Nhawks17 Posted January 23, 2016 Share Posted January 23, 2016 (edited) This is a continuation of Felger's amazing RealPlume - Stock Configs mod. Without his amazing work, this would not be possible. Felger has handed over the upkeep of this mod to @DerpyFirework and myself (see here). RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). IMPORTANT ANNOUNCEMENT How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. These files are included in the download and do not need to be installed separately. Module Manager Real Plume SmokeScreen Supported Mods: The following lists all of the mods that currently have support for these effects. The listed mods may or may not be compatible with the latest KSP version. AB Launchers Antares & Cygnus - Joint Project Atomic Age Bluedog Design Bureau Cryogenic Engines D.I.R.E.C.T Eve Optimized Engines FASA Home Grown Rockets Jool DIRECT Kerbal Atomics Kerbal Stock Launcher Overhaul KOSMOS URM KSPX KW Rocketry Redux Missing History Moar Mk1 Modular Rocket Systems Near Future Technologies Porkjet's Part Overhaul Planetary Base Inc. Procedural Parts Real Scale Boosters RLA Stockalike SDHI Service Module System Space Launch System Space Station Parts Pack SpaceY Expanded SpaceY Heavy-Lifters Squad Squad - Making History SXT Continued Taerobee Tantares Tantares LV Taurus HCV Tundra Exploration - SpaceX Stoackalike Umbra Space Industries Ven's Stock Revamp VX Series II Engine Pack Download Here SpaceDock Mirror Licensed under CC-BY-NC-SA Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS Switching to a vessel with an engine as a root part will cause the plume to not show. Smoke effects looks strange, will fix eventually. Contributing: Since we don't support all the mods that add engines, we're always looking for contributors to help attach plumes to engines. The process itself is very easy. Start out with a regular RealPlume install, with Blizzy's Toolbar installed as well. Make a .cfg file for your engine with this text in it: @PART[partname]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Kerolox-Lower // Pre-fabbed plume you want. transformName = thrustTransform // The engine thrust transform to attach the plume. localRotation = 0.0, 0.0, 0.0 // Optional - Any rotation needed (global). localPosition = 0.0, 0.0, 0.0 // Position of the engine plume (global). flarePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine flare (if localPosition is not used). flareScale = 1.0 // Optional - Scale of the engine flare (if localPosition is not used). plumePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine plume (if localPosition is not used). plumeScale = 1.0 // Optional - Scale of the engine plume (if localPosition is not used). smokePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine smoke (if localPosition is not used). fixedScale = 1.0 // Size adjustment to resize to engine (global). energy = 1.0 // Adjust length of plume (global). speed = 1.0 // Adjust speed to fit resize, generally close to 1:1 with scale (global). emissionMult = 0.5 // Optional - Density of the plume particles (global). } @MODULE[ModuleEngines*] { %powerEffectName = Kerolox-Lower !runningEffectName = DELETE } } 2. Launch the game, and put your engine on the pad upside down.3. Open the SmokeScreen config tool (Blizzy's toolbar is required) and adjust the parameters in the PLUME nodes to size and position the plume to the part.4. Copy those parameters back to the config created in step 1 and hit save. And you're done! Submit them as a Pull Request to the RealPlume-StockConfigs repository, and you're good to go! For more detailed instructions, check out this Wiki Page on Adding a Plume to an Engine, or just ask in the thread and we'll help you out! Performance: If you are suffering from a FPS drop, set the particle limit (bundled with a default value of: 5000) in the SmokeScreen settings to a lower number. You will need to use the toolbar mod to access this or change it in the configuration file after running the game with SmokeScreen once. Compatibility: This is fully cross-compatible with HotRockets, however RealPlume will overwrite HotRockets plumes where both configure the same engine. Because of the way ModuleManager works, any other mods that add effects to engines will either be overwritten, or potentially overwrite RealPlume configs