ItCameFromDuna Posted June 8, 2017 Share Posted June 8, 2017 16 hours ago, Spaceception said: But then he wouldn't be able to keep these kickass mods updated! No, he'd integrate them into stock! Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) Time for a barrage of screenshots! 1. Finished the last new part: the Scylla solid-core nuclear aerospike, a 3.75m part with six integral reactors and trimodal capabilties. Can use LOX afterburner mode for early launch, then pull pack to pure LH2 for circularization when TWR is less important. It has an alternate 5m mounting version. It has some pretty sweet FX, if I dare say so. LOX afterburner and LH2 versions: 2. The emissives and FX for the gas-core reactor are done too. I am super pleased at how they turned out 3. The emissives for the small engine too! I'm also very happy with this one. Edited June 9, 2017 by Nertea Quote Link to comment Share on other sites More sharing options...
Daeridanii Posted June 9, 2017 Share Posted June 9, 2017 1 minute ago, Nertea said: Time for a barrage of screenshots! It's ... it's so beautiful! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 9, 2017 Share Posted June 9, 2017 (edited) 21 minutes ago, Nertea said: Nice FX! Beautiful new way to launch. Pretty sweet fuel tanks too. Edited June 9, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 9, 2017 Share Posted June 9, 2017 That's probably the coolest thing I've seen all day. Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted June 10, 2017 Share Posted June 10, 2017 That is a thing of beauty. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted June 11, 2017 Share Posted June 11, 2017 On 9/6/2017 at 2:14 PM, Daeridanii said: It's ... it's so beautiful! And useful. By launching it with LFO drop tanks or in an asparagus configuration, we can use the central stack as an interplanetary transfer stage Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 16, 2017 Author Share Posted June 16, 2017 I'm willing to bet there are bugs in this one due to the sheer amount of new content. Kerbal Atomics 0.4.0 KSP 1.3 Updated MM to 2.8.0 Updated B9PartSwitch to 1.8.0 Updated CRP to 0.7.1 Updated MiniAVC to 1.0.3.3 Rebuilt DeployableEngines for KSP 1.3 Switched to KSP 1.3's localization for strings Added NV-10 'Eel' Atomic Rocket Motor: 0.625m solid-core nuclear engine with cogeneration Added NV-GL 'Deliverance' Atomic Aerospike Rocket: 2.5m closed-cycle gas-core nuclear aerospike Added NV-DC 'Scylla' Atomic Aerospike Rocket: 3.75m solid-core trimodal nuclear aerospike with LOX afterburner and cogeneration Rebalanced engine costs to be generally higher Rebalanced engine heat to be generally higher Renamed engine model numbers so they're not matching the LV-N anymore (different company) Adjusted CTT locations of some engines Adjusted balance of LH2->LF patches for some KA engines Fixed engine throttle and glow effects so that they show for all modes of bimodal engines Fixed engine FX somewhat so that they don't interact with atmospheric FX Completely changed NTR -> LH2 patches Any NTR that is not handled in a custom fashion has been replaced by a dynamic patcher by TheToric All NTRs patched in this way are consistently buffed with a 25% mass decrease and a 10% Isp increase The LF-reversion patch is similarly optimized Significant improvements to CryoTanks package Now versioned (Version 0.4.0) Normalized LH2 tank mass ratios to 5 (from ~3.5), this affects all tanks containing LH2 or LH2/OX Normalized naming scheme for ZBO tanks to reflect their capacities Reworked tank capacities Improved fuel switching patch to account for more exceptions New 5m tank models (15m and 7.5m lengths) Deprecated 3.75m length tank variant for 3.75m inline tanks (temporary) Reworked models and textures for all fuel tanks New structureless variants for all inline tanks Optimized SimpleBoiloff plugin Cooling functions can now be disabled in the VAB Reduced the scope of the SimpleBoiloff plugin, most advanced functions are now part of DynamicBatteryStorage New sub-plugin: DynamicBatteryStorage Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp Should dramatically reduce instances of EC loss at high timewarp Significant improvements to NF Electrical integration Part costs are correctly adjusted for EnrichedUranium cost so that there are no more zero-cost engines Negative alternators are and generators are correctly removed from the parts when patches are in use Engine reactor can now correctly start before being staged Reduced heat transfer between cores and parts Greatly reduced heat generation of conventional engine modules Cleaned up and labeled config files for more clarity Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted June 16, 2017 Share Posted June 16, 2017 Thanks for the update! Always nice to see more size 0 nukes around, RLA used to be the only one. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 16, 2017 Share Posted June 16, 2017 Ahhh, New engines!! Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 16, 2017 Share Posted June 16, 2017 While I was in the middle of deleting/updating my mods, I got sidetracked and decided to try the new engines out. And they are, GLORIOUS Screw LF/Lox engines, Nukes are the way to go! Quote Link to comment Share on other sites More sharing options...
