Andi K. Posted October 12, 2017 Author Share Posted October 12, 2017 (edited) 23 minutes ago, nismobg said: Well I just noticed it so I was looking around and found that it's still missing in the 1.4-Core of the mod. That's because the issue became known to me after I'd release 1.4. I wasn't about to create a whole new version of Extrasolar just for this bug. Those who want to solve the problem can either 1) download the necessary configs off of the source code for Extrasolar on github, or 2) they can throw that small bit of code into the configs for Heba and Lomina. Edited October 12, 2017 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
KerbalTween Posted October 12, 2017 Share Posted October 12, 2017 (edited) Umm andrew Am Playing in 1.3.1 And Have scatter and Sve And I Have No Visuals for Your planet pack Stock works Not extrasolar Please Help And The Rings for lomina Are black Edited October 12, 2017 by KerbalTween Link to comment Share on other sites More sharing options...
Andi K. Posted October 12, 2017 Author Share Posted October 12, 2017 (edited) 6 minutes ago, Kerbal Tween said: Umm andrew Am Playing in 1.3.1 And Have scatter and Sve And I Have No Visuals for Your planet pack Stock works Not extrasolar Please Help Alright first I need to ask you some questions: 1) Can you post a screenshot of your gamedata folder? 2) Is the atmospheric "haze" working, are the clouds working or are both things not working? Also, I'd suggest uninstalling SVE and see if that fixes anything. Perhaps there is a conflict there. Edited October 12, 2017 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
KerbalTween Posted October 12, 2017 Share Posted October 12, 2017 I Have sve and eve And scatter With Haze and clouds working for Stock Only Extrasolar Doesn`t get Scatter or Sve and The Only ringed planet in valentine system Is Black Getting Game Data And The Valentine system Pics Just wait. Link to comment Share on other sites More sharing options...
KerbalTween Posted October 12, 2017 Share Posted October 12, 2017 https://imgur.com/a/S6Kyl Here Is Game data And Pics for proof done in 1.3.1 Too. for Andrew. Link to comment Share on other sites More sharing options...
Andi K. Posted October 12, 2017 Author Share Posted October 12, 2017 14 hours ago, Kerbal Tween said: https://imgur.com/a/S6Kyl Here Is Game data And Pics for proof done in 1.3.1 Too. for Andrew. It looks like when you originally installed Extrasolar, you didn't install the visuals for it. Rather than installing Extrasolar all over again, you can install the visuals separately on github. Click on the link below and follow the instructions for installing the visuals. Hopefully it all works out! https://github.com/AndrewDrawsPrettyPictures/Extrasolar/releases Link to comment Share on other sites More sharing options...
KerbalTween Posted October 12, 2017 Share Posted October 12, 2017 5 hours ago, AndrewDrawsPrettyPictures said: It looks like when you originally installed Extrasolar, you didn't install the visuals for it. Rather than installing Extrasolar all over again, you can install the visuals separately on github. Click on the link below and follow the instructions for installing the visuals. Hopefully it all works out! https://github.com/AndrewDrawsPrettyPictures/Extrasolar/releases thanks It worked But The Gas Gaints At a certain Height Lose Scatter Effects And Second Lomina Still has Black rings and On the planet its shadow is tilted Link to comment Share on other sites More sharing options...
Andi K. Posted October 12, 2017 Author Share Posted October 12, 2017 (edited) 17 hours ago, Kerbal Tween said: thanks It worked But The Gas Gaints At a certain Height Lose Scatter Effects And Second Lomina Still has Black rings and On the planet its shadow is tilted What version of Kopernicus are you using? Also, Lomina losing Scatterer effects is normal. Scatterer deactivates its effects after a defined distance. Edited October 13, 2017 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Andrey.gr Posted October 13, 2017 Share Posted October 13, 2017 Thanks to you for the sweet mod! But I was unable to see it by myself only on youtube video and screenshots. I installed it, but my sky become black and Kerbin also become black on station screen. And I also unable to get how to view system, but this maybe because I'm noob and don't have any experience with planet mods. I watched on video, and pan skymap in station, but did not saw any new star... And here is the my GameData folder content Spoiler 000_FilterExtensions 000_FilterExtensions Configs 000_Toolbar ASET Astrogator B9_Aerospace B9AnimationModules B9PartSwitch Chatterer CommunityCategoryKit CommunityResourcePack CommunityTechTree DynamicBatteryStorage EnvironmentalVisualEnhancements EVO Extrasolar Firespitter FShangarExtender GSF HideEmptyTechTreeNodes InterstellarFuelSwitch JSI KerbalEngineer KerbalJointReinforcement MechJeb2 NavyFish NearFutureConstruction NearFutureElectrical NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft PatchManager PersistentRotation PlanetShine REPOSoftTech SCANsat scatterer SmokeScreen SpaceY-Lifters Squad StationPartsExpansion StockVisualEnhancements ThunderAerospace TriggerTech TweakScale TweakScale-v2.3.6 VesselView WarpPlugin ModuleManager.2.8.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ModuleManager_README.md README.md toolbar-settings.dat Link to comment Share on other sites More sharing options...