depending on where they fall in alphabetical order relative to RealPlume. Changelog: v1.3.1: Updated Module Manager to v3.1.3 Updated Making History configs Updated Sounding Rockets config Updated .version file v1.3.0: Updated Module Manager to v3.1.1 Updated Squad configs Updated Making History configs Updated Ven's Stock Revamp configs Re-added .version file v1.2.0: Updated Module Manager to v3.0.6 Updated SmokeScreen to v2.8.0.0 Added engine configs Fixed configs missing various syntax v1.1.0: TweakScale support added Updated Module Manager to v3.0.1 Updated SmokeScreen to v2.7.6.1 Added engine configs All dependencies are included with their own license and are separate from the development of RealPlume-Stock Older changes can be found here RealPlume-Stock Contributors: Felger - Made the mod, we wouldn't be here without him <3 Sarbian - For giving us the gift of scaling our engine plumes DerpyFirework - Co-Maintainer alongside myself DaZeInBok - Thread header Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Svm420, randazzo, nanuschao, amo28, NoMrBond, jsolson, politas, Andrew2448, OhioBob Edited January 14, 2019 by Nhawks17 v1.3.1 Update Link to comment Share on other sites More sharing options...
sDaZe Posted January 23, 2016 Share Posted January 23, 2016 (edited) First! Nicejob on the remake! Damn the artwork looks nice Edited January 24, 2016 by DaZeInBok Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 24, 2016 Share Posted January 24, 2016 Awesome this has been picked up its an awesome mod I used to love hot rockets but I think this is way better as its easy to configure for any rocket engine congrats on the new thread Link to comment Share on other sites More sharing options...
TeeGee Posted January 24, 2016 Share Posted January 24, 2016 Has any real plume config for Ven stock revamp new bollard engine been made yet? God I love this mod and vens parts! Link to comment Share on other sites More sharing options...
Felger Posted January 24, 2016 Share Posted January 24, 2016 Thanks for keeping this going in my absence! Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 24, 2016 Author Share Posted January 24, 2016 8 minutes ago, Felger said: Thanks for keeping this going in my absence! Not a problem! Thanks for making such a great mod 10 hours ago, TeeGee said: Has any real plume config for Ven stock revamp new bollard engine been made yet? God I love this mod and vens parts! I'll look into getting the Ven's stuff updated to the 1.9.1 version Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 24, 2016 Author Share Posted January 24, 2016 Okay, the configs have now been updated to Ven's Stock Revamp 1.9.1 Link to comment Share on other sites More sharing options...
gamerscircle Posted January 25, 2016 Share Posted January 25, 2016 I think I read though everything and might have missed something. The first time I used this mod [okay, the previous one] the sound / volume was.. well 'loud' is that adjustable? Or do I still have to lower the engine volume in the game? Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2016 Author Share Posted January 25, 2016 23 minutes ago, gamerscircle said: I think I read though everything and might have missed something. The first time I used this mod [okay, the previous one] the sound / volume was.. well 'loud' is that adjustable? Or do I still have to lower the engine volume in the game? Engine volume needs to be lowered. That is technically separate from this as that's coming from the RealPlume side of things and not the Stock Configs side. I think some wav files would need to be edited in order to fix this but I haven't noticed it being a major issue myself. Link to comment Share on other sites More sharing options...
legoclone09 Posted January 25, 2016 Share Posted January 25, 2016 I used the old Stock Configs, what is the difference between this and the other one? Was it abandoned? Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2016 Author Share Posted January 25, 2016 43 minutes ago, legoclone09 said: I used the old Stock Configs, what is the difference between this and the other one? Was it abandoned? The old Stock Configs won't be updated any longer. DerpyFirework and myself are maintaining it now and all future updates will be posted here. Link to comment Share on other sites More sharing options...
