 Hey there! Just wanted to say that this is gorgeous work! I'd been sort of collecting thoughts in the back of my head for a similar mod (specifically the inline drills) but this is everything I'd been thinking about and more. Great work! Quote Link to comment Share on other sites More sharing options...
aniron Posted February 24, 2016 Share Posted February 24, 2016 (edited) Really nice models! I recently got it since MKS has deprecated its ISRU->LF/O pathways in favour of the stock system. Not sure if I'm missing something or my install is bugged or if I have a conflicting mod. I see the same stats for all ore extractors, stock or otherwise.The only difference seems to be in that larger extractors consume more electricity. Am I reading something wrong or are all parts supposed to extract at the same rate regardless of size? Quote Core Heat Optimum Temp 500K Shutdown Temp 1000K Insulation 1% Req'd cooling 100kW Max cooling 100kW Expand Quote Resource Harvester Surface Harvester (planetary use) Max inputs Electric Charge 15.00/sec (30.00/sec for the 'Terravore') Max Outputs Ore: 1.00/sec Expand Edited February 24, 2016 by aniron Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 24, 2016 Author Share Posted February 24, 2016 I'll have to edit their part descriptions to include approximate drill efficiency. Drill heat for the larger drills will likely be tweaked in the future, but for now they use stock values. For Ore mining rate, the stats listed in the VAB/SHP when you hover the cursor over a part are misleading; for some reason, all drills will read 1.0 ore/s - you can see it with the Stock radial drill and the micro radial drill, despite the standard radial drill being 5 times more efficient than the microdrill. The key is the 'Efficiency = N' line in a drill's cfg. Regardless of what the VAB/SPh tells you, the larger drills, the 1.25m stack drill and especially the 2.5m one will harvest at a substantially higher rate than the stock radial drill. Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted February 26, 2016 Share Posted February 26, 2016 Dumb question: Any chance you'd be willing to rebrand your ISRUs to "Refine-OR-E"? (I don't need to explain the pun to anyone, right...????) "Convert-o-tron" is kinda staid and generic (i.e. VERY stock-ish). You supply very useful parts for all the assorted needs of us kerb-o-nerds, so I think you could afford to be a bit more unique in part naming. (Especially since you're not using a stock manufacturer's name for your parts. Might as well use different part names...) Oh, if you want some dumb meanings for the part name (read: punch lines in the part description): Refine ORe Easily (...hmm... Maybe "Electrically"?) Refine Ore Really Easily And others could probably come up with more... BTW: I'm not much of a user of the profile, but any plans for MK3-style mining parts? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 26, 2016 Author Share Posted February 26, 2016 Refin-OR-E. Heh, I like it, and I do have something of a history when it comes to punny names for parts, so I have no problem rebranding the ISRUs. Since I did make mk2 mining parts, it would be sort of churlish of me not to make equivalent mk3 parts, no? Mk3 mining parts are something that will almost certainly happen at some point. depending on how much work I get done, they may make an appearance in for the 1.1 update, but no promises. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted February 28, 2016 Author Share Posted February 28, 2016 WiP 3.75m stack drill: Kerbal model thrown in for scale to show just how huge a 3.75m drill would be. Quote Link to comment Share on other sites More sharing options...
DanziDragon Posted March 3, 2016 Share Posted March 3, 2016 please put this on curse so i can download it. If not can someone please help with download process and location Quote Link to comment Share on other sites More sharing options...
Reiver Posted March 3, 2016 Share Posted March 3, 2016 Can CKAN feed off of GitHub? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 3, 2016 Author Share Posted March 3, 2016 I think so, but don't quote me on that, you'd have to ask the CKAN people for a definite answer, but for an alternate DL mirror I'll get SME up on Spacedock in a little bit Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 6, 2016 Share Posted March 6, 2016 WHY HAVEN'T I SEEN THIS?!??! @SuicidalInsanity: YOU SIR, make the BEST Stockalike packs. Next, why not make a stockalike extension to the NASA pack: IE: Altair lander, Orion, etc? Quote Link to comment Share on other sites More sharing options...
FatherLawrence Posted March 6, 2016 Share Posted March 6, 2016 I'm really looking forward to that 3.75m beast. Just overall, this pack makes me so happy. I can never have enough drilling for my EPL/galaxy colonizing playthroughs. And I'm gonna throw a pointless vote out there for a 10m Tunnel Boring Machine, just cuz. (I kid, I kid.) (Would absolutely use those, though) Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 6, 2016 Author Share Posted March 6, 2016 (edited) @davidy12: I haven't really considered what sort of thing(s?) I may or may not work on next, so, maybe? @FatherLawrence: Beast is about the right word. As big as the 1.25m landing leg is, I may need to make an even bigger one for the 3.75m stuff. On 3/6/2016 at 5:10 AM, FatherLawrence said: 10m Tunnel Boring Machine Expand If you thought the 3.75m drill was big... Reveal hidden contents 5 minutes with Blender later......and I can only wonder about the Whackjob-esque monster of a rocket that would be required to get one into orbit. Truly, it would be a very Kerbal way of mining (MOAR BoostersDrills), but I think I'm going to have to pass on a TBM. Edited March 6, 2016 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 6, 2016 Share Posted March 6, 2016 On 3/6/2016 at 7:45 AM, SuicidalInsanity said: @davidy12: I haven't really considered what sort of thing(s?) I may or may not work on next, so, maybe? Expand You've covered Mk2, Mk3, what we need is another Stockalike extension of the NASA pack. It's the next logical step in my opinion. Orion/Altair would be epic. However, I'd do it after this. Quote Link to comment Share on other sites More sharing options...
FatherLawrence Posted March 6, 2016 Share Posted March 6, 2016 (edited) On 3/6/2016 at 7:45 AM, SuicidalInsanity said: If you thought the 3.75m drill was big... Reveal hidden contents 5 minutes with Blender later......and I can only wonder about the Whackjob-esque monster of a rocket that would be required to get one into orbit. Truly, it would be a very Kerbal way of mining (MOAR BoostersDrills), but I think I'm going to have to pass on a TBM. Expand Hahaha, it makes me so happy you even mocked it up!! An upside to the TBM is it probably wouldn't even need landing legs! Edited March 6, 2016 by FatherLawrence Mars is in retrograde Quote Link to comment Share on other sites More sharing options...
Buster Charlie Posted March 19, 2016 Share Posted March 19, 2016 On 3/3/2016 at 7:15 PM, SuicidalInsanity said: I think so, but don't quote me on that, you'd have to ask the CKAN people for a definite answer, but for an alternate DL mirror I'll get SME up on Spacedock in a little bit Expand I'm gonna give this mod a try since I always try to support 'stock like' expansions and this looks great. I have no problem installing mods but I have around 60-70 (sometimes over 100) so I have to use ckan for a majority to keep track of updates. I'll install manually but I noticed you're on spacedock so I hope it can get ckan integration soon. Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted March 22, 2016 Share Posted March 22, 2016 @SuicidalInsanity For the sake of my parts list, do you have a list of duplicated part between this and your current Mk2 Expansion mod so I can cull the dupes from the M2X side? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 22, 2016 Author Share Posted March 22, 2016 (edited) @StahnAileron, and anyone else running both SME and M2X 1.7.01-pre; The mining parts added in the M2X 1.7 prerelease, and subsequently removed from what will eventually become the official 1.7 release whenever KSP 1.1 finally gets here, can be removed by deleting the Mk2Expansion/parts/Resource folder Edited March 22, 2016 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 25, 2016 Share Posted March 25, 2016 Very cool, will be installing soon. Quote Link to comment Share on other sites More sharing options...
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