GonDragon Posted June 16, 2017 Share Posted June 16, 2017 Here, I found a small localization error: Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 16, 2017 Author Share Posted June 16, 2017 49 minutes ago, GonDragon said: Here, I found a small localization error: Will be resolved next release. Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 16, 2017 Share Posted June 16, 2017 Is the new release backwards compatible to 1.2.2? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 16, 2017 Share Posted June 16, 2017 1 minute ago, dlrk said: Is the new release backwards compatible to 1.2.2? no Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 16, 2017 Share Posted June 16, 2017 I might have to actually upgrade to 1.3.... Quote Link to comment Share on other sites More sharing options...
TronX33 Posted June 17, 2017 Share Posted June 17, 2017 Where can I find that white spherical tank? I looked the the gallery and can't seem to see a part similar to it. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 17, 2017 Share Posted June 17, 2017 (edited) 4 minutes ago, TronX33 said: Where can I find that white spherical tank? I looked the the gallery and can't seem to see a part similar to it. When you're in the VAB or SPH, choose any of the tanks included, and right click on the tank, on the top of the UI for it, you can change the texture Edited June 17, 2017 by Spaceception Quote Link to comment Share on other sites More sharing options...
TronX33 Posted June 17, 2017 Share Posted June 17, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 17, 2017 Share Posted June 17, 2017 1 minute ago, TronX33 said: Thanks! No problem Quote Link to comment Share on other sites More sharing options...
ruiluth Posted June 18, 2017 Share Posted June 18, 2017 I've noticed a small oversight, which is that the new 0.625m engine has the same thrust (and other engine stats) as the 1.25m trimodal one, 67 kN I think. Not that it isn't fabulously useful! Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 18, 2017 Share Posted June 18, 2017 49 minutes ago, ruiluth said: I've noticed a small oversight, which is that the new 0.625m engine has the same thrust (and other engine stats) as the 1.25m trimodal one, 67 kN I think. Not that it isn't fabulously useful! Shhhhhhhhhhhhhhhh, I want it to stay that way if it is a mistake. Quote Link to comment Share on other sites More sharing options...
iSquared Posted June 18, 2017 Share Posted June 18, 2017 The 5m Cryotanks volumes seem to be off, comparing the CFG files of the 5m long, med to that of the 3.75m long, (mass, amount of LqdHydrogen, cost) are exactly the same. hope this helps, awesome mod, thanks for all your work. Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted June 18, 2017 Share Posted June 18, 2017 2 hours ago, ruiluth said: I've noticed a small oversight, which is that the new 0.625m engine has the same thrust (and other engine stats) as the 1.25m trimodal one, 67 kN I think. Not that it isn't fabulously useful! 1 hour ago, Spaceception said: Shhhhhhhhhhhhhhhh, I want it to stay that way if it is a mistake. Unfortunately, the mass of the Neptune got transcribed as well. The stats make the Eel an unrealistically tiny (but not light), more expensive, and slightly more powerful, co-generation capable LV-N. I was really looking forward to the lightweight NTR for smaller, unmanned craft and NASA "Peewee/SNRE"-based NTR Mars/Duna missions and would still like to see an engine with the stats noted in the post on 18 April. If there's a demand signal for a co-generation capable, non-trimodal LV-N (I'm actually all for it), I'd recommend a dedicated 1.25m engine part for that purpose. I put in an Issue on GitHub earlier. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 18, 2017 Share Posted June 18, 2017 22 minutes ago, KSPrynk said: Snippy Welcome to the forums! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.