legoclone09 Posted January 25, 2016 Share Posted January 25, 2016 13 minutes ago, Nhawks17 said: The old Stock Configs won't be updated any longer. DerpyFirework and myself are maintaining it now and all future updates will be posted here. Ok, will the old one be taken down from CKAN and replaced with this? Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2016 Author Share Posted January 25, 2016 1 minute ago, legoclone09 said: Ok, will the old one be taken down from CKAN and replaced with this? The one on CKAN is the right one already 0.9.1 is the latest version Link to comment Share on other sites More sharing options...
legoclone09 Posted January 25, 2016 Share Posted January 25, 2016 7 minutes ago, Nhawks17 said: The one on CKAN is the right one already 0.9.1 is the latest version Good. Will it auto-update or do I have to uncheck and check it again? Not at home so can't see. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 25, 2016 Author Share Posted January 25, 2016 8 minutes ago, legoclone09 said: Good. Will it auto-update or do I have to uncheck and check it again? Not at home so can't see. I don't use CKAN so I'm not sure how it works. Does it usually auto-update mods? Link to comment Share on other sites More sharing options...
legoclone09 Posted January 25, 2016 Share Posted January 25, 2016 1 minute ago, Nhawks17 said: I don't use CKAN so I'm not sure how it works. Does it usually auto-update mods? Yeah it does, I'll look at it when I get home from vacation. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 26, 2016 Author Share Posted January 26, 2016 9 minutes ago, legoclone09 said: Yeah it does, I'll look at it when I get home from vacation. Ok.. Well it should as the identifier and such are the same as it was before, the only thing that changed was the version number so I think you're good Link to comment Share on other sites More sharing options...
Shadriss Posted January 26, 2016 Share Posted January 26, 2016 Modding Mondays strikes again... Didn't SVE get that a little bit ago? Regardless, 'gratz on the mention Hawks. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 26, 2016 Author Share Posted January 26, 2016 4 minutes ago, Shadriss said: Modding Mondays strikes again... Didn't SVE get that a little bit ago? Regardless, 'gratz on the mention Hawks. Oh goodness I didn't even notice it if SVE did get mentioned Link to comment Share on other sites More sharing options...
Sovek Posted January 26, 2016 Share Posted January 26, 2016 @Nhawks17 Any chance that you fixed the issue with the 105-7P and using LH2/LOX? For some reason before the update the plume was before the nozzles. RP-1/LOX was fine. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 26, 2016 Author Share Posted January 26, 2016 19 minutes ago, Sovek said: @Nhawks17 Any chance that you fixed the issue with the 105-7P and using LH2/LOX? For some reason before the update the plume was before the nozzles. RP-1/LOX was fine. Is that using Real Fuels? Link to comment Share on other sites More sharing options...
Sovek Posted January 26, 2016 Share Posted January 26, 2016 7 minutes ago, Nhawks17 said: Is that using Real Fuels? Yes it is. If you can't/won't fix it, I don't mind that much, I have other options, just a bug I found in the earlier version. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 26, 2016 Author Share Posted January 26, 2016 14 minutes ago, Sovek said: Yes it is. If you can't/won't fix it, I don't mind that much, I have other options, just a bug I found in the earlier version. I'll look into it, is it only with this specific engine or is it with any engine when you have Real Fuels installed? Link to comment Share on other sites More sharing options...
Sovek Posted January 26, 2016 Share Posted January 26, 2016 14 minutes ago, Nhawks17 said: I'll look into it, is it only with this specific engine or is it with any engine when you have Real Fuels installed? I dunno, I was looking into the LH2 option for an upper stage when I noticed that the plume was pretty much starting at the attachment point. Like I said, RP-1 option was unaffected. Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 26, 2016 Author Share Posted January 26, 2016 19 minutes ago, Sovek said: I dunno, I was looking into the LH2 option for an upper stage when I noticed that the plume was pretty much starting at the attachment point. Like I said, RP-1 option was unaffected. Ok! I'll look into it and see what's up, thanks for the info! Link to comment Share on other sites More sharing options...
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