Andi K. Posted October 13, 2017 Author Share Posted October 13, 2017 1 hour ago, Andrey.gr said: Thanks to you for the sweet mod! But I was unable to see it by myself only on youtube video and screenshots. I installed it, but my sky become black and Kerbin also become black on station screen. And I also unable to get how to view system, but this maybe because I'm noob and don't have any experience with planet mods. I watched on video, and pan skymap in station, but did not saw any new star... And here is the my GameData folder content Reveal hidden contents 000_FilterExtensions 000_FilterExtensions Configs 000_Toolbar ASET Astrogator B9_Aerospace B9AnimationModules B9PartSwitch Chatterer CommunityCategoryKit CommunityResourcePack CommunityTechTree DynamicBatteryStorage EnvironmentalVisualEnhancements EVO Extrasolar Firespitter FShangarExtender GSF HideEmptyTechTreeNodes InterstellarFuelSwitch JSI KerbalEngineer KerbalJointReinforcement MechJeb2 NavyFish NearFutureConstruction NearFutureElectrical NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft PatchManager PersistentRotation PlanetShine REPOSoftTech SCANsat scatterer SmokeScreen SpaceY-Lifters Squad StationPartsExpansion StockVisualEnhancements ThunderAerospace TriggerTech TweakScale TweakScale-v2.3.6 VesselView WarpPlugin ModuleManager.2.8.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ModuleManager_README.md README.md toolbar-settings.dat It looks like you didn't install Kopernicus. For all planet packs you may install, Kopernicus is an absolute requirement. Link to comment Share on other sites More sharing options...
DuskFall Posted October 13, 2017 Share Posted October 13, 2017 On 09.10.2017 at 1:21 AM, AndrewDrawsPrettyPictures said: Ah interesting. So it puts Ciro in orbit around the Sun if you have GPPSecondary installed? Cool! I think I still want to make Extrasolar compatible GPP for those who want to have their space program on Gael rather than Kerbin, if you get what I'm saying. I have one more question, probabply not correct but anyway. Can I make Galileo as another extrasolar system without replacing stock system? And of course, how can I do that? There are a lot of config files and I can't understand how to do that. I can explain why I want to do this. I have mods that add planets and star systems. This is Outerplanets, Kronkus, Extrasolar of course, Otherworld and Galileo. So, If I use Galileo with other star system like Extrasolar or Otherworld, Galileo becomes another star system whithout replacing stock Kerbol System. But, with using Outerplanet mod with this mods, Outerplanet mode are started to set into of galileo's star orbit. Doesn't add new planets in stock system. If I remove Galileo I'll lose Galileo star system but all other mods will start to work as they has to work. I don't want to lose such star system as Ciro. A little messy, but I hope it is clear Link to comment Share on other sites More sharing options...
Andi K. Posted October 14, 2017 Author Share Posted October 14, 2017 21 hours ago, DuskFall said: I have one more question, probabply not correct but anyway. Can I make Galileo as another extrasolar system without replacing stock system? And of course, how can I do that? There are a lot of config files and I can't understand how to do that. I can explain why I want to do this. I have mods that add planets and star systems. This is Outerplanets, Kronkus, Extrasolar of course, Otherworld and Galileo. So, If I use Galileo with other star system like Extrasolar or Otherworld, Galileo becomes another star system whithout replacing stock Kerbol System. But, with using Outerplanet mod with this mods, Outerplanet mode are started to set into of galileo's star orbit. Doesn't add new planets in stock system. If I remove Galileo I'll lose Galileo star system but all other mods will start to work as they has to work. I don't want to lose such star system as Ciro. A little messy, but I hope it is clear Well, this is not really a question related to Extrasolar itself, so I'd suggest asking this on either the Outer Planets Mod thread or the Galileo's Planet Pack thread. Link to comment Share on other sites More sharing options...
DuskFall Posted October 14, 2017 Share Posted October 14, 2017 46 minutes ago, AndrewDrawsPrettyPictures said: Well, this is not really a question related to Extrasolar itself, so I'd suggest asking this on either the Outer Planets Mod thread or the Galileo's Planet Pack thread. Yes. You're right. Thanks anyway Link to comment Share on other sites More sharing options...
abcofabc Posted October 15, 2017 Share Posted October 15, 2017 Is there an ocean above the Mir? Now I contract the landing in the ocean, what should I do? Link to comment Share on other sites More sharing options...
Andi K. Posted October 15, 2017 Author Share Posted October 15, 2017 3 hours ago, abcofabc said: Is there an ocean above the Mir? Now I contract the landing in the ocean, what should I do? I believe I accidentally left a below-surface ocean on Mir. I'll get rid of that. Link to comment Share on other sites More sharing options...
The-Doctor Posted October 15, 2017 Share Posted October 15, 2017 Well since RSS constellations isn't updated yet, my old, new colonial alliance mission will be revived in this, but not anytime soon Link to comment Share on other sites More sharing options...
Andrey.gr Posted October 16, 2017 Share Posted October 16, 2017 On 13.10.2017 at 9:43 PM, AndrewDrawsPrettyPictures said: It looks like you didn't install Kopernicus. For all planet packs you may install, Kopernicus is an absolute requirement. Thanks for the reply, but still not working, may be something else? Or I need to check all installed mod one by one? Link to comment Share on other sites More sharing options...
Andi K. Posted October 16, 2017 Author Share Posted October 16, 2017 9 hours ago, Andrey.gr said: Thanks for the reply, but still not working, may be something else? Or I need to check all installed mod one by one? I think you also need to install ModularFlightIntegrator. Link to comment Share on other sites More sharing options...
Andrey.gr Posted October 16, 2017 Share Posted October 16, 2017 4 hours ago, AndrewDrawsPrettyPictures said: I think you also need to install ModularFlightIntegrator. And Finally YES, thank you for a such Awesome mod! After dozen of copy/paste/delete/loading finally figured out that I initially downloaded Kopernicus for 1.3.1 while I'm still on 1.3.0. Thanks for the assistance! Link to comment Share on other sites More sharing options...
Andi K. Posted October 16, 2017 Author Share Posted October 16, 2017 30 minutes ago, Andrey.gr said: And Finally YES, thank you for a such Awesome mod! After dozen of copy/paste/delete/loading finally figured out that I initially downloaded Kopernicus for 1.3.1 while I'm still on 1.3.0. Thanks for the assistance! Haha no problem! Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 17, 2017 Share Posted October 17, 2017 Psst... @AndrewDrawsPrettyPictures ....Unless the Extrasolar version on SpaceDock is out of date, or you already know, I believe you have some texture seams to fix. Heba, Serex and Solyth I have it installed without visuals. Link to comment Share on other sites More sharing options...
Andi K. Posted October 17, 2017 Author Share Posted October 17, 2017 45 minutes ago, JadeOfMaar said: Psst... @AndrewDrawsPrettyPictures ....Unless the Extrasolar version on SpaceDock is out of date, or you already know, I believe you have some texture seams to fix. Heba, Serex and Solyth I have it installed without visuals. Yeah I'm aware Isn't the seam for Heba perpetually on the dark side where you wouldn't be able to see it? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 17, 2017 Share Posted October 17, 2017 Not for me. I may or may not have added it after creating the save so the epoch may be offset. The seam is within daylight. Link to comment Share on other sites More sharing options...
capi3101 Posted October 17, 2017 Share Posted October 17, 2017 (edited) Hey @AndrewDrawsPrettyPictures, out of curiosity, did Hauna and Vedre disappear with the latest version of this mod? I didn't see if/where they had in the release notes. I've been working on a navigational aid over on the Alcubierre Drive thread and I wanted to come up with some data for various planet packs, and this one was suggested to me. I found the data I needed after combing through the .cfg files for all of the extant planets/moons in the mod except for those two, thus prompting the question. If they do still exist, I need to know their radii and geeASL parameters. Edited October 17, 2017 by capi3101 Link to comment Share on other sites More sharing options...
Andrey.gr Posted October 18, 2017 Share Posted October 18, 2017 Is there any fix or workaround, all my experiments in the archive section of the technology station are gone and invisible when installing this mod? I've to start it all over again or it's a bug? Link to comment Share on other sites More sharing options...
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